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Facelift: Old Ship, New Tricks

by Fritz Meissner, Staff Writer

12th November 2015

As I contemplated the ship theme of Face of the Enemy, my mind drifted to the only ship not named Enterprise to get its own Star Trek show. Voyager's been big in the last few months, appearing at every major tournament since its starring role in Lower Decks. What could Face of the Enemy offer to the faction that got so much love from the last expansion?

Resilience

Miracle Working - aptly spoiled by Nathan Miracle a week ago - was a start. Most decks have to draw their four icon ships, and often they're an abnormal pick because of their high staffing requirements. Neither of these drawbacks apply to Voyager decks. Mildly interesting, but there's more.

A sub-theme of Lower Decks was to give the Voyager faction some tricks to do with one cost personnel. It introduced new one cost personnel with a really strong ability on a new Janeway. However, they didn't get nearly as much attention as Alsuran Sector and Homeward Bound, and new Voyager players weren't exactly dusting off obscure old 1-costers en masse. It's like the old ship wasn't ready to learn new lessons.

One problem I noticed with going all out on the 1-costers is that in most games you only have one ship, and it'll get awful crowded in a deck full of weenies. That means more chances for your opponent to draw into the double trouble of weenie and overloading dilemma hate. There's strong incentive therefore to go for personnel who offer more bang for their berth: The Doctor, Tuvok and so on.

Today's first spoiler, Emergency Evacuation, offers an alternative. It's stamped to decks that are doing everything with one ship. If you have too many people aboard, pick the ones you want, and swap the rest out. If you really have a lot, you'll be able to build teams for multiple attempts on the same turn.

Importantly, Emergency Evacuation plays without any conditions, so if you've got no Voyager in your opening hand you can play it to soak up some of those counters that would have turned into draws and an overfull hand at the end of your turn. 

Below is a deck that tries to go full hog on the one cost personnel and really depart from the beaten Voyager path. Almost half of it is one cost personnel! It also includes today's other new card, also stamped to single ship decks: Resilience provides some protection for one ship decks against damage. Helpfully, it too can be played in your core on turn one.

A few other thoughts on the deck:

Hopefully the train has not sailed on teaching the old ship some new tricks. Good luck, and have fun counting the number of mangled English expressions in this article.


Discuss this article in this thread.



Decklist

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Missions
Space
34V18•Alsuran Sector, Utilize Abandoned Relay Station
10U46•Caretaker's Array
26V21•Discard By-Product
34V22•Orlitus Cluster, Astronomical Survey
24V22•Repair Null Space Catapult


Draw Deck (52)
Event
4R402x At What Cost?
35V52x •Emergency Evacuation
10C271x Finding Our Way
35V62x Miracle Working
35V101x Resilience
25V162x Tacking Into the Wind
34V122x •Thirst for Knowledge
Interrupt
34V153x Homeward Bound
Personnel
Federation
34V293x •Chakotay, Steadfast Commander
34V313x •Kathryn Janeway, Mindful Keeper
34V323x Mitchell
34V333x •Mortimer Harren, Reclusive Genius
13U723x •Revised Chakotay, Imposturous First Officer
13U771x •Revised Paris, Female Ensign Chaser
10U801x •Seska, Cardassian Agent
34V342x •Tal Celes, Imprecise Analyst
24V342x •Tom Paris, Competitive Pilot
34V353x •William Telfer, Misguided Hypochondriac
Non-Aligned
0VP291x •Ishara Yar, Deceitful Soldier
3C1901x Jakin
10U931x •Kes, Curious Ocampa
1C3331x Kolos
1C3341x Leyor
1U3351x •Marouk, Sovereign of Acamar
1C3411x Regana Tosh
1U3431x •Riva, Respected Mediator
2C1591x Sark
3C1931x Sharat
7C1071x •Sigmund Freud, Father of Psychoanalysis
Ship
Federation
10C1122x •U.S.S. Voyager, Home Away From Home


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