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Mr. Tucker, Turn on the Nitrous

by James Cream, Staff Writer

18th March 2016

I have to admit, the overall plan for First Edition design seems very well thought out. They placed a whole block of cards which benefited and enhanced decks using the Deep Space 9 property logo ahead of the KCA expansion, Crossover, knowing that those cards would inherently benefit and affect said faction. Now that we are in the mirror universe block, we see a similar effect occurring for The Original Series (TOS) and Enterprise property logo decks, though in reverse. Some cards that will help the Terran Empire decktype are going to help out an Original Series Federation one, and cards that help out the Mirror Starfleet faction will certainly have a major effect on the regular universe Starfleet build.

And given that the focus of the soon to be released Through the Looking Glass expansion is focused on the mirror universe equivalent of TOS, I expected to see cards which would help my previous TOS based builds. But what I was not expecting was one that gave a boost of nitrous oxide to my Starfleet deck!

Protect the Timeline

Today's spoiled card, Protect the Timeline, helps all of those decks. But I have the sneaking suspicion that it helps Starfleet AQ decks the most, at least at this time. Much like Wednesday's card of the day, Full Compliment of Shuttles, this Incident adds an additional free play engine to a deck that does not see a lot of play while encouraging said deck to focus down on a single property logo. 

For the cost of one seed slot, Protect the Timeline plays on the Time Location of your choice and adds an additional free play there. Most time locations allow some sort of free play (or can gain it), so this card can be added to any deck to bring that to a total of two free plays per turn. This free play, though, must be a unique personnel. This minor stipulation should allow design to control how many free plays are possible and what skills are possible for each time location. 

What should be immediately concerning is the ability to stack this play engine. But unlike many free play engines in the game, Protect the Timeline has its own build in limitation. The third sentence on the card effectively nullifies other free play engines, unless they are associated with the targeted Time Location. For instance, I could stack Office of the President with Camp Khitomer and Protect the Timeline, but this stipulation would limit the Office free reports to people native to Camp Khitomer. With a proper treaty in play, I could stack The Great Hall with these three as well. But still, there is a limit to the number of free personnel to be used in such a deck.  

The final sentence of the card adds one more, bonus function. It allows for travel between the targeted Time Location and the corresponding spacline location. This built in function is a bit easier than any currently existing methods of time travel in the game, given that it seeds and is always on. But it does have a limitation, it will stop the ship unless that ship and/or at least three of its crew members are native to the Time Location. So again, the limit seems to deter the use of this card in most decks while encouraging and welcoming its use in the intended deck types; ones that are focused on a single Time Location.

And that brings me back to my Starfleet deck, which is the first place I thought of tossing this new Incident. A little over a year ago, I published an article describing my current Starfleet deck. It was pretty damned good when I played it back then, and now with an additional free play engine I expect it to be spectacular. Starfleet pack all the overpowered skills and stats of Voyager era personnel with the dilemma cheating power of The Original Series and the endless drawing capabilities of the KCA. The only thing they were missing was speed and that looks to have just changed... 


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This deck is currently eligible for the following family or families of achievements:

Mission (6)
P1x Cargo Rendezvous
R1x Espionage Mission
R1x Fissure Research
U1x Protect Shipment
17 V1x Renovate Starbase
12 U 421x Secure Strategic Base

Seed Deck (30)
R1x Cytherians
U1x Dead End
5 R1x Denevan Neural Parasites
60 VP1x Denevan Neural Parasites
U1x Edo Probe
R1x Founder Secret
C1x Friendly Fire
7 V1x Friendly Fire
8 V1x Gomtuu Shock Wave
6 C1x Linguistic Legerdemain
13 C 172x Reflections
C1x Scientific Method
2 C 241x Telepathic Deception
U1x The Higher... The Fewer
18 V1x The Whale Probe
10 R1x V'Ger
97 VP1x V'Ger
C1x Alternate Universe Door
93 VP1x Q's Tent: Civil War
1 V1x Quantum Incursions
10 V1x Temporal Micro-Wormhole
9 V1x Finally Ready to Swim
20 V1x Protect the Timeline
R1x Quark's Isolinear Rods
2 VP1x Tribunal of Q
39 C1x Assign Support Personnel
21 V1x File Annual Report
R1x Visit Cochrane Memorial
Time Location
36 V1x 22nd-Century San Francisco

Draw Deck (59)
31 U1x Ready Room Door
2 V1x Ready Room Door
34 VP1x Space-Time Portal
14 R 355x Military Assault Command Operations
43 P5x Temporal Shifting
37 VP5x Temporal Shifting
44 P1x Seat of Starfleet
R1x Going to the Top
39 U1x I'm a Doctor, Not a Bricklayer
C8x Parallax Arguers
12 C 1101x Amanda Cole
8 U 941x Callaghan
45 P1x Charles Tucker III
13 R 1111x Chief Surgeon Phlox
14 C 1081x Crewman D'Vela
39 V1x Dallas
49 V1x Danica Erickson
40 V1x Daniel Leonard
42 V1x Erika Hernandez
48 P1x Ethan Novakovich
15 V1x Gannet Brooks
12 C 1111x Hideaki Chang
12 R 1121x Jeremiah Hayes
50 P1x Jeremy Lucas
51 P1x Jonathan Archer
13 C 1091x Major Reed
53 P1x Maxwell Forrest
12 C 1132x Nelson Kemper
12 C 1142x Sascha Money
12 C 1151x Sean Hawkins
55 P1x T'Pol
56 P1x Travis Mayweather
41 V2x Daniels
51 V1x Columbia
57 P1x Enterprise
13 U 1211x I.S.S. Avenger
53 V1x Sarajevo

Q-Tent Side Deck (13)
U1x Medical PADD
5 V1x Mr. Tricorder
8 V1x Vulcan Tricorder
U1x Captain's Log
R1x Defiant Dedication Plaque
50 U1x Lower Decks
21 V1x Starbase One
13 V1x Out of Time
U1x Vulcan Mindmeld
23 V1x Straight and Steady
46 P1x Elizabeth Cutler
47 P1x Emory Erickson
43 V1x Garrid

Q the Referee Side Deck (13)
U1x Temporal Vortex
U1x Mirror Image
U1x Access Denied
60 C1x Containment Field
U1x It's Only a Game
27 U1x Obelisk of Masaka
29 U1x Q the Referee
34 C1x White Deprivation
R1x Writ of Accountability
U1x Oof!
U1x Scorched Hand
U1x The Juggler
41 U1x Defend Homeworld

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