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Harry Kim (Diligent Ensign)

by Charlie Plaine, Balance of Terror Lead Designer

9th September 2014

One of the most popular requests of the design team is for new versions of Voyager main characters. We've made several attempts to make entire teams of the main cast of Voyager, but only a few of them have made it to print. Balance of Terror brings one more to the same with a new version of the ship's perpetual ensign: Harry Kim (Diligent Ensign). We chose to make a new Harry simply because he was one of the characters that showed the most diversity, and because he was a common request.

Harry Kim

Compared to his original version, Eager to Please, Diligent Ensign costs one counter less and has three fewer skills. His attributes are the same, but his ability is the most interesting and most useful aspect of the character. Eager to Please offered a dilemma-length attribute boost to a subset of your personnel. Diligent Ensign's Order allows you to move the [Voy] ship he's aboard to any of your [DQ] space missions, as long as you have four [DQ] space missions in play.

Here's the real advantage of the new Mr. Kim: he can get your U.S.S. Voyager off of a Where No One Has Gone Before and back onto the spaceline, saving you an entire turn (not to mention the potential for a lost turn of counters if it's your Voyager). Or, he can get you to an extra mission after you've exhausted the Range on your ship, giving you an extra mission attempt in a turn. Or, he can move your ship if your [Cmd] personnel have been a victim of an unfortunate mission attempt. The options for this card are diverse, and he will give Voyager players a new tool in their toolbox... provided you can commit to four space missions.

I'm a long time fan of the four-space mission strategy using The Long Journey Home. I think this strategy will be a key component of Voyager's future in Phase II, so I'm happy to see Harry Kim (Diligent Ensign) continue the theme. Many players disregard this deck type as an option because it requires four mission solves instead of three, but don't consider the diminishing value of the opponent's dilemma pile.

Below you'll find a deck designed around The Long Journey Home, hoping to maximize the utility of Mr. Kim. It's a solver deck meant to get through your four space missions as soon as possible - a speed deck - with some tricks to make that a little easier. Ohhhh! Nothing Happened and the suite of Temporal events can pull out some key dilemmas - Moral Choice, or any space dilemma that is popular in your area. Inversion Mystery will let you neuter a dilemma for the remainder of the game; I suggest a dual dilemma. Finally, Field Studies will let you stack dilemmas under a mission attempt and make a solve even easier.

I paired the deck with one of my favorite dilemmas piles based around Chula: The Game. The deck includes Heightened Perception because a) it is a Temporal event and b) it can make the dilemma pile incredibly effective, allowing you to reduce the number of dilemmas you throw based on how effective they are. The Manheim Effect allows you to pull Chula: The Game back for later missions attempts. Of course, all of these events can simply be sacrificed to Chakotay to prevent stops and power through dilemmas instead.

Try the deck, and feel free to customize it to your meta or your liking. The four-space strategy can be a lot of fun. By playing the deck now, and giving notes and feedback via decklists, tournament reports, and forum posts, you'll be giving design valuable feedback for when we have the need and/or desire to make more [Voy] cards as part of Phase II. Thanks for reading!


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This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Space
21V14•Alpha 5 Approach, Transport Crash Survivor
3S82•Assault on Species 8472
10U46•Caretaker's Array
16V29•Inversion Mystery
24V22•Repair Null Space Catapult


Draw Deck (46)
Event
16V212x Delivery Boy
0VP1313x Field Studies
10C271x Finding Our Way
5P62x Heightened Perception
0VP1063x Ohhhh! Nothing Happened!
0VP1082x The Long Journey Home
3R622x The Manheim Effect
Interrupt
28V152x Historical Monitor
Personnel
Federation
0VP551x •B'Elanna Torres, Straightforward Engineer
30V461x Brian Sofin
10U652x •Chakotay, Bridge Between Two Crews
31V383x •Harry Kim, Diligent Ensign
28V281x •Icheb, Second Officer
17V621x •Kathryn Janeway, Regretful Leader
10C741x •Lyndsay Ballard, Back From the Dead
10C761x •Marie Kaplan, Observant Officer
18V271x •Naomi Wildman, Astrometrics Officer
13U722x •Revised Chakotay, Imposturous First Officer
12R841x •Seven of Nine, Efficient Analyst
10R831x •The Doctor, Emergency Medical Hologram
20V311x Thompson
24V341x •Tom Paris, Competitive Pilot
10R851x •Tuvok, Chief of Security
Non-Aligned
12C971x •Ambassador Gral, High-Ranking Official
4R1581x •Data, Loyal Brother
11P241x •David Marcus, Young Scientist
10U931x •Kes, Curious Ocampa
24V371x •Neelix, Valued Guide
0VP621x •Tolian Soran, Renegade Scientist
Ship
Federation
24V461x •Delta Flyer, Rebuilt "Hot Rod"
0VP163x •U.S.S. Voyager, Home Away From Home
Dilemma Pile (35)
Dual
8R41x Bre'Nan Ritual
1C152x Chula: Echoes
8U61x Chula: Move Along Home
1C162x Chula: Pick One to Save Two
14U42x Chula: The Chandra
13R42x Chula: The Dice
30V23x Chula: The Game
19V12x Chula: The Precipice
30V32x Chula: Trickery
16V51x Chula: Unfortunate Roll
23V31x Coolant Leak
13C91x Fractured Time
24V111x The Oracle's Punishment
31V112x The Weak Will Perish
0VP631x Timescape
Planet
12C121x Mugato
0VP1141x Necessary Execution
14U81x Neurogenic Field
29V111x Terminal Resignation
1C571x Triage
Space
1C361x Magnetic Field Disruptions
0VP332x Personal Duty
31V101x Pest Control
3R221x Quantum Filament
8C191x Warp Bubble Mishap


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