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Cargo Runs Reshape the Quadrant

by Matthew Zinno, Staff Writer

14th June 2014

Some people will make no-treaty decks for [TNG] [Maq] using Defending Their Homes. Some people will make no-facility decks for [DS9] [Maq] using Not So Demilitarized. I decided to see what else is out there for Maquis, and came up with a Cargo Run deck.

Kasidy Yates By using seven regional locations, we should get a lot of control over placement of the missions and the facilities, to set up a good cargo run route. My plan is to put Deep Space 9 at the Bajoran Wormhole (downloaded in doorway phase by The First Stable Wormhole), with Relocate Settlers (with nice short span) next to it. The various missions of the DMZ should be nearby as well; your [Maq] ships and personnel can report there, thanks to They Call Themselves the Maquis.

Cargo runs should take equipment from the Bajoran Outpost at the far end of the DMZ, across the DMZ and Relocate Settlers, to DS9 with its Cargo Bay. Kasidy Yates (and yes, that's the one from the Rules of Acquisition expansion) should be played early, to get extra draws from the cargo run. You can even download her to the Cargo Bay, and We Need You Here saves your card draws for the turn. And once she's made her lucrative run, she can pop over to The Celestial Temple, and then back to her ship -- getting around the "walking rule" which usually delays cargo run decks.

Cargo Bay Equipment for the cargo runs can come from special downloads on many people. One you'll want early is Morn (who, like Kasidy, can download to the Cargo Bay without losing your card draws). He can drop off his GPL for the cargo run, and then hang out in Quark's Bar for card draws. Later, he can trade that GPL for another equipment, such as the Plasmadyne Relay which will make the runs go even faster. Two personnel (who both report for free) can download Kukalaka, and Shankar can download something too.

Several ships are available to make the cargo runs. You'll usually start with the Xepolite Freighter, which can be downloaded by Spacedoor. If you get Kasidy on the S.S. Xhosa, then use Commander's Office to download Defiant Dedication Plaque for a range boost. Once the Calondon comes out, then Shankar's downloaded gun can be smuggled by that ship. All of these can play for free at the Docking Ports.

The deck includes Deep Space 9, as it must have a Nor in order to have a Cargo Bay, but it does not seed Ops. Though this loses some flexibility in being able to report personnel to the station and being able to download to sites, it gains protection from being commandeered (unless an opponent stocks their own Ops just for this purpose). However, you can still download to the Cargo Bay, and although that card says that you would then give up the rest of your card draws for the turn, We Need You Here lets you ignore that. I've already mentioned that Kasidy and Morn can be downloaded here, but there are several others as well, in case you find a need to dial for those skills. And if you do find it safe to play with Ops (for example, against a [DQ] opponent), We Need You Here can download it from the Q's Tent.

Besides the personnel who can report to the Cargo Bay, most of the personnel in the deck are free plays. (There will be more of these after they're revealed later this month.) Some are unique [Maq] personnel, who can play for free to your DMZ planets due to They Call Themselves the Maquis. Leeta (and Quark, though he's also Maquis) can report to Quark's Bar. The rest have "Deep Space 9" in their lore, so Here By Invitation lets them report for free at the appropriate sites on DS9. Now, some of those "DS9" personnel in this deck are OFFICER classification, so you might risk downloading Ops in place of a card draw first. Colonel Kira is the facility commander of the station, so Here By Invitation will let her download a copy of the objective that's in the deck; Benjamin Sisko fits that description as well, plus he has an [Orb] icon which will give you more draws at The Celestial Temple.

For the Cause But it can't be all draws and plays, though these are considerable. At some point, you'll need to attempt and solve missions. Three of the missions are straightforward (but note that Colonel Kira does not count as "Kira Nerys" for Relocate Settlers); though the three in the DMZ might seem difficult until you look closer. Investigate Maquis Activity and Assist Damaged Vessel both have requirements that have you avoid the [Maq], which are so common in this deck, and Intercept Maquis isn't even attemptable unless you have [Car] personnel. Fortunately, the Maquis have For the Cause, which grants the ability to attempt all of these missions, and can "ignore" a single requirement, which for those first two missions would be the "no [Maq]" requirement. (Technically the requirement isn't ignored, it's replaced -- but it's replaced by an alternate which should be rather easy for this deck.)

