First Edition British National Championships winner Stefan de Walf |
Mr. Rohr's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What did you think of the new Barzan Wormhole persona (Preliminary Incursion) in this deck? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Well, it's not exactly like it left, it's just that some tools got harder to use and we've received some other sexy new battle options in the meantime. Outgunned used to be a staple here, but it doesn't show up at all now - needing to battle to start it, not working on docked ships, and no longer being able to use it at Headquarters makes it not quite worth it anymore. In terms of newer options, KCA battle can seed its wormhole to the AQ too, and Drones just show up everywhere. Now that Preliminary Incursion makes travel quite a bit easier for our Kazon friends, we can enjoy their battle advantages all over again. Being able to have a stacking-doll-style fleet solves a lot of travel problems (with some Make It So action to unstop Wormhole Navigation Schematic-style). And those warships that everything fit aboard are absolutely gigantic - when affected by Captain's Log, it is almost certain to be the biggest ship in any quadrant that lacks Borg (and that assimilation immunity the Kazon have isn't nothing). I am excited to see Habit of Disappearing reappear in non-Terran Empire decks. It was popular for a while as a seedable draw engine pre-errata - the discards were often used to fuel Nanoprobes. After it was changed to remove the cards from the game, people cooled on it. It's still good though - many seedable draw engines require some set up - the only set up this one requires is duplicating all essential cards in your deck five times. And in a deck that really wants all the draw power it can get, that's not much of an ask. I puzzled for a bit over why Karden was such a hero for the deck, but then I remembered that QI isn't all Alternate Universe-icons and Empathy. 2 Navigation and Physics is one of the two regular skill requirements (there's also Navigation and 2 Security - and this deck has 11 Security) and Karden's right there for you with that double Navigation and Physics. What a good boy indeed. |
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