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Strategy Articles

What's a Girl Gotta Do to Get to the Mirror Universe?

by Maggie Geppert, Mirror Vice Chairman

23rd November 2018


The Mirror Universe is fairly well fleshed out in First Edition.  You can easily play [MU] in a variety of forms; Mirror [SF], [TE] or [KCA].  In Second Edition it’s also quite easy to play Mirror Universe factions such as Starfleet or the Terran Empire, because they are simply [AU] variants on the [SF] or [TOS] affiliations and play to their existing headquarters.  However, this has not been the case for the Klingon-Cardassian alliance.  In fact, this deck has been relegated to the status of one of my “Cool” decks for a couple of years now.  It requires you to play three headquarters (Mouth of the Wormhole, Deep Space Nine, Qo’noS, Heart of the Empire and Cardassia Prime, Hardscrabble World) and lots of Multidimensional Transporter Devices (assisted by Souls of the Dead) to get your [AU] personnel in play.  Due to the triple HQ, you have to play two 50 point missions to get a win, which is always a tricky proposition.

            Enter the newest Second Edition expansion, *name redacted*.  Playing KCA will become much easier with the newest Headquarters mission, Bajor, Terok Nor.  This gorgeous HQ allows all your [AU] personnel from a variety of affiliations to play to it and also makes all your non-unique [Car] and [Kli] personnel [AU] as well.  Since it says “own,” this means they have the icon even when they’re in your deck or hand.  You’ll also notice a new Keyword on this mission, Mirror.  I’m looking forward to seeing what this will mean in future design. I’d love to tell you more about how I plan to upgrade this deck even more, but…

In the meantime, enjoy the updated version of this deck.  I can’t wait to complete the full upgrade, which will happen after December 7th.

Discuss this article in this thread.

Tournament Record:

This deck is currently eligible for the following family or families of achievements:


Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

46V14•Bajor, Terok Nor
7U46•Advanced Combat Training
7U47•Deliver Prisoners
21V14•Alpha 5 Approach, Transport Crash Survivor
28V21•Identify Temporal Disturbance

Draw Deck (52)
4C321x Emergency Transport Unit
33V92x Common Cause
33V102x Common Purpose
13U311x Predicament
46V102x Psychotic Impulse
46V111x •Racial Disdain
0VP152x Unexpected Difficulties
33V222x Common Enemy
1R1271x Escape
13R471x •Bareil Antos, Petty Thief
46V191x •Ezri Tigan, Cynical Mercenary
13R481x •Kira Nerys, Resourceful Prisoner
13U491x •Leeta, Enticing Rebel
13R501x •Odo, Efficient Overseer
46V201x •Romara Cal, Personal Physician
1C2341x Daro
3C1421x Davin
13R531x •Elim Garak, Crafty Underling
13U541x •Mardel, Overseer
17V561x •Nador, Curious Commander
1C2501x Rogesh
3C1481x Thorel
13U851x •Brunt, Nice Guy
13U861x •Gint, The First Grand Nagus
13U871x •Nog, Bar Owner
13R881x •Quark, Simple Barkeep
13U891x •Rom, Professional Soldier
1C2921x B'amara
2C1341x Divok
2C1411x Khos
13U911x •Telok, Bodyguard
5P321x •Worf, Regent of the Alliance
46V322x 0413-Theta
5P331x •Benjamin Sisko, Outlaw
46V332x Errol
13C931x •Jadzia Dax, Soldier of Fortune
13C941x •Julian Bashir, Rebel Captain
5P351x •Miles O'Brien, "Smiley"
13R971x •Tuvok, Coldly Logical Soldier
40V421x •Zefram Cochrane, Breaking History
46V352x Alliance Galor
46V362x Alliance Vor'cha
13R1191x •Defiant, Mirror Warship
Dilemma Pile (31)
14U41x Chula: The Chandra
26V21x Conflict of Interests
13C71x Disarming Dream
6P61x Hard Time
24V61x Insurrection
26V81x Ominous Presence
46V41x Overindulgence
2C201x Racial Tension
3U261x Secret Identity
14U132x Shocking Betrayal
12R172x Swashbuckler at Heart
31V112x The Weak Will Perish
2C251x Timescape
33V12x Abrasive Allies
33V21x Dramatis Personae
26V31x Eugenic Transformation
12C71x Gangster's Welcome
17V81x Miner Revolt
10C121x Necessary Execution
3U251x Rogue Borg Ambush
15V11x Breaking the Ice
24V31x Duty Schedule
3R121x Gomtuu Shock Wave
26V51x Malfunctioning Door
1R421x Personal Duty
13C172x Reflections

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