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Christine Chapel and the Legendary Planet

by Daniel Matteson, Director of Communications

13th February 2019

Christine Chapel Aldea, Aid Legendary Civilization

I know it's almost Valentine's Day, and our latest Second Edition expansion, Qpid, is themed on love in Star Trek, but if you'll indulge me for a few paragraphs, I'd like to talk today about my love affair with Second Edition.

My first couple years playing Second Edition, back in 2013-14, were quite rocky. I had never played 2E during the Decipher era, and even after joining the TrekCC community, played exclusively First Edition for almost a full year.

Fortunately, I practiced a lot and had a lot of help from the online community in learning to play better, and even had deck ideas and strategies recommended to me before I set off to various local, online, or higher-level events.

One of my favorite decks in my first couple years with the TOS Aid Legendary Civilization deck. This deck used the Original Series Federation personnel and their theme of cheap personnel (with an optional additional cost). Specifically, this deck swapped out the classic TOS crew for their "experienced" counterparts from The Motion Picture, as these personnel had a high 4 cost but could be played more cheaply by ignoring their abilities. The idea was to get a crew out quickly and solve Aid Legendary Civilization (now titled Aldea) first. After solving this mission, you can put up to 12 cost of your personnel at the bottom of your deck, and then your opponent has to match that number with his or her own personnel. After solving this, you can put under three of your experienced personnel to make the 12 cost, while your opponent likely has to bury more than three personnel, giving you a big advantage as you race to your next missions.

I played this deck many times over a two year period, with varying degrees of success, even modifying it for other formats like Academy and Virtual. The mission itself, Aldea, has received errata since then, but is still quite good and sees plenty of play to this day.

Today's Qpid preview card makes me want to bring this deck out of mothballs and try it again for the first time in five years.

Let's look at the newest incarnation of Christine Chapel. She's one counter cheaper than the original version, and retains her 6/5/4 stats as well as her 2 Biology and Medical, great skills for Aldea. She does lose Anthropology (which hurts a little) and Honor (not so much), as well as her special skill of being able to return a personnel from the discard pile to hand (making the deck a bit more vulnerable to kill piles).

However, the new Chapel's special skill is certainly intriguing. For an extra two counters, she can gain all the skills on another present TOS personnel until end of turn. With the right personnel in play, she can charge into a mission attempt as a skill powerhouse. If she copies a Spock or an Uhura, she'll have a total of seven skills; if it's Willard Decker, she goes to nine!

I've made a few tweaks to one of my old Aldea decklists to update for new personnel, and added the new Chapel in to try it out. Check out the deck below. I didn't alter the dilemma pile at all - use whatever you feel is appropriate. You may try to use Kodos the Executioner for a Conscience of the King-inspired pile. Many players preferred kill piles with this deck, taking care of whatever scraps of your opponent's team are left after you bury them on a legendary planet.

 


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Decklist

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Missions
Headquarters
12U40•Earth, Lush and Beautiful Home
Planet
15V23•Aldea, Aid Legendary Civilization
14U56•Ceti Alpha V, Find Lifeless World
Space
21V14•Alpha 5 Approach, Transport Crash Survivor
1U177•Investigate Alien Probe


Draw Deck (43)
Event
22V121x •Alvera Tree Ritual
5P121x Security Drills
0VP872x •Surprise Party
0VP151x Unexpected Difficulties
Interrupt
12U362x Driven
16V272x Uninvited
Personnel
Federation
12R581x •Benjamin Sisko, Command Staffer
47V71x •Christine Chapel, Clandestine Vessel
12C631x •Gary Mitchell, Godlike Mutant
12C641x •George Stocker, Starbase Commodore
16V362x •Helen Noel, Enterprise Psychiatrist
20V191x •Hikaru Sulu, Experienced Helmsman
20V201x •Ilia, Finest Navigator in Starfleet
20V211x •James T. Kirk, Experienced Commander
24V311x •John Harriman, Captain of the Enterprise
38V281x •Kodos the Executioner, "Anton Karidian"
20V232x •Leonard H. McCoy, Experienced Advisor
12C733x Mark Piper
13C691x Marlena Moreau, (Mirror)
12U761x •Matt Decker, Vengeful Commodore
20V271x •Montgomery Scott, Experienced Engineer
30V481x •Nilz Baris, Agricultural Undersecretary
18V291x •Number One, Reputable Officer
40V341x •Pavel A. Chekov, Experienced Adept
40V361x S'rrel
20V301x •Spock, Experienced Officer
35V301x •St. John Talbot, Embittered Consul
25V411x •Uhura, Experienced Technician
20V321x •Willard Decker, Recommended Replacement
Non-Aligned
12C971x •Ambassador Gral, High-Ranking Official
11P241x •David Marcus, Young Scientist
7C1071x •Sigmund Freud, Father of Psychoanalysis
Ship
Federation
12U1171x •U.S.S. Constellation, Dead Hulk
20V422x •U.S.S. Enterprise, Where She Belongs
24V471x •U.S.S. Enterprise-B, Ill-Prepared Successor
Dilemma Pile (40)
Dual
0VP191x Agonizing Encounter
10R22x An Issue of Trust
4C61x Back Room Dealings
14U41x Chula: The Chandra
23V31x Coolant Leak
21V21x Dark Page
30V41x Discommendation
4C151x Guess Who's Coming to Dinner?
0VP93x Hard Time
22V41x Healing Hand
22V51x Honorable Pursuit
21V31x In Development
22V61x Infinite Diversity
24V61x Insurrection
26V41x Intimidation
14C71x Moral Choice
22V81x Pitching In
18V52x Polywater Intoxication
0VP771x Secret Identity
15V71x Show Trial
12R171x Swashbuckler at Heart
11P61x The Caretaker's "Guests"
0VP631x Timescape
Planet
12C51x Excalbian Drama
17V81x Miner Revolt
0VP1141x Necessary Execution
2U171x Picking Up the Pieces
3U251x Rogue Borg Ambush
28V51x Standing Trial
Space
28V11x Adversarial Trial
12C61x Fesarius Bluff
3R121x Gomtuu Shock Wave
29V71x Inquest
8R131x Outclassed
0VP332x Personal Duty


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