Second Edition Washington Regional winner Justin Ford |
Justin's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: The topic of ships brings me to the second major difference: Justin is using the new, Romulan-only headquarters mission, and appears to be doing so for the ship cost-reduction alone. That's a somewhat dangerous choice for a deck that plans to travel to a different quadrant, since the D'deridexes have significantly less range than the more commonly used (and equal cost after the reduction) Bird-of-Prey. That said, range isn't the only thing that matters - the D'deridexes are always going to be able to pass Outclassed (rather than needing 3 Past Romulans to activate that ability), and Justin does have two Rasuls and a Expedient Opportunity to help out with range issues. That brings us to the last major difference: the dilemma pile, which is attrition-based instead of Greg's kill pile. Part of this choice is likely player preference. I just don't see Justin playing kill piles that often, so the choice of pile may have been entirely based on Justin playing the pile that he knows he plays well. It's a good choice though, for two other reasons. First, he's got several other local players that play kill piles frequently, so they'll likely know how to play around one better. Second, efficient speed decks are common in his playgroup, and those decks are the toughest match-ups for kill piles, due to the speed at which they rebuild from a wipe. Whatever the reason for the choice, it was clearly the right choice. |
First Edition Washington Regional winner Michael Van Breemen |
Michael's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: From there, the rest of the deck comes together nicely. New Arrivals is of course essential for any deck that uses a play engine that does something besides play cards for free. Adding end of turn draws like that is essential as well in any deck that needs its card play for playing nouns like the T'Ong - you're not going to be able to generate card advantage with things like Handshake or Kivas Fajo. No, instead we see two of the three recent, powerful end of turn draws, Study Divergent History and (downloaded with Taking Charge) Process Ore: Mining. Those draws plus your end of turn draw is enough to refuel after a T'Ong drop every turn. Also like Johannes' deck, this deck also uses the Regent's Flagship to get (a) a seeded ship and (b) Regent Worf on turn one (after which he can later just drop the Reshape the Quadrant). Worf's downloads are perhaps even more important than the seeded (and very powerful) ship. Taking Charge, as I've noted, gets the Mining started, but perhaps more importantly Pride of the Fleet nets you a fourth end of turn draw. I mean, you need a draw to recover from spending a card on recurring the Portal, right? Fun! |
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