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A Glorious Mission

by Ben Hosp, 2E Game Designer

10th November 2015

Side effects of the I.K.S. Negh'var may include bonus points and free personnel. Seek Mauk-to'Vor if combat lasts for more than 48 hours. Ask your GhojmoH if the I.K.S. Negh'var is right for you.

I.K.S. Negh'Var

The I.K.S. Negh'var is the pride of the Klingon fleet, and its unique capabilities allow it to carry out a glorious mission to invade your opponent's homeworld. It has the highest printed attributes of any Klingon ship, allowing it more freedom of movement and ensuring that few enemies will be able to either withstand its attacks or mount an effective counterattack.

On the other hand, this is one of the hardest ships to staff in the game. It requires a large crew, and only the highest-ranking officers in the Klingon High Command can be entrusted with either such an important ship or task, so staffing the ship requires the presence of either a General or the Chancellor himself (or herself, #yesallklingons). In practice, you'll probably want more than one such personnel aboard in case one falls, either in battle or to the more mundane hazards faced by ships and crews.

Because of the difficulty of using the Negh'var, you probably don't want it to be the only ship in your fleet. You probably want other ships around to support it in case it gets into trouble. In fact, I'd recommend holding the Negh'var in your hand until it's time to attack. A smart and alert opponent might be able to arrange their ships and personnel so that there's never actually anyone left on their headquarters for you to attack, and might do so even if you don't actually play the Negh'var, just based on seeing Assaults and Generals on the table. In other words, the Negh'var can be able to impact your opponent's play and limit their perceived options just through fear, without you actually putting the ship on the table. In practice, I think this is a great card for striking at targets of opportunity, as well as flushing out annoying personnel like Hiren, Dukat (Pah-Wraith Puppet), or Charles Tucker III (Competent Engineer) who might otherwise be in relative safety at their headquarters.

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Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

1S191•Qo'noS, Heart of the Empire
2U98•Brute Force
1U194•Cardassia IV, Rescue Prisoners
8U52•Assist Cloaked Ship
1U177•Investigate Alien Probe

Draw Deck (60)
4R341x •The Sword of Kahless
1R732x A Chance for Glory
4R362x All-Out War
2U321x Born for Conquest
13U251x •Call to Arms
2U423x •Ferocity
2C452x Heart of Glory
5P81x Noble Cause
28V111x Reliving the Past
32V51x Second Edition
25V161x Tacking Into the Wind
13C373x These Are The Voyages
2C693x Unexpected Difficulties
1C1191x Warrior's Birthright
15V371x •Azetbur, Visionary Chancellor
1C2923x B'amara
14U903x •Chang, Gorkon's Chief of Staff
14R911x •Gorkon, Visionary Chancellor
0P122x •Gowron, Sole Leader of the Empire
2R1382x •Kahless, The Unforgettable
1C3013x Kahmis
12R892x •Kang, Vigilant Commander
15V382x •Kerla, Military Advisor
16V391x •Klag, Second Officer
12R912x •Koloth, Ingratiating Captain
12R922x •Kor, Courageous Governor
35V321x •Korrd, Obsolete Consul
11P222x •Kruge, Instinctive Commander
1R3111x •Martok, Soldier of the Empire
4R1551x •William T. Riker, Exchange Officer
5P323x •Worf, Regent of the Alliance
1R3971x •I.K.S. Hegh'ta
35V442x •I.K.S. Negh'Var, Imperial Flagship
1R4021x •I.K.S. Rotarran, Ship of Tears
14R1181x •Kronos One

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