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Strategy Articles

So, You're New to the Alternate Universe?

by Maggie Geppert, Vice Chairman

1st March 2018

Capt. Picard: Who is to say that this history is any less proper than the other?

Guinan: I suppose I am.

Capt. Picard: Not good enough, damn it, not good enough! I will not ask them to die!

Guinan: Forty billion people have already died! This war's not supposed to be happening! You've got to send those people back to correct this.

                                                                                                - from “Yesterday’s Enterprise”

This deck was originally built to for the old Academy format in 2E.  I originally wanted a deck that had lots of mains who could fit in that rarity restriction.  I hit on the TNG Yesterday’s Enterprise crew as a good candidate for that.  There’s a lot of good cards out there supporting the “cost 4 or more” theme of that cycle of cards.


Guinan, Battleship Bartender

Feds are mission solvers, so I picked fairly straightforward missions for them to solve.  There isn’t really any fancy mission text, except for Alpha 5 Approach.  Everyone plays to Earth, Cradle of the Federation.  Necessary Execution is a thing, so I usually attempt Eliminate Sphere Network first.  I follow it up with Geological Survey and then Salvage Borg Ship.  I have Alpha 5 Approach in here because it’s only a good thing to attempt with 6 or more with New Life being a thing.

Draw Deck

The card you want in your opening hand is Guinan, Battleship Bartender.  As I mentioned before, the Battleship Enterprise crew has a theme of “cost 4 or more,” and they all do.  Guinan can be stopped each turn to provide a cost reduction of 2 for an [AU] [TNG] personnel.  There are plenty of great [AU] [TNG] personnel you’ll want to get discounted.  Jean-Luc Picard, Battleship Captain will let you download any card.  Geordi LaForge, Battleship Engineer can get you where you need to go, which has saved my bacon on several occasions.  Beverly Crusher, Battleship Doctor can save any of your personnel who cost 4 or more from death.  Finally, Wesley Crusher, Battleship Helmsman is probably the best of the crew.  Not only does he gain skills when he’s present with a personnel who costs 4 or more, but he boosts your ship’s attributes by 1.  I just wish that the U.S.S. Enterprise-D, Battleship was more in the theme of the deck.  I would love if it scored points when a personnel who cost 4 or more used a skill to complete a mission, rather than when you win an engagement.

There’s some good support in this deck for the cost 4 or more theme and also cycling through your deck.  The first one is Always Welcome, which is a good draw engine when you have those personnel in play.  That card pairs well with One Man Can Summon the Future, which will let you rig the draw on the Always Welcome.  Both of those cards trigger at the same time, so you can choose to do the rearrange first then the draw.  Finally, another card that helps you cycle through your deck is One Man Cannot Summon the Future, which requires you to play a mix of [AU] and non-[AU] personnel.  You can get stuff out of your hand that you don’t want quite yet. 

Wesley Crusher, Battleship Helmsman

Two cards in this deck go along with the [TNG] “sharing is caring” theme, where you and your opponent benefit from a card.  Any player can make use of VIP Welcome to draw a card when they play a personnel who costs 3 or more.  Finally, the big monster support card for this deck doesn’t play off the cost of your personnel, rather how many you attempt with.  New Life allows a player attempting with 6 or more personnel to draw a card and then you draw one.  This amounts to two draws for you on your mission attempts.  This is great for drawing into interrupts that might help you during a mission attempt.

Dilemma Pile

I built this deck for an Academy event.  I had no idea what kind of pile to build for it, so I tied for a basic attrition pile.  Looking back, I don’t know what I was thinking.  I would have included more weenie hate than just Curt ReprimandIn Development seems to be mandatory for a format that only allows C, S and V cards, but I didn’t include it.  I do have some hefty walls, like Conflict of Interests, Eugenic Transformation and Breaking the Ice.  There’s really not much rhyme or reason to it, otherwise.

Final Thoughts

Academy was a fun format to play, but we will be bidding it adieu soon.  This deck can be beefed up with the inclusion of a variety of uncommon and rare cards.  My personal favorite is Predicament, which gives you a +3 to play and draw dilemmas, all for a cost of 3 and a play requirement of 3 [AU] personnel.  I’ll take that all day long!

Discuss this article in this thread.

This deck is currently eligible for the following family or families of achievements:


Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

1S161•Earth, Cradle of the Federation
1S171•Lapideas System, Geological Survey
3S103•Salvage Borg Ship
21V14•Alpha 5 Approach, Transport Crash Survivor
14U53•Sphere 41, Eliminate Sphere Network

Draw Deck (43)
4C321x Emergency Transport Unit
1C651x Engineering PADD
1C721x Tricorder
17V211x Always Welcome
35V71x •New Life
14C361x •One Man Can Summon the Future
13C301x •One Man Cannot Summon the Future
3C581x Stir Crazy
35V111x Suppressed Evidence
13C371x These Are The Voyages
2C692x Unexpected Difficulties
4C811x •VIP Welcome
1S1312x Mission Briefing
13C592x •Beverly Crusher, Battleship Doctor
1C2581x Daniel Kwan
13C601x •Data, Battleship Officer
1C2601x Davies
1S2621x •Elizabeth Shelby, Formidable Presence
17V601x •Geordi La Forge, Battleship Engineer
25V382x •Guinan, Battleship Bartender
13C641x •Jean-Luc Picard, Battleship Captain
2C1261x •Kelly, Relief Tactical Officer
1C2731x Lian T'su
13C681x •Lwaxana Troi, Extravagant Ambassador
1C2761x Martin
1C2811x Rixx
1C2841x T'Lara
13C821x •Wesley Crusher, Battleship Helmsman
13C831x •William T. Riker, Battleship First Officer
1S2901x •Worf, Security Detail Leader
13C921x •Ezri Tigan, Soldier of Fortune
13C941x •Julian Bashir, Rebel Captain
14C1011x •Persis, Loyal Daughter
1C3391x •Pran Tainer, Atrean Seismologist
13C1172x •U.S.S. Enterprise-D, Battleship
1C3933x U.S.S. Excelsior
Dilemma Pile (28)
29V11x Adopted Authority
1C151x Chula: Echoes
26V21x Conflict of Interests
15V21x Curt Reprimand
34V31x Dead Ringer
36V51x Dead Weight
17V61x He Wasn't Nice
22V41x Healing Hand
22V51x Honorable Pursuit
22V61x Infinite Diversity
26V41x Intimidation
14C71x Moral Choice
28V31x Overburdened
2C201x Racial Tension
27V31x Shared Hallucination
29V131x The Needs of the Many
2C251x Timescape
31V121x Unconventional Consideration
36V41x Cornered
26V31x Eugenic Transformation
17V81x Miner Revolt
10C121x Necessary Execution
15V91x We'll Never Know
28V11x Adversarial Trial
27V11x Ardent Predator
15V11x Breaking the Ice
29V71x Inquest
31V101x Pest Control

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