Alynna Nechayev (Adamant Admiral)
by Johannes Klarhauser, Staff Writer
31st July 2009
Alynna Nechayev is the latest addition to the STCCG universe with the Earth icon. For a cost of three, you get your expected solid attributes of six Integrity, six Cunning, and five Strength, together with the Command icon and six skills. In addition to the staple skills of Diplomacy, Leadership and Officer, she also has Law (useful in Integrity decks for
Amnesty Talks and the new Track Survivors), as well as the
Always Welcome Science and Security (notice her cost helps against
Full Security Alert). Next, the Admiral keyword adds another way to get past
Dignitaries and Witnesses.
So far, so boring. A solid personnel, but certainly not a card that Federation players everywhere were holding their breath for, so her gametext had better be interesting. Strangely enough, her gametext does, in fact, not add a new ability to the game per se; rather, you can make the Admiral gain another Order ability from a Federation-affiliation personnel you discard from hand.
While this does not add an entirely new element to the game, it allows for a certain amount of faction bleeding. Even though you cannot play
Worf (Security Detail Leader) in a deck that uses
Earth (Home of Starfleet Command), you can still stock him in such a deck to let Alynna Nechayev take advantage of his dilemma pile scouting ability for a turn.
Here are a some more ideas for personnel whose abilities could be combined with Nechayev:
Alynna Nechayev plus
Revised Seven of Nine (Shock-Trooper) plus
Seven of Nine (Efficient Analyst) equals:
Ferry Nechayev to your unsuspecting opponent's away team, then discard a Revised Seven from hand to copy and paste her text to Nechayev; next, ditch the other (Revised) Sevens to bounce multiple personnel with crucial mission skills to the bottom of your opponent's deck. You might even be able to destaff a ship that way. Don't forget to use
Back to Basics to get your (Revised) Sevens back and repeat the fun.
Alynna Nechayev plus
Matthew Dougherty (Misguided Admiral) equals:
In case you should find yourself with two ships to spare, blow up the one Dougherty is aboard first, then discard another Dougherty from hand to let Nechayev blow up the other ship to make all your personnel in play attributes +6 until the end of the turn. Expensive, but hey, if you have six Cadets to spare that don't have any skills for your planet mission anyway...
Alynna Nechayev plus
Michael Eddington (Traitor to Starfleet) equals:
Get both personnel present with an opponent's away team, then return Eddington to hand to return an opponent's Leadership personnel to hand. Now that he's in your hand, discard him to let Nechayev bounce another Leadership personnel. (For more fun, you could now beam down the rest of your crew with some Bat'leths, including
Worf (Defiant Commander) to begin combat and try to discard those Leadership personnel from your opponent's hand, which will make it much harder for him or her to pass your Dignitaries and Witnesses).
Alynna Nechayev plus
Luther Sloan (Man of Secrets) equals:
Return Sloan to hand to destroy one event, then move him on to the discard pile and destroy another event with Nechayev.
Alynna Nechayev plus
William Patrick Samuels (Maquis Saboteur)equals:
Park Nechayev at an opponent's planet mission. When he or she fails a mission attempt there, you can discard Samuels from hand to put a damage marker on that opponent's ship, then fly in with the
U.S.S. Prometheus (Experimental Prototype) and add two more damage markers for the killing blow. Don't hesitate to destroy an empty ship; most of your opponent's crew will still be safe on the planet, but it won't do them any good... because you will move the U.S.S Defiant (Patrolling Warship) to that mission and block any attempt to rescue the stranded away team. Any ship that will try to get to them will be stopped for a turn, which will be enough to destroy it with the Prometheus and either Nechayev/Samuels or the Defiant. This strategy probably won't win you Worlds, but it should be good enough for a good laugh in one of the side tournaments.
