This season's flurry of Nationals came to an end last weekend with the Australian Nationals, held in Cannington in Western Australia. Matthew Ting and Robert Dawson were our winners, using these decks:
First Edition Australian National Championships Winner Matthew Ting |
Matthew's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? You can end up with a near lockout situation once you have assimilated a bunch of personnel, and then almost casually go and scout 2 missions for the win. There is pretty much no way for an opponent to recover from that scenario. If it comes down to a race to 100, Borg have some huge advantages with dilemma busting / dialing into any card they need. |
My Commentary: For a while, I've thought that Kazon Battle would be a good answer for Borg Assimilation - after all, as long as the non-nullifiable The Kazon Collective is in play, your cards are immune to the entire assimilation gameplan, right? Well, I asked Ting a follow-up about this particular match-up, and this is what he told me: "That's a matchup I faced against Justin Ford at Worlds Day 2 with pretty much this exact same deck. A prepared Borg deck should win that matchup; my deck has a fair few tricks specifically for this match-up. Once the Borg player can get to Evade Borg Vessel or even Paxan Wormhole (if using Data of Borg), the Kazon player probably won't get another chance to take out a Cube. The Borg deck can then just go scout missions, and will have an easier time of it than Kazon. The big problem is that solver decks need to consider both Kazon battle and Borg assimilation, and this requires a different set of defensive tools. Kazon battle is the boogeyman right now, which meant that I expected to face more anti-Kazon tech than anti-Borg tech." So that's not quite what I was hoping for. I definitely agree that anti-Kazon tools don't help for Borg, I just don't know what does work for Borg. So I asked. Here's what Ting told me: "Some of the best counters are: Still sounds a bit dire, huh? Well, certain that there are other options, I sought out Paddy Tye, who has to deal with the Sexecutioner's cybersexual advances often. Here's his take: "I suppose the main things I have learned against Niall have been speed, battle or avoidance. It takes time to staff a cube, so just get straight out the gate and solve solve solve. Ping ships you don't care about at him to slow him down and prevent probing. Avoid space so he doesn't get a chance to Assimilate Starship (using Contingency Plan) until it's too late. Hide from timeline disruption at a time location. If he has a Q-Flash, expect him to Post Garrison (4 SECURITY for Unexpected Beam-in). Oh, and keep a careful eye on which drones have been played. No Multiplexor Drone Niall? Well I'll just blow up your cube with my Ferengi Fleet then! 50 points, thank you very much!" Okay, that's some more stuff to work with. For a few more ideas, I went to the chat room. Here's what I got from there: So there you go; stop playing with unique males! Have fun! |
Second Edition Australian National Championships Winner Robert Dawson |
Robert's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Well, that got people's attention, and now we're starting to see a whole lot of this decktype, though this is the first time it has made it into this series. With dilemma piles already often reaching the 40-50 card size, and space dilemmas that work against the Stakoron-happy Dominion and Romulans (like Personal Duty or Gomtuu Shock Wave) showing up in increasing numbers, simply making planet dilemmas into dead draws and having the downloadable ability to gain a turn at least three times isn't quite enough on its own; this decktype still needs to be optimized. What Robert has done here is just that: optimization. We're down to a slick 44 cards, which is a rare sight in Voyager deck. After all, you need enough events to make those Voyager-less first turns hurt less, and then you've got 6 of your cards dedicated to Chakotays alone, right? Right off the top, the event count here is slimmed down, and has a full three Christenings to severely drop the number of games that you start without a Voyager. Now, this could sometimes be a problem in classic Voyager, since you've got all those duplicate personnel, and might have a pretty non-optimal personnel drop if you get the first-turn Voyager. However, we've only got two Chakotays here, which should greatly smooth out the Voyager first turn personnel drop. The stop prevention may be missed, but with the new Chakotay's ability, good attribute boosting from Thirst for Knowledge, and some dilemma choke from Running a Tight Ship, you're facing fewer dilemmas that have to fight harder to prevent you from solving anyways. Of course, I could have the wrong read on all this, so I just asked Robert whether he missed the unstopping power of the Chakotays. Here's what he said: "I didn't find myself mising them too much, no. I used them quite extensively in my other Voyager deck, but for the five space voyager deck I found the new Chakotay to be much more useful, both with reducing the attribute requirement and providing redundancy for RATS. I considered including Revised Chakotay but i wanted to keep the deck slimmer to maxmise the chance of drawing Voyager and/or Christening in my opening hand, which happened in 4 out of 5 games." I'd like to point out one other choice that is uncommon for most 5-space Voyager decks, but is one that has me completely on board. As I mentioned before, Gomtuu Shockwave is everywhere these days, and Bored Janeway from Lower Decks doesn't do as much about it as Janeway, Forceful Captain. That huge attribute boost is enough to turn the average 5-person Caretaker's team into one that doesn't get drop-stopped by Gomtuu - and the sooner you solve that first space mission, the better. It helps that she's the commander of the less Outclassable ship in the deck too - when I tried out 5-space Voyager, I often wished that I could be attempting from a ship that could move and beat Outclassed in the same turn (and still have matching commander abilities be active). Bored Janeway is good, don't get me wrong, but my experience has definitely made me a convert to the Forceful Captain. |
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