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Fear Will Keep Them in Line

by Matthew Zinno, Staff Writer

23rd March 2016

Captain Kirk

A lot of affiliations and factions get new cards in Through the Looking Glass. There are some cards for Ferengi, and Cardassian, and even Voyager!  But the bulk of the new personnel are, true to the set's expansion icon, [OS] cards taken from the episode "Mirror, Mirror".  To illustrate some of the abilities that this faction gains in this set, I've built a deck around many of these cards. 

A New Cycle

One of the interesting subgroups in the set is a cycle of personnel, for the 4 series mains from the Starship Enterprise who visited the mirror universe. Captain Kirk, Dr. McCoy, Mr. Scott, and Lt. Uhura are here, each with [AU] and [OS] icons, and native to the Alpha Quadrant. Each of them has the phrase "mirror universe" in their lore, which lets them interact with the new incident, Supplant Opposite. Among other abilities, this lets them report as if they were [MU] personnel. (Combined with their other icons, notice that this lets them report for free to the Halkan Council.) But what makes them truly a "cycle" is another special skill that each has: when one is in play, and in the Mirror Quadrant, the next one in the list can report at the same location, and for free. 

Haadok

Stuck in the Past

This Mirror TOS deck naturally uses the time location, Halkan Council, for many free reports. The native cards here include familiar personnel you've known since the Mirror, Mirror expansion, like First Officer Spock and Security Chief Sulu. There are also newer ones, including Farrell and Haadok, who already have cards in the Second Edition (2E) game. And as mentioned above, the new cycle of Alpha Quadrant cards also count as [MU], and therefore native, when reporting. 

To let them leave the time location after reporting, we have Protect the Timeline, a new incident which allows time travel. It stops the travelling cards unless they have a certain amount of nativity with the time location, which shouldn't be a big problem for this deck. It also grants another free report -- and its restriction, that all free reports must be native, also isn't a problem for this deck. Suppose, for example, you try to use the special skill on Mr. Scott, which says Lt. Uhura may report for free. When you report her, Supplant Opposite lets her do that report as if she were [MU] (as long as you haven't used up its "once each turn" clause). Well, if she's reporting as [MU] and [OS], then she is considered native to the Halkan Council during that report. So Protect the Timeline doesn't object to her report being free.

And how do we get cards for all those free plays? Temporal Shifting works well in an [AU]-heavy deck like this. I've also seeded Study Divergent History on the Enterprise, and two AQ mission specialists to be able to use it early.

Imperial IntimidationTaking Charge

Halkan Council also lets you immediately download a [MU] ship; in this deck that would be the ISS Enterprise. And it, in turn, lets you download a personnel; in this deck, though there are many options, you'll want to get James Tiberius Kirk. The reason for this is that this way, you start your first turn with a captain in play -- and once he reaches the normal spaceline, you can use the seeded Taking Charge to download helpful objectives to your missions. One of these, which you'll use for your space missions, is Reap All the Glory -- in a few cases, you need it for the attemptability, and it's always nice to get an extra 5 points for each solve.

The newer objective to grab is Fear Will Keep Them in Line. It grants more attribute boosts, plus Agonizers and Agony Booths. But the largest benefit is, again, bonus points: convert your [AU] [TE] WEAPONS into bonus points (maximum 15) when you solve. To take advantage of this, we want the attributes on the ISS Enterprise to be boosted as high as we can manage. Chief Engineer Scott, Chief Navigator Chekov, and the TWT version of Mr. Scott (use a persona swap for him) all have special skills which increase the attributes of that ship when they're aboard. And when we seed Imperial Intimidation on that ship, those special skills get doubled. (It also grants several draws through its probe results.)

A Note of Empathy

Thinking about Quantum Incursions? There's plenty of [AU] in the deck, but no Empathy. No matter -- it can be gained. Supplant Opposite can grant it to one of the "mirror universe" AQ personnel for the turn when they're reported. If I get two of them with Transporter Mixup, they can each gain Empathy -- and if not, I can share the skill to a second personnel using a Classic Communicator.