To get you started, here's a very rough deck that tries to abuse that strategy:
-djl-
This deck is currently eligible for the following family or families of achievements:
Decklist
Print Decklist • Print Checklist • Copy Deck • Download Into DeckPADD
|
Draw Deck (56) |
Equipment |
4 | C | 32 | | 1x Emergency Transport Unit |
1 | C | 65 | | 2x Engineering PADD |
Event |
13 | U | 27 | | 3x •Energize |
16 | V | 22 | | 1x •Hindrance |
5 | P | 7 | | 1x Medical Teams |
1 | U | 104 | | 3x Point Blank Strike |
1 | U | 105 | | 3x Precise Attack |
5 | P | 12 | | 3x Security Drills |
13 | C | 37 | | 3x These Are The Voyages |
8 | C | 47 | | 1x Transporter Buffer |
Personnel |
| Federation |
1 | C | 251 | | 2x Altman |
18 | V | 24 | | 2x •Alynna Nechayev, Adamant Admiral |
1 | S | 256 | | 2x •Benjamin Sisko, Defiant Captain |
4 | R | 139 | | 1x •Jadzia Dax, Problem Solver |
1 | R | 275 | | 1x •Luther Sloan, Man of Secrets |
3 | R | 177 | | 1x •Michael Eddington, Traitor to Starfleet |
15 | V | 35 | | 1x •Nog, Eager Ensign |
10 | U | 78 | | 1x •Rachel Garrett, Displaced Captain |
2 | U | 132 | | 3x •William Patrick Samuels, Maquis Saboteur |
17 | V | 65 | | 2x •William Ross, "Temporary" Ally |
13 | R | 84 | | 1x •Worf, Defiant Commander |
| Non-Aligned |
5 | P | 34 | | 1x •Daniels, Temporal Enforcer |
4 | R | 158 | | 1x •Data, Loyal Brother |
13 | C | 92 | | 1x •Ezri Tigan, Soldier of Fortune |
3 | C | 190 | | 1x Jakin |
13 | C | 94 | | 1x •Julian Bashir, Rebel Captain |
5 | P | 35 | | 3x •Miles O'Brien, "Smiley" |
14 | C | 99 | | 1x •Navaar, Experienced Gift |
14 | C | 101 | | 1x •Persis, Loyal Daughter |
7 | R | 109 | | 1x •Tolian Soran, Renegade Scientist |
8 | R | 90 | | 1x •Zefram Cochrane, Ready to Make History |
Ship |
| Federation |
10 | R | 109 | | 2x •U.S.S. Defiant, Patrolling Warship |
14 | R | 114 | | 3x •U.S.S. Prometheus, Experimental Prototype |
8 | R | 116 | | 1x •U.S.S. Rio Grande, Built to Last |
|
|
Hide Deck Stats
Dilemma Deck |
Total Dilemmas | 32 |
Space | 6 (19%) |
| Cost 1 | 1 |
| Cost 3 | 5 |
Planet | 8 (25%) |
| Cost 1 | 2 |
| Cost 3 | 2 |
| Cost 5 | 3 |
| Cost 8 | 1 |
Dual | 18 (56%) |
| Cost 0 | 4 |
| Cost 1 | 1 |
| Cost 2 | 8 |
| Cost 4 | 4 |
| Cost 5 | 1 |
Total Dilemma Deck cost | 85 |
|
Draw Deck |
Total Draw Deck | 56 |
Equipment | 3 (5%) |
| Cost 1 | 2 |
| Cost 2 | 1 |
Event | 18 (32%) |
| Cost 0 | 3 |
| Cost 1 | 5 |
| Cost 2 | 7 |
| Cost 3 | 3 |
Personnel | 29 (52%) |
| Cost 0 | 3 |
| Cost 1 | 4 |
| Cost 2 | 3 |
| Cost 3 | 5 |
| Cost 4 | 13 |
| Cost 6 | 1 |
Ship | 6 (11%) |
| Cost 3 | 1 |
| Cost 7 | 5 |
Total Draw Deck cost | 153 |
|
Skills Count |
Skill | # Missions | # Personnel |
| 1x | 2x | 3x | Total |
Acquisition | 1 | 2 | | | 2 |
Anthropology | 0 | 2 | | | 2 |
Archaeology | 0 | 1 | | | 1 |
Astrometrics | 2 | 10 | 1 | | 11 |
Biology | 0 | 4 | | | 4 |
Diplomacy | 1 | 9 | | | 9 |
Engineer | 2 | 18 | | | 18 |
Exobiology | 0 | 2 | | | 2 |
Geology | 0 | 1 | | | 1 |
Honor | 1 | 2 | 1 | | 3 |
Intelligence | 0 | 1 | 1 | | 2 |
Law | 1 | 4 | | | 4 |
Leadership | 1 | 12 | 1 | | 13 |
Medical | 0 | 2 | | | 2 |
Navigation | 2 | 7 | 1 | | 8 |
Officer | 1 | 11 | | | 11 |
Physics | 0 | 7 | 1 | | 8 |
Programming | 2 | 6 | 1 | | 7 |
Science | 0 | 7 | | | 7 |
Security | 3 | 7 | 1 | | 8 |
Telepathy | 0 | | | | 0 |
Transporters | 0 | 8 | | | 8 |
Treachery | 2 | 5 | 3 | | 8 |
Icons Count |
Icon | # Personnel | % Personnel |
Staffing Icons |
| Command Star | 18 | 62.07 % |
| Staff Star | 11 | 37.93 % |
Faction Icons |
| Deep Space Nine | 10 | 34.48 % |
| Earth | 4 | 13.79 % |
| Maquis | 3 | 10.34 % |
Temporal Icons |
| Alternate Universe | 5 | 17.24 % |
| Future | 1 | 3.45 % |
| Past | 4 | 13.79 % |
Keyword Count |
Keyword | # Cards |
| Admiral | 4 |
| Cloaking Device | 2 |
| Commander: Phoenix | 1 |
| Commander: U.S.S. Bellerophon | 2 |
| Commander: U.S.S. Defiant | 3 |
| Commander: U.S.S. Enterprise-C | 1 |
| Decay: 3 | 1 |
| Decay: 4 | 3 |
| Decay: 5 | 3 |
| Genetically Enhanced | 2 |
| Host | 1 |
| Maneuver | 6 |
| Persistent | 2 |
| Region: Neutral Zone | 1 |
| Region: Sector 001 | 1 |
| Replicate: Discard two cards from hand | 1 |
| Temporal | 1 |
| Thief | 2 |
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