 


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Decklist

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This deck is legal in the following Card Pools:

This deck is legal in the following Rules Sets:

This deck is currently eligible for the following family or families of achievements:


Mission (6)
Mission
22 V1x Assist Damaged Vessel
23 V1x Characterize Neutrino Emissions
S1x Intercept Maquis
14 V1x Investigate Maquis Activity
S1x Relocate Settlers
23 V1x Supply Terrorists

Seed Deck (30)
Dilemma
1 R1x Aggressive Behavior
2 V1x Antedean Assassins
1 V1x Assimilated Vessel
5 V1x Dead End
2 V1x Deliberate Tactical Error
4 V1x Dignitaries and Witnesses
8 U1x Gorn Encounter
70 VP1x Hanonian Land Eel
P1x Hippocratic Oath
4 V1x Maquis Vendetta
6 V1x Medical Crisis
5 V1x Protestations of Innocence
6 V1x Recurring Injury
7 V1x Sabotaged Plasma Conduit
8 V1x Scapegoat
9 V1x The Arsenal: Separated
P1x Unscientific Method
15 V1x Warp Bubble Mishap
Doorway
1 V1x Q's Tent
34 VP1x Space-Time Portal
90 VP1x Spacedoor
15 V1x The First Stable Wormhole
Facility
Bajoran
17 V1x Bajoran Outpost
38 VP1x Deep Space 9
Incident
30 V1x Reshape the Quadrant
16 V1x They Call Themselves the Maquis
2 VP1x Tribunal of Q
64 P1x Trust the Prophets
65 P1x We Need You Here
Objective
26 V1x Assign Support Personnel

Site (6)
Site
2 V1x Cargo Bay
3 V1x Commander's Office
5 V1x Docking Ports
10 V1x Infirmary
R1x Quark's Bar
U1x Science Lab

Draw Deck (35)
Event
16 V1x Treaty: Federation/Bajoran
Incident
25 V1x Here by Invitation
37 R1x The Art of Diplomacy
Objective
24 V3x For the Cause
Personnel
Bajoran
14 P1x Colonel Kira
36 V1x General Krim
U1x Jabara
U1x Lupaza
R1x Surmak Ren
Bajoran/Ferengi
R1x Leeta
Bajoran/Non-Aligned
2 V1x Kasidy Yates
Federation
62 V1x Benjamin Sisko (Emissary)
28 V1x Cal Hudson
64 V1x Jadzia Dax (Emissary)
R1x Julian Bashir
31 V1x Tamal
32 V1x Thomas Riker (The Maquis)
Ferengi/Non-Aligned
42 V1x Quark (The Maquis)
Non-Aligned
69 V2x Amaros
36 V1x Brathaw
C1x Jaheel
71 V1x Kalita
66 VP1x Morn
43 V1x Rebecca Sullivan
72 V1x Sakonna
47 V1x Shankar
Ship
Federation
48 V1x Stolen Defiant
Non-Aligned
38 P1x Calondon
50 V1x Guingouin
52 V1x S.S. Xhosa
C1x Xepolite Freighter
Time Location
81 V1x The Celestial Temple

Q-Tent Side Deck (13)
Equipment
C1x Bajoran Phaser
13 V1x Gold-Pressed Latinum
R1x Kukalaka
C1x Plasmadyne Relay
Event
55 VP1x Defiant Dedication Plaque
17 V1x General Quarters
20 V1x You Are a Monument
Incident
13 V1x In the Zone
18 V1x Q the Referee
Interrupt
24 V1x Oof!
27 V1x The Wake of the Borg
Objective
28 V1x Defend Homeworld
Site
11 V1x Ops

"Outside the Game" and/or Seed-Phase Downloads (2)
Doorway
12 V2x Bajoran Wormhole



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