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So, You're New to the Dominion?

by Maggie Geppert, Vice Chairman

15th February 2018

Odo: You are the Founders!

Female Shapeshifter: Ironic, isn't it? The hunted now control the destinies of hundreds of other races.

Odo: But... why control anyone?

Female Shapeshifter: Because what you can control, can't hurt you.                                                                                                      

                                                                                                                                                      - from “The Search, Part II”

The Dominion have a few different flavors available to them.  They have access to good combat and engagement cards.  They can infiltrate with the Founders, which is a more advanced deck archetype.  Their new homeworld gives them a new flavor – cutting at their opponents piece by piece.  I’d like to thank Justin Ford for suggesting that I write about his “2017 BC Regionals” deck.  I didn’t really have any decks prepped for this week and his unsolicited suggestion is a real gem.

Missions

Founders' Homeworld, Contingent Refuge

The Strange Bedfellows expansion saw the introduction of a new homeworld for the Dominion.  Founders’ Homeworld, Contingent Refuge gives you an advantage when you stay in the Gamma Quadrant.  You can make your opponent lose five points whenever you complete a [GQ] mission.  The drawback to this headquarters is that you can’t play [NA] personnel and you can’t have any other headquarters.  The first mission you want to attempt is Stakoron Strait, Patrol Shipping Lane.  This space mission makes your opponent’s [D] dilemmas cost +1.  Your Jem’Hadar should have no problem getting Strength > 40.  In the same region is Stakoron II, Mine Miszinite.  It has the same penalty as the Strait and the same strength requirement.  Finally, finish it out with Teplan Prime, Subjugate Planet for the last 30 points.  Justin says that the reward of doing Stage Covert Fleet isn’t big enough for the difficulty of the mission.

Draw Deck

The key to making the Stakoron missions work are the two equipment cards that came out in the same expansion, the Coil Spanner and the Hyperspanner.  The former gives your Officers the skills for Stakoron Strait and the latter gives your Engineers the skills for Stakoron II.  These pieces of equipment suddenly make Tozara’Kesh the hero of the deck.  He has Engineer and Officer and strength of 8.  I was wondering why use Stage Covert Fleet and not put in a meta mission like Alpha 5 Approach, then I saw that Crom, Open Minded was in this deck.    He requires you to have four strength missions to use his download.  I’d probably grab Odo, the Great Link’s Savior and Luaran, Cautious Inspector along with Tozara’Kesh.  There aren’t very many non-Jemmie personnel to choose from.

Tozara'Kesh

This deck is also very heavy on interrupts.  The chief among these is Crippling Strike.  This card reduces the range of your opponent’s ship when they are about to move, which could be huge against a 5 Space Voyager deck, or anyone trying to go to their third mission late in the game.  Our Death Is Glory to the Founders is a versatile Event/Interrupt prevention strategy.  Explicit Orders allows for some skill sharing.  Finally, when you’ve used your spanners, you can blow them up with a Grav-Plating Trap.

 

Dilemma Pile

This is a standard attrition pile, very similar to the one I showed you during Maquis Week.  Justin has a few variations that weren’t in mine.  He has included two of my favorite wall dilemmas, Breaking the Ice and We’ll Never Know.  This pair of dilemmas requires three of fairly rare skills (Geology in space or Physics on a planet) or two non-Hand Weapon equipment cards.  Distress Call shows that he lives in an area that sees regular Voyager play.  Finally, Dignitaries and Witnesses is another good wall that also bounces back to the dilemma pile.

Final Thoughts

I have a little more advice for all you beginners out there - don’t be lazy with your dilemma piles.  I know they’re the hardest part of every deck to build.  I also know it’s easier and more convenient to swap them between decks, but you do have to do some tailoring for each build.  For instance, it’s probably a good idea to take out the 8 cost dilemmas (Whisper in the Dark and Tsiolkovsky Infection) when you’re playing a deck with no core events.


Discuss this article in this thread.



Tournament Record:

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
33V26•Founders' Homeworld, Contingent Refuge
Planet
33V29•Stakoron II, Mine Miszinite
33V31•Teplan Prime, Subjugate Planet
Space
26V26•Stage Covert Fleet
33V30•Stakoron Strait, Patrol Shipping Lane


Draw Deck (42)
Equipment
33V61x •Coil Spanner
33V71x •Hyperspanner
Event
25V161x Tacking Into the Wind
Interrupt
33V233x Crippling Strike
5P192x Explicit Orders
12R372x Grav-Plating Trap
3R742x Our Death is Glory To the Founders
Personnel
Dominion
4C1251x Amar'itak
16V341x •Arak'Taral, Suspicious Second
26V281x •Crom, Open-minded
26V291x •Draz, Overeager
3R1551x •Ikat'ika, Honorable Warrior
25V321x •Inglatu, Tulaberry Merchant
6P471x •Ixtana'Rax, Honored Elder
4U1281x •Luaran, Cautious Inspector
3S1621x •Martok Founder, Poison of the Empire
3S1631x Noret'ikar
3C1642x Odera'Klen
14R722x •Odo, The Great Link's Savior
4R1301x •Odo Founder, Adept Imposter
7R621x •Omet'iklan, Steely Disciplinarian
3C1652x Rak'tazan
3R1661x •Remata'Klan, Unit Leader
3C1683x Tozara'Kesh
3C1691x Varen'agor
3U1721x •Yak'Talon, Deadly Patroller
Ship
Dominion
6P603x Dominion Battleship
3C2033x Jem'Hadar Warship
Dilemma Pile (35)
Dual
29V12x Adopted Authority
10R22x An Issue of Trust
14U41x Chula: The Chandra
6P21x Dignitaries and Witnesses
4C152x Guess Who's Coming to Dinner?
6P63x Hard Time
28V21x Ingenious Jury-rig
26V41x Intimidation
14C72x Moral Choice
18V51x Polywater Intoxication
4R271x The Dreamer and the Dream
31V112x The Weak Will Perish
2C252x Timescape
Planet
10C121x Necessary Execution
3U253x Rogue Borg Ambush
15V91x We'll Never Know
4R301x Whisper in the Dark
Space
15V11x Breaking the Ice
12R41x Distress Call
3R122x Gomtuu Shock Wave
1R423x Personal Duty
4R281x Tsiolkovsky Infection


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