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Beyond the Final Frontier

by Niall Matthew, Staff Writer

30th November 2013

It all began with the release of The Next Generation expansion, when certain seed cards gave all you delightful chaps the intricate ability to look though one's binder and utilise redundant cards to maximum effect. With the latest First Edition expansion, Emissary, players from all over the globe will revisit that spiffing experience once again by pulling out the bridge crew from Deep Space Nine and playing them for free all over the spaceline. One of the primary play engines is Here by Invitation and gives the DS9 posse the game flavour they have been screaming for since 1998.

Here By Invitation

Let's look at the above play engine. Firstly, it allows you to download the Federation/Bajoran treaty, saving you a valuable seed slot and allowing the likes of Kira Nerys and Benjamin Sisko to work together. Next up is the reporting function. Any Bajoran or Federation personnel with 'Deep Space 9' in lore may report directly to the U.S.S. Defiant or to the appropriate site on Deep Space Nine. One thing I would like to point out is that this also includes personnel with 'DS9' in lore, so all you naughty people on the forums having reservations about this should note that it increases the pool of free reports, which is never a bad thing. As stated above, when reporting to DS9 you need to be aware of which sites you start off with (you only get to seed six for free remember).

The next part of the card is a new term known as 'Station Commander'. It's essentially the same as having a matching commander on a ship, but instead, it's the matching commander of a station. So far, we have two matching commanders for Deep Space Nine; Benjamin Sisko and Colonel Kira. They don't get the benefit of Captain's Log, but if they're at Commanders Office they can download an Objective once per game. You can download anything from Rescue Personnel to Establish Tractor Lock, but the main incentive to use this ability is to venture to the Gamma Quadrant.

And a brief say on the final part of this card: The notorious Bajoran Resistance Cell can pretty much be combined with any non-property logo deck. However, the makers of Emissary made the wise move of ensuring that the new deck types don't mix with it, so it will be refreshing to see Deep Space Nine related decks not using Bajoran Resistance Cell TBH.

Now let's look at another card that was spoiled earlier in the week: The First Stable Wormhole.

It's a very interesting card from the get-go as it's a Doorway and is seeded before the mission phase. The first part of the card allows you to download Bajoran Wormhole from outside the game, thus beginning the spaceline setup before any actual missions come into play. Bajoran Wormhole instantly creates a Bajor Region, therefore can provide some valuable mission placements both in the Gamma Quadrant and the Alpha Quadrant, ensuring that you control how you place your Bajor region and your remaining Gamma missions.

The next part of the card is the part you have all been waiting for: a way to travel to the Gamma Quadrant without that pesky 'stop' clause. All you need is to have Navigation and SCIENCE in your crew, have a Wormhole Navigation Schematic in your Q's Tent and have a spare card to discard from your hand then you are good to go.

The next part is my favourite part of the card. One of the main problems with the Gamma Quadrant is the high spans of the missions. While you have Reshape the Quadrant in play, all your Deep Space Nine related ships get to travel the Gamma Quadrant with each mission span reduced by 1. This now makes Intelligence Operation span 5 and Changeling Research a span of 1. You can almost hear the Future Enterprise being sick right now!

And if that wasn't enough to entice you into the Gamma Quadrant, how about a boost for two objectives that are gathering dust in your binders as you read this? Rescue Personnel and File Mission Report are now worth ten points each when combined with this Doorway. Where Deep Space Nine personnel lack in Mission Specialists, they more than make up for it with these upgraded Objectives.
New Frontiers
Emissary indroduces a new Event, much like Let's See What's Out There. New Frontiers works with much the same mechanic but those extra two draws are yours if you have four Deep Space Nine personnel outwith their native Quadrant. This provides the opportunity for some very interesting set ups, and they need not be in the Gamma Quadrant.

Another cards I would like to talk about is T...

Oh, that would be awkward if I mentioned that one. It's included in the deck below (there is a very, very obscure hint somewhere) but it's best to wait for release day guys and gals :)

It's not just the seed cards which give you the unhinged desire to travel to the Gamma Quadrant, Emissary witnesses the return of our favourite station-dwelling main characters too, packed with new abilities. Among them so far are Benjamin Sisko, Julian Bashir, Miles O'Brien, and Melora Pazlar (the latter is fitting seeing that it is the 50th year of Doctor Who). Whilst in the Alpha Quadrant, these personnel are really nothing to write home about. But when you send them through the Wormhole they become unstoppable superhumans with added skills (and attributes for Julian Bashir) to bust through those pesky Dilemmas.

So, with all these shiny new toys to play with, what can you do?

- Report all 3 Non-Aligned Gamma Quadrant personnel to Host Tournament and download Rescue Personnel to pick them up later in the game.
- Construct the U.S.S. Defiant on Deep Space Nine while Benjamin Sisko oversees.
- Use the U.S.S. Defiant to venture back and forth through the wormhole multiple times in a single turn.
- Use File Mission Report for the first time in fifteen years.
- Make an almost competitive Gamma Quadrant only Dominion deck to breeze past your minus one span missions.
- Send the U.S.S. Odyssey to the Gamma quadrant to attempt missions, only to be thwarted by Jem'Hadar Attack Ships!
- Temporal Micro Wormhole Quark to your Deep Space Nine bridge crew and get the achievement.
- But will you need to use Temporal Micro Wormhole though...

It is time to Expand Your Power In The Universe!

Below is a basic deck constructed using some of the elements mentioned above.

It is a two mission win deck, avoiding point loss of course, by solving a planet mission (Alter Records via HQ: Secure Homeworld) in the Alpha Quadrant for 35 points, then journeying to the Gamma Quadrant to solve a space mission (TBR: To Be Revealed) for 35 and finally gaining 30 bonus points for the win.
Paxton Reese
There are two free reports each turn thanks to Here by Invitation (HBI) and Chamber of Ministers. These reporting mechanisms are based at the same location: Bajor. This can be combined with Strategema to protect your Nor from being commandeered. Just make sure you have more SECURITY or hand weapons when the moment is right.

