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The Four Cornerstones of the Bajoran Integrity Solver

by Ben Liebich, Prophet

25th November 2017

When I first started playing 2E I was fascinated with the Bajorans high Integrity and their ability to utilize the discard pile. But in the Decipher days I felt those things weren't fleshed out enough. It took until the release of cards such as Metron Arena and furthermore until the release of Return to Grace that the Bajorans started firing on all cylinders. However since the release of Return to Grace I feel the Bajorans have become a household name amongst front running decks at high level events and also maybe the greatest success of Phase II.
So without further ado let's take a look at the four cornerstones of the Bajoran Integrity solver.

Choice of Missions
The choice of missions is paramount for the Bajoran Integrity solver.
First of all you have to be clear that there are only three mission slots available to choose missions for since besides your HQ, Metron Arena is already a lock. As the strategy of Bajoran decks relies heavily on utilizing the discard pile, you don't want to give your opponent the chance of messing with it using cards like i.e. Dukat, Pah-Wraith Puppet. Therefore Metron Arena is an absolute must.
Up until today there have been three distinct solutions:

Discard Pile Management
Proper discard pile management is the key to a successful Bajoran deck. As we all know the Bajorans rely on bringing their high cost personnel into play from the discard pile. But first of all you have to get them there and sometimes that's not as easy as it sounds. I've seen versions of decks where people actually stockpiled three copies of all of their personnel in order to just discard a bunch of their deck but in my opinion that just makes the deck clunky and takes away the agility you need in a fast paced solver. There are also some generic cards like Indebtedness that help feeding the discard pile. However there are several ways to very precisely get exactly the cards you need into your discard pile without a lot of blind discarding.
Starting off with my personal favorite Days of Atonement. It's almost instantly playable since most of your personnel have Anthropology, it allows you to discard the exact card from hand that you want to have in your discard pile and as the price for that you get two free card draws. They are also reusable by using cards such as Souls of the Dead and Ranjen Koral to get them back to your hand. It's a lot of bang for very little buck.
Another great one is Bareil Antos, Opaka's Protector who allows you to download the card and then place it in your discard pile. However as a downside if you're using him, you can't use Bareil Antos, Esteemed Vedek who is by far the better mission solver.
There are a bunch of additional cards such as Invocation of Kosst Amojan, Destined To Be and Peldor Joi that have similar effects to Days of Atonement but are in my eyes a little overcosted and therefore underused.

Microteaming (completing a mission with the least amount of personnel possible) has almost become a bad word arLeap of Faithound the community. Some love it. Some hate it. However you feel, the fact is that since the release of Accession in Return to Grace, Bajorans have become the undisputed masters of microteaming. I personally feel that Accession should be limited to once each turn. The possibility of attempting a mission with one single personnel, then throwing three copies of Accession to fetch Opaka, Healer, Bareil Antos, Esteemed Vedek and Benjamin Sisko, The Emissary of the Prophets and be able to complete whilst giving your opponent the chance of drawing only one dilemma has to be looked at as at least borderline overpowered.

Versatility in Mission solving

Apart from the Microteaming, Bajorans have an extraordinary amount of arrows in their mission solving quiver which range from gaining skills to gaining attributes to even unstopping. So starting your mission attempt first of all you get to switch out one of your attempting personnel with a personnel from your discard pile using the Orb of Prophecy and Change, preferably switching a one coster for a five coster of course. One of the most often used and possibly one of the best "cheater" interrupts is Covenant. Not only does it allow one of your [Baj] Treachery personnel to gain all the skills and attributes from a personnel in your discard pile, but it also allows you to keep those skills and attributes until the end of the mission attempt! Which can of course be of great help, if your opponent has taken away one of your key skills or reduced your attributes below of what you need. Speaking of Treachery [Baj] there are two that are absolute "must haves" if you are looking to cheat your way through mission attempts. Dukat, Anjohl Tennan and Basso Tromac. Their ability to manipulate attributes to wherever you need them is unparalleled as both of their abilities also last until the end of the mission attempt. Finally, a card that Josef has taught me to cherish is Leap of Faith. It is applicable on a lot more occasions than I'd have ever thought and it's just priceless in making your big guns virtually unstoppable.

These four points are probably the most important to take into account when playing this type of deck or even more important when playing against this type of deck.

Trust the Prophets!


*Editor's note: Maggie got this deck from Oliver Thust.

Discuss this article in this thread.

Tournament Record:

This deck is currently eligible for the following family or families of achievements:


Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

30V24•Bajor, Blessed of the Prophets
2U100•Investigate Maquis Activity
30V29•Metron Arena, Resolve Standing Conflict
7U52•Selay, Transport Delegations
1U151•Amnesty Talks

Draw Deck (38)
30V121x •Orb of Prophecy and Change
1U853x Days of Atonement
25V161x Tacking Into the Wind
3R622x The Manheim Effect
30V213x Accession
17V401x Bridge Officer's Test
0VP1341x Covenant
1C1413x Souls of the Dead
16V271x Uninvited
2U1031x •Akorem Laan, Revered Poet
0VP1461x •Bareil Antos, Esteemed Vedek
1R2091x •Benjamin Sisko, The Emissary of the Prophets
1C2102x Brilgar
0VP1191x •Dukat, Anjohl Tennan
30V353x Heyath Yar
24V241x •Kira Nerys, Ambitious Ally
1S2171x •Li Nalas, Legend of Bajor
6P401x •Odo, Curzon Odo
0VP1541x •Opaka, Healer
1U2221x •Ranjen Koral, Student of B'hala
17V531x •Shakaar Edon, First Minister of Bajor
0VP401x •Solbor, Faithful Attendant
36V291x •Teero Anaydis, Misguided Vedek
2U1101x •The Sirah, The Storyteller
3R1161x •Yassim, Zealous Protester
9R173x Vedek Assembly Transport
Dilemma Pile (30)
29V13x Adopted Authority
1C151x Chula: Echoes
1C163x Chula: Pick One to Save Two
0VP1762x Chula: The Chandra
13R43x Chula: The Dice
30V23x Chula: The Game
0VP93x Hard Time
37V32x In Development
24V61x Insurrection
26V41x Intimidation
18V53x Polywater Intoxication
0VP772x Secret Identity
37V72x The Clown: Go Away
0VP631x Timescape

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