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Beginner Deck: DS9

by Lucas Thompson, Ambassador

21st February 2020

"Welcome to Deep Space Nine." Stationed at the mouth of the wormhole, this Bajoran and Federation facility is busting with all sorts of activity. While most Star Trek decks may focus on just one affiliation, Deep Space Nine decks celebrate diversity. Some decks focus on different species, but this deck is centered around personnel of different affiliations.

Three key cards emphasize this commitment to affiliation diversity. Common Cause and Common Purpose are both used give you more resources (either card draws or counters to spend on cards) based on the number of different affiliations on your personnel in play. Similarly, Common Enemy is used during mission attempts to enhance your personnel, drawing from the varied experiences of their comrades. Both Sisko and Kira provide an advantage to other personnel present when they are supported by their allied affiliations.

The dilemma pile, while largely identical to other beginner dilemma piles, contains one dilemma that is specific to this deck. Abrasive Allies can be used to stop key personnel in your opponent's mission attempts, if they aren't as committed to diversity as you are (which is unlikely except against Terok Nor decks). Try using it before a dilemma like Rogue Borg Ambush in order to stop a personnel who has Intelligence (a rare skill) or even just to stop personnel who are required to complete the mission.

Once you're comfortable with this deck, you might want to personalize it. It is based on the deck that Michael Van Breemen used to win the World Championships in 2016. You may take inspiration from that deck list, or consider these cards.

Diversity Promotion
- Like Michael's deck, you may wish to simply add copies of Common Cause and Common Purpose until you reach the three copy limit. You'll increase the likelihood of drawing those cards early in the game, and will likely make the deck play even faster. Additional copies of T'Rul, Elim Garak, or Martok can increase the likelihood of having a large number of different affiliations out early.

Back to School
- Promenade School gives you a bonus for using Federation personnel of different species - 5 points per shot. You can spend those points on cards like At What Cost? to increase your resource advantage even further. Also, personnel like Enrique Muniz will give you extra draws each time you play a Deep Space Nine personnel whose species you don't have in play - it might be time to add personnel like Melora Pazlar to increase your species diversity and earn those extra points.

Take Control
- Deep Space Nine decks have access to some of the best cards for controlling the state of the game. Holding Cell in particular shuts down strategies that rely on interrupts or specific personnel. It can be supplemented by Medical Teams and the U.S.S. Sao Paolo (which mitigate killing strategies) or the U.S.S. Defiant, Patrolling Warship (which can protect you from a battling opponent).

General Use Cards
- Some cards can just go in any deck - and often do because they're so useful. You have plenty of ways to get extra resources in your deck, but an extra counter per turn from Surprise Party wouldn't go amiss. And once you've played a few games, you'll see how the reboot from Unexpected Difficulties can be game-changing. Alvera Tree Ritual is subtler - you basically play it for free, and not only does it protect you from any dilemma pile manipulation, but it can also be used offensively. If you keep track of which dilemmas you don't use, you can proactively use the Ritual to shuffle your dilemma pile at opportune times.


Discuss this article in this thread.



This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
0VP272•Mouth of the Wormhole, Deep Space 9
Planet
39V7•Ba'ku Planet, Safeguard Civilization
29V37•Torga IV, Strained Negotiations
Space
0VP274•Crensen Gap, Protect the Escapees
7U49•Investigate Destruction


Draw Deck (35)
Event
33V92x Common Cause
33V102x Common Purpose
Interrupt
33V221x Common Enemy
Personnel
Bajoran
24V231x •Kasidy Yates, Freighter Captain
0VP541x •Kira Nerys, Colonel Kira
6P401x •Odo, Curzon Odo
33V341x •Sarish Rez, Ministerial Adjutant
38V191x Sorad
Cardassian
3U1441x •Elim Garak, Plain, Simple Tailor
Federation
33V391x •Benjamin Sisko, Enlightened Supervisor
1C2652x Hoya
1R2661x •Jadzia Dax, Science Officer
2U1241x •Julian Bashir, "Unnatural Freak"
33V421x •Lwaxana Troi, Extraordinary Ambassador
1C2801x Paulson
30V491x •Paxton Reese, Stellar Cartographer
0VP1871x •Worf, Defiant Commander
Ferengi
18V321x •Leeta, Devoted Wife
41V231x •Nog, Drill Instructor
0VP571x •Quark, Little Green Man
7U901x •Rom, Younger Brother
Klingon
33V441x •Martok, Welcome Presence
Non-Aligned
7C1001x Flink
3C1901x Jakin
43V251x •Sfreett, Deadly Flower
7R1111x •Vic Fontaine, Vegas Crooner
Romulan
33V451x •T'Rul, Guarded Attaché
Ship
Bajoran
1C3821x Bajoran Scout Vessel
Federation
1S3902x U.S.S. Akira
19V151x •U.S.S. Centaur, Patrolling Ship
8R1151x •U.S.S. Ganges, One of the First
Dilemma Pile (30)
Dual
0VP2802x Adopted Authority
0VP1261x Back Room Dealings
0VP1762x Chula: The Chandra
21V21x Dark Page
0VP1971x Guess Who's Coming to Dinner?
22V41x Healing Hand
22V51x Honorable Pursuit
37V32x In Development
26V42x Intimidation
21V51x Mark of Gideon
0VP1671x Moral Choice
0VP2672x Old Differences
0VP2351x Polywater Intoxication
15V71x Show Trial
31V121x Unconventional Consideration
Planet
33V11x Abrasive Allies
38V41x Hard of Heart
17V82x Miner Revolt
0VP2681x Rogue Borg Ambush
Space
0VP891x Gomtuu Shock Wave
29V72x Inquest
8R131x Outclassed
29V121x The Needs of the Few


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