File Mission Report and Explore Gamma Quadrant are seeded purely because I had the spare seed slots for them, plus it makes it easier to set up your Gamma solving should you encounter a Dead End at Bajor.

The sites have been chosen to accommodate most of the free reports with HBI. the Docking Ports site is there to report your Bajoran Freighter for free (perhaps there is a way to get it out first turn...) There are plenty of Defiants in the deck so once you have one out, download Paxton Reese via Assign Support Personnel to get the Navigation and SCIENCE you need to move through the wormhole without being 'stopped'.

Once you solve Bajor, the next move is solving the space mission in the Gamma Quadrant. Set up your two seeded Objectives for 15 points when you return. There is a self seeded Cytherians awaiting, so take advantage of the more manageable mission spans and get an easy 15 points. Send in the A-Team to solve the 35 point space mission, return to Deep Space Nine and gain the remaining 15 points through Explore Gamma Quadrant and File Mission Report for the win.

As for the draw engines, I have implemented the textbook 'Power/Mutation/Isomag/Handshake' maneuver. However there is a draw engine yet to be revealed. It's liable to cause some confusion initially, but it's one of the most innovative cards ever created, and is certainly required to keep this deck flowing with the cards you need to achieve victory in the Gamma Quadrant. As with J's recent Cardassian deck, I have put proxies in place of a few cards yet to be revealed.

And so ends our journey Beyond the Final Frontier. I'm looking forward to expanding the basic ideas of this deck and seeing what more I can come up with, and I'm certainly looking forward to seeing what you all can conjure up from these lovely new cards.

Don't forget to donate - this ensures that we get more exciting sets like Emissary in the future.

See you all soon at an online or offline tournament guys and gals.

Discuss this article in this thread.


Print DecklistCopy Deck

This deck is legal in the following Card Pools:

This deck is legal in the following Rules Sets:

This deck is currently eligible for the following family or families of achievements:

Mission (6)
29 V1x Alter Records
S1x Characterize Neutrino Emissions
9 V1x Destroy Iconian Gateway
32 V1x Host Tournament
S1x Relocate Settlers
C1x Space

Seed Deck (30)
U1x Altonian Brain Teaser
2 V1x Chula: The Chandra
R1x Cytherians
5 V1x Dead End
6 C1x Dejaren
U1x Duonetic Field Generator
11 P1x Female's Love Interest & Garbage Scow
5 R1x Ferengi Infestation
U1x Ferengi Ingenuity
9 V1x Linguistic Legerdemain
9 V1x Maglock
P1x Make Us Go
U1x Matriarchal Society
10 V1x Precision Piloting
12 V1x Socializing with the Staff
17 V1x Subspace Shock Wave
9 U1x Talosian Cage
U1x The Higher... The Fewer
R1x Trauma
93 VP1x Q's Tent: Civil War
15 V1x The First Stable Wormhole
19 V1x Chamber of Ministers
38 VP1x Deep Space 9
21 V1x Attention All Hands
30 V1x Reshape the Quadrant
2 VP1x Tribunal of Q
39 C1x Assign Support Personnel
27 V1x Explore Gamma Quadrant
28 V1x File Mission Report
30 V1x HQ: Secure Homeworld

Site (6)
C1x Docking Ports
U1x Infirmary
C1x Ops
U1x Ore Processing Unit
U1x Science Lab
U1x Security Office

Draw Deck (46)
12 V1x Bajoran Wormhole
2 V1x Ready Room Door
16 V3x Isomagnetic Disintegrator
16 V1x Treaty: Federation/Bajoran
6 VP2x Handshake
25 V1x Here by Invitation
U1x Hidden Fighter
62 VP2x Mutation
77 C3x The Power
C2x Anara
34 V1x Bareil Antos
43 R+1x First Minister Shakaar
R1x General Krim
R1x Jaro Essa
R1x Kai Opaka
R1x Kai Winn
45 V1x Minister Toran
R1x Neela
R1x Odo
28 V1x Ranjen Koral
C2x Vedek Sorad
4 V1x Rom
62 V1x Benjamin Sisko (Emissary)
58 V1x Jace Michaels
R1x Jadzia Dax
66 V1x Julian Bashir (Emissary)
C2x Karen Loews
67 V1x Melora Pazlar
R1x Michael Eddington
68 V1x Miles O'Brien (Emissary)
36 V1x Mrs. O'Brien
R1x Quark
44 V1x Falow
80 V3x U.S.S. Defiant
U1x U.S.S. Odyssey

Q-Tent Side Deck (13)
C1x Bajoran Phaser
C1x Tricorder
C1x Establish Landing Protocols
U1x Lower Decks
17 V1x Masaka Transformations
C1x Reaction Control Thrusters
21 V1x Dig
22 V1x Wormhole Navigation Schematic
32 V1x Rescue Personnel
R1x Kira Nerys
C1x Paxton Reese
C1x Bajoran Freighter
78 V1x U.S.S. Orinoco

Q the Referee Side Deck (13)
17 V1x General Quarters
5 V1x Mirror Image
8 V1x Villagers With Torches
20 V1x You Are a Monument
9 V1x Access Denied
13 V1x In the Zone
14 V1x Intruder Alert!
16 V1x Obelisk of Masaka
18 V1x Q the Referee
21 V1x Strategema
24 V1x Oof!
27 V1x The Wake of the Borg
28 V1x Defend Homeworld

"outside the game" (1)
12 V1x Bajoran Wormhole

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