Second Edition Washington Regional winner Michael Van Breemen |
MVB's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? What would you nominate as the MVP card from your deck? How much did you use Optimism, and for what functions? Do you have anything else you'd like to say about your deck? |
My Commentary: Treacherous means like Covenant! Bajorans have some great interrupts, but none are quite as potent as Covenant, even after its errata. All the attributes and all the skills on any personnel in your discard pile for the rest of the mission attempt, and all you have to do is (a) remove that personnel from the game and (b) have a treacherous Bajoran personnel in the attempt. Like Tahna Los, Teero Anaydis, or (your friend and mine) Basso Tromac. Now sure, Basso's three integrity may seem like a liability in a deck with integrity missions, but with an ability like his, it isn't so bad. Burning one of your Bariels, Siskos, or Opaka boosts him to a very respectable eight integrity, and burning Optimism still gets him to six. The reason this matters are wall dilemmas like "Rapid Progress". Any time your opponent can easily call out a skill you don't have, those dilemmas become much better. And classic integrity decks, the ones that eschew treachery personnel, often have a rough time there. So when you have a treachery personnel who can have 6+ integrity, that's a good deal. But five-costers aren't all that Basso has to burn here. Historically, I've seen (and used myself) Rule of Acquisition used with him (and Gorgon) for its massive nine cost, but MVB has opted to use One here instead. He's slightly cheaper, and there's a bit more counterplay against him with Gorgon, but he's got one very big upside: he's fuel for another wall dilemma, The Next Phase. I remember trying to use that dilemma when it first came out with personnel like Lore, and it was decent. Now, with One around, it is a much beefier wall, and in a deck like this there's almost always going to be at least one One removed by the second half of the game. I hope you're packing eight Bridge Officer's Tests! |
Second Edition Massachusetts Regional winner Chris O'Connell |
Brak's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? I think I would probably remove the Vor'cha ships. In no game did I use them. The Vog'leng is the perfect opening ship, and the Qel'Poh is a nice runner up. Also likely Expedient Opportunity will go. It's there in case I get Gomtuu'ed in the DQ and can't move back. But this deck usually has enough Diplomacy and unstopping to not let that happen. Or I just power-draw for B'Elanna. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: It's easy to see why the deck has legs: the dilemma pile is resilient to weenie decks with the 6-costers and control decks with Overwhelmed. Despite needing to stick to high cost dilemmas for Unfair Comparison, it manages t stock a little bit of everything: kills, stops, trips, and walls. He's added dilemmas like Aceton Assimilators after being scarred by Infestation in the past, and more anti-weenie cards than I was using - that's probably the right call, since this isn't the fastest deck to get up and running sometimes. Of course, sometimes you draw the nuts (Alexander, Guidance, K'Tal) and the deck is super fast out of the gate. The amount of raw card advantage those cards (and the Surprise Parties and Energizes they download) generate can be quite absurd. However, I've found that the average card quality is high enough that the draw deck is quite resilient to bad draws (see my my tournament report, specifically my game against Phil). Sure, you're not exactly pounding out high-cost skill-rich Klingons at the rate of weenies in those games, but they are coming, and they're hard to stop. Speaking of which, Klingons have one of the best suites of dilemma busting effects in the game. While a Romulan Control Solver is going to be better at controlling the opponent's side of the game, and will recover from poor draws more easily, their mission solving skills are much more limited. Klingons have naturally high attributes, supplemented by dense skill lists, and baked in personnel abilities like Gowron's stop and kill prevention or Riker's skill gaining. Chris has even managed to fit in a lot more of the top notch solving interrupts than I did, giving him much more flexibility to prevent stops, bust through wall dilemmas, and cheat skills. Definitely a formidable arsenal. |
Second Edition Chicago Regional winner Maggie Geppert |
Maggie's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? I'd probably take out Uninvited if I played this deck again. When I had to choose cards to discard, I nearly always ditched that over a personnel or Tacking Into the Wind. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: This deck instead runs premiere Garak and a couple extra cards that will help you cycle through your deck to get your extremely powerful cheater interrupts (The Central Command and The Enemy of My Enemy). Often, I'll see Cardassian decks either use Intelligence missions and Tain OR These Are The Voyages; that's often enough to get you what you need. This one goes above and beyond but including both, for those times when "often" isn't good enough. It also means the deck can run a bit bigger than ones we've seen so far, while still putting you in the position of drawing what you need when you need it. The drought of reviewing Cardassian decks does roughly coincide with the Errata to The Enemy of My Enemy, though I'm curious how much effect the actual nerf has had. It's still a very potent, flexible cheater card; the drought could possibly be more reflective of player fatigue with the Cardassian trend, or simply moving on to the next thing as soon as the errata hit, or even just moving onto the next thing just because. I did notice that One (who can no longer be targeted by Enemy) and the Gorgons that synergize with him are still here; I asked Maggie a follow-up about it and she said: "I kept them in post-errata. It's not as efficient, since I can't use One with TEoME after I ditch him, but you can't argue against a 2-cost wall that hits every time. Also, looking at this deck, you'll see Tacking Into the Wind, and you may think that the card is in there because Cardassian decks do so much self-milling that you'll need it for recycling your personnel and ships. I've found that, more often than not, it's usually used for event destruction (especially since Cardassians have such poor event destruction options) - the retrieval is more of a failsafe for the rare control match-up. But I also asked Maggie about her experiences, because she has played this deck a lot: "I think I used it once to get back personnel and ships. I think the one time was against Steve Nelson at Minnesota Masters. IIRC, he had gotten rid of all my Law to block me out of Strange New Worlds and I was out of TEoME. I prefer to use it for event destruction. That's how I used it yesterday against Al. I destroyed his War of Attrition." |
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