Discuss this article in this thread.



Decklist

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This deck is legal in the following Card Pools:

This deck is legal in the following Rules Sets:

This deck is currently eligible for the following family or families of achievements:


Mission (6)
Mission
R1x Compromised Mission
41 U1x Disrupt Alliance
37 V1x Investigate Intrusion
44 U1x Mine Dilithium
41 V1x Secure Supply Lines
28 V1x Visit Parallel Universe

Seed Deck (30)
Dilemma
4 U1x Chula: The Game
5 V1x Dead End
4 V1x Distracted by Thoughts of Home
2 V1x Distraction
U1x Edo Probe
124 VP1x Female's Love Interest & Garbage Scow
70 VP1x Hanonian Land Eel
P1x Hippocratic Oath
14 C1x Implication
14 V1x Rules of Obedience
C1x Scientific Method
17 V1x Seismic Quake
U1x Shaka, When the Walls Fell
C1x Shot in the Back
23 C1x Spatial Rift
25 R1x The Cloud
P1x Unscientific Method
Doorway
C1x Alternate Universe Door
1 V1x Q's Tent
15 V1x The First Stable Wormhole
Facility
Federation
28 C1x Terran Outpost
Incident
20 V1x Protect the Timeline
22 V1x Supplant Opposite
28 V1x Taking Charge
38 U1x Transporter Mixup
Objective
C1x Assign Mission Specialists
26 V1x Assign Support Personnel
33 V1x Imperial Intimidation
51 V1x Study Divergent History
Time Location
131 R1x Halkan Council

Draw Deck (45)
Artifact
1 R1x Tantalus Field
Event
17 U2x Isomagnetic Disintegrator
37 VP2x Temporal Shifting
Incident
18 V1x Emblem of the Empire
20 V1x The Art of Diplomacy
Interrupt
R2x Going to the Top
39 U1x I'm a Doctor, Not a Bricklayer
U1x Wormhole Navigation Schematic
Objective
50 V2x Reap All the Glory
Personnel
Federation
U1x Alyssa Ogawa
37 V1x Captain Kirk (Through the Looking Glass)
66 R+1x Chief Engineer Scott
67 R+1x Chief Navigator Chekov
68 R+1x Chief Surgeon McCoy
69 R+1x Comm Officer Uhura
38 V1x Crewman Bredahl
39 V1x Crewman Peart
70 C1x Crewman Wilson
49 VP1x Dr. McCoy
40 V1x Dr. McCoy (Through the Looking Glass)
42 V1x Ensign Chagwiza
48 V1x Ensign Gaffney
43 V1x Ensign Kjolholm
44 V1x Farrell
74 UR1x First Officer Spock
45 V1x Haadok
C1x Inge Eiger
50 V1x James Tiberius Kirk
47 V1x Lt. Uhura (Through the Looking Glass)
80 R+1x Marlena Moreau
71 R+1x Mr. Scott
48 V1x Mr. Scott (Through the Looking Glass)
85 R+1x Security Chief Sulu
57 V1x Transporter Chief Kyle
Non-Aligned
69 V1x 0413-Theta
68 VP1x Ezri
72 V1x Selot
Ship
Federation
118 R+1x Defiant
119 C1x I.S.S. Constitution
76 V1x I.S.S. Enterprise
Federation/Non-Aligned
76 V1x Mr. Sisko's Interceptor

Q-Tent Side Deck (13)
Equipment
6 V1x Agonizer
11 C1x Classic Communicator
12 U1x Classic Medical Tricorder
13 U1x Classic Tricorder
14 C1x Classic Type II Phaser
Event
U1x Lower Decks
Incident
31 U1x Agony Booth
Interrupt
19 V1x Driven
C1x Vulcan Nerve Pinch
Objective
31 V1x Fear Will Keep Them in Line
32 V1x Get Back
50 V1x Reap All the Glory
Personnel
Non-Aligned
104 R+1x Mr. Sisko

"outside the game" (3)
Doorway
4 VP2x Bajoran Wormhole
5 V1x Bajoran Wormhole: Mirror Universe



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