Welcome back for another season of The Road to Worlds. Around this time every year, we have a three-month stretch where each region of play for the various Star Trek card games gets to have its "big dance." Whether the players of your locale are rated 1800 or don't know their rating, whether your nearest regional attracts 4 players or 40 players, once a year everyone brings their best decks and competes for their regional title. I'm here to celebrate with the winners, ask them what they think, and analyze their decks.
Second Edition Space Coast Regional winner Ted Reebel |
Ted's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: I recognize I'm painting with fairly broad strokes, but it is very useful to have an idea of what you might be up against, and what dilemmas are likely to be drawn. Knowing what might be coming can inform your decision about how many people to attempt with and when. Up against a Minnesotan Chula pile? Maybe it is time to attempt small, reduce the odds of drawing another Chula dilemma and make that Hard Time feel pricier. Up against a Floridian Chula pile? They're more likely to get those Chulas anyways, could be time to attempt with a bigger crew in order to get more dilemmas under due to the risk inherent in some of the weaker Chula dilemmas. My personal favorite is to use Minuet to cheese my way past The Precipice - an event most likely to occur in a match between a Minnesotan and a Floridian (Nat Kirton loves Minuet). Ted mentioned that he's thinking about cutting Uninvited, but I would not only caution against that, I'd recommend adding more in order to better complement his pile. To me, the big advantage of the Chula-heavy pile is that you've got more low-cost Chula fodder to throw at a mission that already has several The Games stacked on it. Uninvited is very flexible with this sort of pile in its ability to either (a) pull up one of the chump Chulas when you need it or (b) make absolutely certain you stack plenty of The Game on a mission that you want it to be painful to solve (like this deck's Inversion Mystery). Once Inversion Mystery is done, your Chula pile is much weaker, so stave that disaster off as long as you can. |
Discuss this article in this thread.
Back to Archive index