It was brough to the errata teams attention that two cards from Strange Bedfellows had confusing game text, so the intent of the card was not clear. As such, before the set becomes legal Friday 17th April, please note the following changes to gameplay on these cards.
The art will be updated at a later date, but we believe it's best to get these clarifications out before the events this weekend.
Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile.
The design intent was for this dilemma to return only if a 5 (or higher) cost personnel was stopped.
Hand Weapon. When you win combat in which all your personnel present involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.
The design intent was that this hand weapon should be present during combat to activate the game text.
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