First Edition San Diego Masters winner Michael Van Breemen |
Michael's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Against Ken, it was all of the Classic equipment (Medical Tricorder to get Medical and Exobiology, Phasers to get past Berserk Changeling, keeping people from dying to Denevan Neural Parasites, Tricorder for more Science) and the one Minister with a TOS icon who appeared the turn I needed him to pass Executive Authorization. In games in general - Jean-Luc/Nanoprobe kept getting me person after person from the discard pile, often discarding them with Process Ore: Mining to get them into play Do you have anything else you'd like to say about your deck? |
My Commentary: Nanoprobe Resuscitation, when used as a play engine, can report all manner of personnel at interrupt speed, even if those personnel cannot play for free by other means. Sounds great, but it hadn't been that heavily used until recently for several reasons. You need a personnel on top of your discard pile (that you don't have in play if they're unique), which had historically been difficult to reliably arrange - before we got Process Ore: Mining. Then, you've got to be able to get a compatible Communications Subcommand icon personnel in play, but Jean-Luc and his Security skill have you covered. Add to its relatively recent improved ease-of-use the fact that its "free" personnel aren't being played "for free" and you've got a winner for decks who are limited by Protect the Timeline and/or New Arrivals. Of course, it is not that TOS is without its own perks to recommend it for use with Protect the Timeline. The personnel are skill-rich, and as Michael notes in his commentary, also benefit strongly skill-wise from the very powerful TOS equipment. Dilemmas with equipment requirements are popular for stall-based strategies, since so few decks run a wide variety of them, so that these Classic Tricorders and the like also supply valuable skills is sometimes just icing. Additionally, many of the personnel (particularly the Mirror versions which Michael is including with Crossover) special download these equipment, allowing you to dial the exact skill you need, mid-attempt. |
Second Edition San Diego Masters winner Thomas Vineberg |
Thomas' Commentary: Of course, drafting isn't just about getting what you want; it's also about keeping your opponents from getting what they want. Were there any cards that you drafted just to keep them out of other players' hands? Even some cards that you intend to use when drafting don't make it in the final deck. What are some tough deck-building decisions you had to make? Did you make any changes during the event? The event doesn't end once the deck is drafted and built, you still get to play it! What was the deck's toughest match-up? Did you find any surprising strengths or weaknesses of the deck through playing it? One of my best 2E turns ever came in the game against Charlie. When he finally played his first Diplomacy personnel, Klingon Dax, he had several dilemmas under his planet. I was sitting at a 3-span space mission, in a Romulan Scout Vessel. Next turn, Geordi, who I’d been holding onto, had to play at my HQ. I had nothing solved while he was making good progress; I didn’t dare lose a turn not attempting anything. It didn’t seem to add up until I realized that Astrometrics Lab could stack with Quantum Slipstream Drive, getting the range to 13 - enough to go home, grab the assassin, go to his mission and off poor Jadzia, then get back to Sensitive Search, which I managed to solve on the first attempt. I was fortunate enough to draw into both cards I needed in all but one game, against MVB. In that game I’d gone through all but maybe 6 cards in my deck and had not seen Quite a Coincidence. Unfortunately, he was now close to solving his planet mission. If I didn’t stop him that turn, I wouldn’t be able to conduct the assassination at all. I decided to risk playing a Surprise Snag to boost my odds of stopping him - sure enough, next card in the deck was the event, which went to the discard pile. With only 60 points, I was forced to trudge on to Treat Plague Ship. Do you have anything else to say about the deck or your experience playing it? Draft is fun, games are fast, and you never know what might happen or what random cards could change everything. Good times! |
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