What's New Dashboard Articles Forums Chat Room Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


So, You're New to Bajorans?

by Maggie Geppert, Vice Chairman

23rd November 2017

Silaran Prin: Don't you feel guilty? Don't you feel ashamed of what you did?

Major Kira: None of you belonged on Bajor. It wasn't your world. For fifty years you raped our planet, and you killed our people. You lived on our land, and you took the food out of our mouths, and I don't care whether you held a phaser in your hand or you ironed shirts for a living. You were all guilty, and you were all legitimate targets!

                                                                                    -“The Darkness and the Light”

On Saturday, Ben Liebich will be giving us an in-depth look at how Bajoran integrity builds work, so I thought that it would be a good time to focus in on how combat works with Bajoran Resistance personnel.

Missions

Just Like Old Times

This deck is designed to get a two-mission win by using combat to get those ‘round the corner points.  Most of the missions in this deck stay within Region: Bajor.  The one exception in Off-World Raid, which is the mission designed for Bajoran Resistance personnel.  It’s tough to say whether or not this is a mission you want to do first.  On the one hand, it will retrieve Assault events and Hand Weapons from the discard pile, which isn’t very useful if it’s the second mission you do.  On the other hand, hitting a Necessary Execution if you haven’t finished a space mission yet can be devastating.  Depending on which personnel you get out, your space missions are flexible.  Acquire Illicit Explosives and Deliver Evidence are each equally doable, though the former may be a little easier as Tahna Los has all the skills himself.  Jeraddo, Relocate Settlers rounds out the Bajor region missions to let you get the Ancient Civilizations achievement.  Finally, I’m using the classic headquarters, Bajor, Gift of the Prophets rather than the Blessed version so I could put [NA] personnel in the deck if I feel they need it.  I’m not running any artifacts so figured the original Bajor was the better bet for this deck.

Draw Deck

Te'nari

Combat is fairly straightforward in Second Edition.  You need to have a card that allows you to begin combat with opponent's personnel present.  Compare your personnel's total strength to your opponent's personnel.  Whoever has the highest strength wins.  This deck features three different events that allow Bajoran Resistance personnel to begin combat.  The first is Just Like Old Times, which Lupaza can download.  I would argue that this is the most powerful of all of the Assault events in the game, as it allows you to score 15 points from a single combat.  That means you only have to fight twice to score bonus points equivalent to a completed mission.  If you’d rather kill off your opponent’s personnel, you could check out Militia Patrol of No Love for the Spoonheads to do that.  The latter also lets you destroy an event.

There are some great personnel to support combat in this deck as well.  Shakaar Edon, Resistance Leader is probably the most important.  He makes all of your [Baj] personnel Strength +2 in combat, which will bring their strength up to Klingon or Jam’Hadar level in combat.  He also has 2 Leadership for Bridge Officer’s TestDay Kannu, Field Colonel isn’t a Bajoran Resistance personnel, but he does score an 5 points when you win combat.  If you’re counting up points, you will find that you will have enough extra ones to use with Krim, Thoughtful TactitionPaenol, Resistance Soldier is also another great way to spend those extra points.  Interrupt prevention is becoming more and more important to the game, and he can do that for you.  A number of the other Bajoran Resistance personnel from the Extreme Measures set have similar “Lose 5 points” abilities.

If you don’t want to pay 5 points to use some of those great abilities, you can make use of the text on the Te’nari, Resistance Flagship.  This ship says that you may pay the cost of a “Lose 5 points” ability by destroying a Hand Weapon they are equipped with or an Assault event that costs 1 or more.  This ship’s ability does make it somewhat more tempting to attempt Off-World Raid first, since you know you’ll be able to do things like boost your personnel’s attributes with Orta, Resistance Leader again.

