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Strategy Articles


Gimme More Dumb

by Ross Fertel, Smart Writer

3rd November 2015

Dumb Waiter. Heehee.

Dumb Waiter

Seriously folks, there’s a lot going on with this card. The cost of five is pretty high; you won’t be able to play much else that turn and that’s presuming that you can even play it in the first place. Not only that, but you need to park a personnel at the mission, meaning that not only do you have to practically announce a bit of your strategy, but at least one personnel can’t be involved in a mission attempt where they can help solve a mission, score points, and win. 

But the reward is great: you can stop three personnel. That’s usually enough to stop the mission attempt, and since they are your choice, you can ensure it. Add in the fact that it’s a dual dilemma, you can get a lot of mileage out of the Dumb Waiter.

Of course, it’s all for naught if you can’t pick a skill that your opponent lacks and yours have in abundance. So yeah, Officer is probably not going to cut it, but the… unconventional skills are a better way to go. Let’s face it, some of those skills are pretty rare. The Borg in particular are all but cut off from them, and several other affiliations are hard pressed to find Telepathy. Acquisition is pretty well found in the Ferengi affiliation and maybe the Dominion.

Hrmm, Acquisition. That reminds me of a Commodity deck I played some years ago. Every personnel had Acquisition and of course, at least one opponent was entirely stopped with nothing more than Unwanted Guests on three consecutive mission attempts. Come to think of it, Pawn Against Pawn works in a similar vein. In-Fighting was there to help winnow down the numbers along with Joint Operation Drills. The more recent Put to the Screws can help as well. Boy, there are sure a lot of dilemmas that let your surgically target a specific skill.

Listed below is the Dominion/Ferengi Commodity Deck. They are fun to play, but be careful because, although there are six ships in the deck, you might find yourself affiliation-screwed, to borrow a term from Magic. Your non-aligned personnel can help you staff the ships and get going.

Credit for the deck goes to Nathan Miracle, though I’ve done enough tinkering that any mistakes are fully attributable to me.

Feel free to try it out, and thanks for reading about a dumb card.


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Decklist

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Missions
Headquarters
7U48•Ferenginar, Financial Hub
3S92•Founders' Homeworld, Home of the Great Link
Planet
1U164•Encounter at Farpoint
14U60•Purchase Moon
Space
23V28•Falsify Distress Signal


Draw Deck (35)
Event
25V61x •1962 Roger Maris
25V72x •Base Commerce
25V82x Felicium
26V121x Rule of Acquisition #194
25V173x Tulaberry Wine
Personnel
Dominion
25V311x •Hanok, Trade Minister
25V321x •Inglatu, Tulaberry Merchant
25V331x •Ornithar, First Minister
25V343x Zyree
Ferengi
17V661x •Brunt, Acting Grand Nagus
26V381x •Gint, Avaricious Author
7U792x Kol
7U872x Nava
7U881x •Par Lenor, Lascivious Emissary
7C912x Skron
26V391x •Stol, Wealthy Cousin
26V401x •Zek, Devolved Benefactor
Non-Aligned
1C3411x Regana Tosh
29V481x •Sobi, Felicium Dealer
27V161x •Zorn, Prevaricating Groppler
Ship
Dominion
25V523x Karemma Freighter
Ferengi
26V543x D'Kora Transport
Dilemma Pile (28)
Dual
21V22x Dark Page
35V23x Dumb Waiter
17V41x Echo Papa Attack
4C151x Guess Who's Coming to Dinner?
17V61x He Wasn't Nice
16V62x In-Fighting
17V92x Occupational Hazards
30V73x Pawn Against Pawn
18V52x Polywater Intoxication
34V61x Put to the Screws
0VP361x The Clown: Bitter Medicine
24V112x The Oracle's Punishment
16V203x Unwanted Guests
Planet
21V61x Pillage and Plunder
Space
27V11x Ardent Predator
10C101x Joint Operation Drills
21V91x The First Duty


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