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So, I'm a New/Old First Edition Player, Maquis Edition

by Maggie Geppert, Vice Chairman

23rd January 2018

I know you. I was like you once. But then I opened my eyes. Open your eyes, Captain. Why is the Federation so obsessed with the Maquis? We've never harmed you. And yet we're constantly arrested and charged with terrorism. Starships chase us through the Badlands, and our supporters are harassed and ridiculed. Why? Because we've left the Federation, and that's the one thing you can't accept.

                                                                                    -Michael Eddington from “For the Cause”

In this series, I will show off some beginner level decks that people have sent to me.  Today’s deck is Bruce Parrish’s “Maquis Ds9” deck.  This deck is legal for Block format.

Supply Terrorists

Missions

There are four missions in the Badlands Region and one in the Demilitarized Zone.  I would probably use Supply Terrorists as my base of operations. (I’ll explain that statement in a minute.)  It’s a 2-span mission in a deck full of 4- or 5-span missions. You only have 3 Acquisition, so it may be a tough mission to pull off without for For the Cause.  It is the only DMZ mission, which could be a downside depending on how your spaceline shapes up, so Search and Rescue is a good alternate that’s in the Badlands.  Break Prisoner is probably the least tempting of the planet missions.  Looking towards space missions, Divert Attention would be my first choice.  Looking at Verify Evidence, I can see now that you need For the Cause to attempt this one, so that’s probably its actual intended target.   Clash at Chin’toka is the lone, non-Region mission.

Other Seeds

This is the smallest number of non-dilemma seed cards I’ve seen in a deck.  I actually had to double check that I didn’t see a facility in there!  I had to hunt around to find out how that works.  Reshape the Quadrant fetches Not So Demilitarized to get They Call Themselves the Maquis. That last card is the way that they play without a Facility.  Actually, there’s a whole lot going on with The Call Themselves the Maquis.  It allows your [Maq] personnel to mix and cooperate.  You don’t have to worry about your opponent hitting you with Navigate Plasma Storms and it’s your free report mechanism for unique Maquis.  Other seeds include Used to Being Outnumbered, which protects and boosts your Condor-class ships, and You Could Be Invaluable.  I like this last Incident because it is so story-mode cool. I get to “recruit” a temporary ally from my opponent.  That’s fun!

Stolen Defiant

I like looking at some new dilemmas that I haven’t seen before.  There are a couple of good walls; Incentive-Based Economics and The New Resistance.  I initially thought the latter was a very strange 1EC conversion, but I looked back at the 2E card of the same name and saw that it was never backwards compatible.  It doesn’t even have the same picture, and is closer to Allies on the Inside.  I found a nice filter/wall in Nanobiogenic FugitivesPrecision Piloting is another good filter.  I’d love to have a version of that in 2E. 

Draw Deck

If you’re wondering why El-Aurian Phaser is in this deck, even though it doesn’t have a DS9 property logo, it’s part of the core block list.  It doesn’t scuttle Reshape the Quadrant because it’s an equipment card.  One draw engine for this deck is New Frontiers.  You can also get some more draws with a Maquis flavor via Determined to Stay.  Another cool Maquis-flavored card is Learning Curve.  It’s a third way to cycle through your deck to get the cards you need.  If you watch our Top 5 Maquis video, you can listen to Bruce’s top personnel and ship picks.

What I’ve Learned from This Deck

You can play this game without a facility?  WTF?!?


Discuss this article in this thread.



Decklist

Print DecklistCopy Deck



This deck is legal in the following Card Pools:

This deck is legal in the following Rules Sets:

This deck is currently eligible for the following family or families of achievements:


Mission (6)
Mission
20 V1x Break Prisoner
7 V1x Clash at Chin'toka
21 V1x Divert Attention
19 V1x Search and Rescue
23 V1x Supply Terrorists
26 V1x Verify Evidence

Seed Deck (30)
Dilemma
8 V1x "God"
2 V1x A Bad End
1 V1x Blended
2 V2x Chula: The Chandra
5 V1x Dead End
2 V1x Deliberate Tactical Error
4 V1x Difficult Disposal
4 V1x Dignitaries and Witnesses
5 V1x Do You Smell Something Burning?
7 V1x Don't Let It End This Way
5 V1x Forsaken
7 V1x Fractured Time
7 V1x Friendly Fire
8 V1x Hard Time
2 V1x Incentive-Based Economics
9 V1x Maglock
10 V1x Murder Investigation
4 V1x Nanobiogenic Fugitives
10 V1x Precision Piloting
6 V1x Recurring Injury
6 V1x The New Resistance
11 V1x The Three Vipers
18 V1x The Whale Probe
Doorway
9 V1x Alternate Universe Door
Incident
43 V1x Call for Reinforcements
30 V1x Reshape the Quadrant
17 V1x Used to Being Outnumbered
18 V1x You Could Be Invaluable
Objective
26 V1x Assign Support Personnel

Draw Deck (42)
Equipment
4 V1x El-Aurian Phaser
Event
25 V1x Defiant Dedication Plaque
10 V1x Determined to Stay
16 V1x Isomagnetic Disintegrator
18 V3x New Frontiers
11 V1x Organized Terrorist Activities
Incident
14 V3x Learning Curve
15 V1x Not So Demilitarized
16 V1x They Call Themselves the Maquis
Objective
24 V1x For the Cause
Personnel
Federation
28 V1x Cal Hudson
60 V1x Michael Eddington
30 V2x Niles
31 V1x Tamal
32 V1x Thomas Riker (The Maquis)
Ferengi/Non-Aligned
42 V1x Quark (The Maquis)
Non-Aligned
69 V1x Amaros
35 V1x Bill Samuels
36 V1x Brathaw
71 V2x Kalita
38 V1x Kasidy Yates (The Maquis)
39 V2x Kobb
43 V1x Rebecca Sullivan
44 V3x Reide
72 V1x Sakonna
46 V1x Sark
47 V1x Shankar
Non-Aligned/Klingon
40 V2x M'Vil
Ship
Federation
48 V1x Stolen Defiant
Non-Aligned
50 V1x Guingouin
51 V1x Maquis Raider
52 V1x S.S. Xhosa



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