What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles

Beginner Deck: TNG

by Lucas Thompson, Ambassador

21st February 2020

"Let's make sure history never forgets the name Enterprise." The crew must work together to overcome obstacles, supporting each other to achieve more together than they would individually. Many of your personnel gain benefits by being with other personnel with a cost of 4 or more - for example, when you play Jean-Luc Picard, if you have two other [TNG] personnel with a cost of four or more, you can download any card you want.

The card Disadvantage Into Advantage (which can be downloaded by Lwaxana Troi) allows you to play your expensive personnel at a discount. That's important because the average personnel cost in this deck is higher than any of the other beginner decks, and without something to mitigate that cost, you'd be at a significant speed disadvantage. Something to keep in mind is that the effect of Disadvantage Into Advantage is symmetric (that's an important part of the Next Generation faction's flavor), but few decks stand to benefit from its effect as much as this deck does.

The other beginner decks avoid using too many personnel with powerful effects when you play them. This deck, however, uses many such personnel. The only new card in this project, Shelley, can reduce the cost of the next unique [TNG] [AU] personnel you play - your personnel are expensive, and getting more than one out for a low cost each turn can be a huge advantage. And, as I mentioned, Troi can download Disadvantage Into Advantage; in turn Spock can download her. That chain of downloads can get you up and running quickly.

The dilemma pile, while largely identical to other beginner dilemma piles, contains one dilemma that is specific to this deck. Polywater Intoxication stops personnel without being overcome (and placed beneath the mission), which is a powerful effect on its own. It has a printed cost of zero, but if (at the time it is revealed) there are six or more personnel facing the dilemma, it becomes much more expensive. This dilemma is great to put at the end of a stack, or if your opponent is attempting with the bare minimum.

Once you're comfortable with this deck, you might want to personalize it. It is loosely based on the deck that Jason Tang used to take third place in the 2018 Minnesota Masters - only his seventh recorded Second Edition tournament. You may take inspiration from that deck list, or consider these cards:

Mission Accomplished
- Many decks attempt to win the game by completing three missions. With additional copies of the U.S.S. Enterprise-D, other Commanders like Edward Jellico or Beverly Crusher, and the event Mission Accomplished, you could aim to win the game with just two missions.

War Without End
- Another way to reach that two mission win would be to embrace the Alternate Universe theme of this deck, and switch to the Battleship Enterprise. Using that ship, if you shoot at an opponent twice with War Without End, that's a full thirty points. Call to Arms can give you more bang for your battle by giving you ten more points each time, and the personnel cost requirement should be very easy to reach with this deck.

At What Cost?
- Guinan is one of the easiest non-mission ways to accumulate five points outside of a mission attempt. Use her (and perhaps some U.S.S. Enterprise-D points) to fuel cards like At What Cost? and Field Studies. A whole turn's worth of counters or a couple free overcome dilemmas is a steal at the low cost of five points.

General Use Cards
- Some cards can just go in any deck - and often do because they're so useful. You have plenty of ways to get extra resources in your deck, but an extra counter per turn from Surprise Party wouldn't go amiss. And once you've played a few games, you'll see how the reboot from Unexpected Difficulties can be game-changing. These Are the Voyages is a general-use card that shines in a deck like this one, since you're getting a big discount on the high-cost personnel that the card benefits from.

Discuss this article in this thread.

This deck is currently eligible for the following family or families of achievements:


Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

0VP6•Earth, Cradle of the Federation
2U97•Avert Danger
1S171•Lapideas System, Geological Survey
37V15•Alpha 5 Approach, Transport Crash Survivor
43V13•Sector 39-J, Investigate Annihilation

Draw Deck (35)
0VP2013x Disadvantage Into Advantage
7U392x Cluttering Irrelevancies
13C591x •Beverly Crusher, Battleship Doctor
13C601x •Data, Battleship Officer
1C2601x Davies
7C651x •Dr. Leah Brahms, Holographic Representation
7C662x E.M.H. Program
1S2621x •Elizabeth Shelby, Formidable Presence
28V271x Fredericks
17V601x •Geordi La Forge, Battleship Engineer
13C641x •Jean-Luc Picard, Battleship Captain
35V251x •Lwaxana Troi, Psychic Tutor
28V331x •Rachel Garrett, Restoring the Past
0VP2361x •Reginald Barclay, Exceeding Limits
28V351x •Richard Castillo, Assuming Command
41V211x •Ro Laren, Proven Expert
0VP2753x Shelley
35V291x •Spock, Maverick Diplomat
13C821x •Wesley Crusher, Battleship Helmsman
13C831x •William T. Riker, Battleship First Officer
5P301x •Worf, First Officer
1C3391x •Pran Tainer, Atrean Seismologist
1C3411x Regana Tosh
7C1071x •Sigmund Freud, Father of Psychoanalysis
28V521x •U.S.S. Enterprise-C, Temporal Linchpin
0B01x •U.S.S. Enterprise-D, Diplomatic Envoy
1C3933x U.S.S. Excelsior
Dilemma Pile (30)
0VP2802x Adopted Authority
0VP1261x Back Room Dealings
0VP1762x Chula: The Chandra
21V21x Dark Page
0VP1971x Guess Who's Coming to Dinner?
22V51x Honorable Pursuit
37V32x In Development
26V42x Intimidation
21V51x Mark of Gideon
0VP1671x Moral Choice
0VP2672x Old Differences
0VP2352x Polywater Intoxication
15V71x Show Trial
31V121x Unconventional Consideration
38V41x Hard of Heart
17V82x Miner Revolt
12R141x No Kill I
0VP2681x Rogue Borg Ambush
0VP891x Gomtuu Shock Wave
29V72x Inquest
8R131x Outclassed
29V121x The Needs of the Few

Back to Archive index