What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


Key Dilemmas #2 - Treachery Running Deep

by Chris Lobban, Assistant Designer

17th July 2008

This time, we're going to look at a dilemma with two keywords on it, "Praetor" and "Senator". Obviously the two are closely linked, so it makes sense that they'd both appear in the same place. There are eight different personnel in the game bearing one of these two keywords, and all of them are a part of the Romulan affiliation. Let's take a look...

This dilemma is obviously a perfect match for the Prejudice and Politics deck. You've already got a couple of personnel with the appropriate keywords in your deck, and you're already messing with your opponent's resources (as Romulans are so apt to do), so why not throw this in your dilemma pile as well? With eight different personnel (including a non-unique one-cost Senator), you can get up to ten keywords in play (eleven with Martia), so it shouldn't be too hard for this dilemma to blow away your opponent's entire hand in one go.

Now, obviously, this combines well with cards like Under Scrutiny, and other cards that either force discards (as an effect), or require discards (as a cost). But why just look at your draw deck when trying to find ways for your Romulans to mess with your opponent's hand? Remember, we're trying to shake up your dilemma piles here! So how does this card do it?

And why are we so focused on getting rid of an opponent's hand? Well, obviously, if they've got no hand, they've got less resources from which to play cards. It'll slow their game down, and give you more time to win. But it can be so much more than just that! Continuing to focus your dilemma pile around this theme, you'll find that it's getting a lot more powerful once your opponent has a small, or empty hand.

As you can see, it should be fairly easy for the Romulans to build a dilemma pile entirely around this new dilemma. So why would you want to move your single dilemma pile back and forth between all your decks, when building a custom dilemma pile for each decktype can be so much more fun?

Next time... what happens when your boss doesn't believe you? And just how many bosses is a poor guy expected to report to?


Back to Archive index