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Strategy Articles

A Morale Boost

by Maggie Geppert, Vice Chairman

20th May 2018

Joseph Sisko: Are things really as bad as the news service claims?

Captain Sisko: Maybe worse.

Joseph Sisko: Well, you certainly know how to comfort a frightened old man.

                                                                                    -“A Time to Stand”

It’s the beginning of the sixth season of Deep Space Nine and things are not looking good for the Federation/Klingon alliance against The Dominion.  The Federation has suffered defeat after defeat and morale is low throughout the fleet.  They are looking for a big victory to boost themselves up and Sisko and Crew are assigned to the task.  They are asked to take the Salvaged Attack Ship to blow up the main supply depot for Ketracel-White in the Alpha Quadrant.  The abilities of this Sisko and the new Salvaged Attack Ship represent the clandestine nature of this mission.  I especially like how they both have the [E] icon, rather than [DS9].  After all, the station was [TN] at that time.

Benjamin SiskoSalvaged Attack Ship

This ship-commander pair made me want to build a new deck as soon as I saw it.  I have always been fascinated by the large number of missions attemptable by both [Dom] and [Fed] personnel that require Intelligence.  Since Call to Arms came out I have looked fondly at those missions and returned them to the binder when building a [Fed] deck because the skill set and attribute requirements always seemed to be out of reach.   The new Salvaged Attack Ship gives your [DS9] personnel an attribute boost when they are at the same [Dom] mission as the ship.  It’s nice that it broadcasts the boost down to a planet.  Sisko boosts himself at the same type of mission and you can also add one of the mission’s skills to your skill set.

I’ve started working on the deck for this article, but it’s not quite ready for primetime.  One of the drawbacks is that the Salvaged Attack Ship only boosts [DS9] personnel, not all [Fed], and most of your Intelligence personnel have [E] icons.  I still need to play with my personnel selection more in order to get things right.  I’ve had to be judicious with the number of Intelligence missions I’ve picked, since only three personnel with [DS9] icons can benefit from the Salvaged Attack Ship.  The rest of the Intelligence (and some Leadership, Officer, etc.) is being picked up by a number of different [E] personnel, so they can’t benefit from the boost.  Those personnel will benefit from the Paranoia cards I’ve splashed in.  Overall, I really like how this pair of cards opens up new possibilities in mission sets.  I hope we'll see more cards like this in the future.

Discuss this article in this thread.

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1U162•Earth, Home of Starfleet Command
50V4•Cardassia Prime, Secure Homeworld
3U109•The Siege of AR-558
50V2•Bajoran Sector, Engage Enemy Forces
1U186•Military Exercises

Draw Deck (44)
41V81x •TR-116 Rifle
40V112x Desperate Counter
31V153x •Hollow Hospitality
14R432x •U.S.S. Enterprise-J
16V262x Reprogrammed
40V202x The Big Picture
32V91x •Odo, Surreptitious Ally
1C2512x Altman
1C2541x Bandee
44V72x •Benjamin Sisko, Resourceful Captain
25V371x Boq'ta
41V191x •Chu'lak, Calculating Killer
26V331x •Enrique Muñiz, Dependable Troubleshooter
1R2661x •Jadzia Dax, Science Officer
1R2691x •Julian Bashir, "Frontier" Physician
2R1251x •Keiko O'Brien, School Teacher
40V321x •L.M.H. Mark I, Scintillating Personality
15V331x •Lance Cartwright, Co-Conspirator
4U1431x •Lenara Kahn, Wormhole Theorist
31V401x •Leyton, Suspicious Executive
33V411x •Lojal, Investigative Ambassador
23V441x •Luther Sloan, Man of Action
4U1441x •Miles O'Brien, Repair Chief
1C2781x Mills
3U1781x •Norah Satie, Starfleet Investigator
30V491x •Paxton Reese, Stellar Cartographer
50V101x •Reese, Grizzled Survivor
1C2851x T'Lor
40V371x •Valeris, Faithless Protégée
17V651x •William Ross, "Temporary" Ally
13R841x •Worf, Defiant Commander
44V163x •Salvaged Attack Ship, Sheep in Wolf's Clothing
10R1102x •U.S.S. Enterprise-C, Yesterday's Enterprise
Dilemma Pile (40)
29V11x Adopted Authority
12C13x Arena
4C61x Back Room Dealings
10R61x Contaminating a Culture
37V21x Dark Page
41V22x Dereliction of Duty
50V11x Garak Has Some Issues
4C151x Guess Who's Coming to Dinner?
24V61x Insurrection
26V41x Intimidation
40V72x Shaken Confidence
3U283x Skeleton Crew
2C251x Timescape
5P33x Tragic Turn
31V121x Unconventional Consideration
17V172x Well-Prepared Defenses
8C81x Cultural Differences
1S331x Kolaran Raiders
12R131x Neural Parasites
14U81x Neurogenic Field
37V51x Pillage and Plunder
1C441x Planetary Survey
1C571x Triage
1S171x Command Decisions
38V21x Covert Extraction
1C361x Magnetic Field Disruptions
14U91x Night Terrors
16V121x Skeptical Superiors
1C521x Systems Diagnostic
37V81x The First Duty
8C191x Warp Bubble Mishap

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