What's New Dashboard Articles Forums Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles

Bajoran Week: Top 5 Cards

by James "RedDwarf" Hoskin, Staff Writer

15th April 2008

Nowadays, it seems that the All Things Trek message board is filled with favorites lists for just about everything. Whether it be your favorite series, your favorite captain, or your favorite card, the community seems to have lots of favorites. As it is currently Bajoran week, there seems to be no better time to see what the community thinks are the best Bajoran cards in the game. As such, I present (in no particular order) my top five Bajoran cards:

Dark Secrets
That this interrupt existed came as something of a shock to me during the 2007 World Championships. I'd never faced it before, and had obviously overlooked it when it was released in Reflections 2.0. During day two of the event, I thought that I had stopped my opponent's Bajoran personnel with Gomtuu Shock Wave. Unfortunately, he then played this interrupt and gave me the choice of which two cards to remove from his discard pile. That made each of his Bajoran-icon personnel attributes +3, and he overcame the dilemma with ease. In my opinion, this has to be one of the best attribute boosters in the game, and has been in my Bajoran top five list ever since that game.

Basso Tromac (Smug Subordinate)
Another attribute-booster. His attributes are not great to start with, but his ability more than makes up for them. By removing a card in your discard pile from the game, you can add the cost of that card to Basso's attributes. If you happen to have previously discarded the nine-cost Rule of Acquisition #141, then you can increase his attributes up to 12 Integrity, 14 Cunning and 15 Strength. Given that Bajoran players have any number of ways to get cards into their discard pile, Basso Tromac must surely be a staple in any Bajoran deck.

Political Putsch
This card can shut down any strategy that requires events. By itself, it doesn't make much of a difference, because your opponent can just draw too many cards and then discard down to seven in hand at the end of his or her turn. However, if you were to combine this event with Dukat (Pah-Wraith Puppet), you can use his order to remove two events from your opponent's discard pile each turn. Your opponent will then be forced to discard three or more events each turn just to have the chance of playing events the following turn. There are not many decks that I know of that can sustain this sort of strategy for more than one or two turns - if that.

Krim (Thoughtful Tactician)
Naming a dilemma and knowing that you (probably) won't have to face it for the rest of the game means that Krim has been on my top five list since his release in Necessary Evil. Most decks I build tend to have some sort of weakness to certain dilemmas, but at least I can do something about that in any deck that includes either Bajor (Gift of the Prophets) or Mouth of the Wormhole (Deep Space 9). The only downside to Krim's ability is that any dilemmas I name have to be placed beneath one of my completed missions. That means that I have to complete a mission before using his ability, and that my opponent has the chance to get those dilemmas back with cards like The Manheim Effect. Even with these drawbacks, I think that Krim has a great ability. It gets even better when you combine him with Ohhhh! Nothing Happened! and Spock (Science Officer).

The final card to make my Bajoran top five is a ship. Being a typical Bajoran ship, its low attributes make you wonder whether it is really a Baraka in disguise. However, that doesn't really matter because this ship's ability is the reason I picked it. Providing you have an event in your discard pile, your opponent can not destroy a copy of that same event in your core. This means you barely have to worry about your opponent disrupting your event-based strategy. Yes, they could assimilate your event, or return it to your hand, but more often than not your event will be safe in your core.

Honorable mentions go to Odo (Wayward Link) and Borum (Selfless Hero), but there could only be five cards in my top five list so they had to be cut. Which cards would you pick in your Bajoran top five? Let us know on the message boards here.

Back to Archive index