Dilemma Pile

This pile is built around the theme of Chula dilemmas.  The foundation of the pile is Chula: the Game, which plays on your mission and stops a personnel whenever another Chula dilemma is revealed.  Some of the other important Chula dilemmas included are Chula: the Chandra and Chula: the Dice.  The Chandra is a nice filter dilemma that punishes you for having high cost personnel.  If you stop someone with a high cost first, it’s more likely that you’ll stop a high number of the other personnel.  The Dice is a pretty nasty wall which requires you to have different personnel with high Integrity, Cunning and Strength.  Most of the time an affiliation will natively have one or two of those, but not all three.  The rest of the dilemmas in the pile are a combination of dilemmas that require skills and those that don’t, as well as some that stop and some that kill.  All of them a [D] dilemmas, so they can be played anywhere.

In Conclusion

This Resistance deck is designed to show off the bare bones of combat, but there are some more sophisticated and deadly versions out there.  Check out Ed Pigman’s version which uses Blessed Bajor and Artifacts, along with a Tragic Turn kill pile, to up his opponent’s body count.


Discuss this article in this thread.



This deck is currently eligible for the following family or families of achievements:

Decklist

Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD



Missions
Headquarters
1U152•Bajor, Gift of the Prophets
Planet
36V22•Jeraddo, Relocate Settlers
23V30•Off-World Raid
Space
1U150•Acquire Illicit Explosives
9R7•Deliver Evidence


Draw Deck (50)
Equipment
1U621x Bajoran Phaser Pistol
4C321x Emergency Transport Unit
23V132x •Resistance Rifle
Event
1U923x Just Like Old Times
4R591x Militia Patrol
1U971x No Love for the Spoon Heads
2C692x Unexpected Difficulties
Interrupt
17V401x Bridge Officer's Test
1R1271x Escape
4U912x Natural Instincts
Personnel
Bajoran
30V331x •Alenis Grem, Occupation Historian
4C991x Anneli
26V271x •Azeni Meressa, Resistance Spy
2R1041x •Borum, Selfless Hero
4U1012x •Day Kannu, Field Colonel
30V341x •Deela, Weary Caretaker
23V311x •Furel, Resistance Scout
23V321x Gantt
23V331x •Halb Daier, Resistance Contact
22V311x •Kira Nerys, Liberator
5P231x •Kira Taban, Husband and Father
4R1041x •Krim, Thoughtful Tactician
4C1051x •Kulan, Militia Soldier
2R1071x •Kurn, Bajoran Security Officer
7U551x •Lenaris Holem, Bold Veteran
1S2171x •Li Nalas, Legend of Bajor
1U2181x •Lupaza, Resistance Fighter
3R1131x •Odo, Wayward Link
40V261x •Okala Ahnlo, Unsung Hero
23V361x •Orta, Resistance Leader
25V231x •Paenol, Resistance Soldier
23V371x Quen Paltra
4C1071x •Razka Karn, Scavenger
1R2242x •Shakaar Edon, Resistance Leader
23V381x •Surmak Ren, Resistance Doctor
3U1151x •Tahna Los, Voice of the Kohn-Ma
4C1101x •Treyam, Militia Soldier
1C2271x Weld Ram
Ship
Bajoran
1C3821x Bajoran Scout Vessel
23V522x •Te'nari, Resistance Flagship
24V412x •Xhosa, Sponsored Transport
Dilemma Pile (33)
Dual
29V11x Adopted Authority
10R21x An Issue of Trust
4C61x Back Room Dealings
36V21x Becalmed
1C162x Chula: Pick One to Save Two
14U42x Chula: The Chandra
13R42x Chula: The Dice
30V23x Chula: The Game
19V11x Chula: The Precipice
30V32x Chula: Trickery
10R61x Contaminating a Culture
21V21x Dark Page
4C151x Guess Who's Coming to Dinner?
6P62x Hard Time
33V31x Indecent Proposal
24V61x Insurrection
26V41x Intimidation
14C71x Moral Choice
28V31x Overburdened
22V81x Pitching In
2C201x Racial Tension
3U261x Secret Identity
3U281x Skeleton Crew
24V111x The Oracle's Punishment
2C251x Timescape
40V91x Weight of Command


Back to Archive index