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Virtual Starter Decks I: Federation and Romulan

by Matt Zinno, Guest Writer

22nd August 2011

Virtual Starter Decks I: Federation and Romulan

First in a series on Virtual Starter Decks

With so many Virtual cards being released by the Continuing Committee (including the new Homefront II expansion), it's possible to build all-virtual decks ... and this can be a way to get new players interested in the game, with no startup cost of needing to buy cards (yet). I built these decks to be introductory decks for new players, using predominantly cards which are legally printable (virtual cards, missions, and errata). There are a few nonprintable cards, but only commons, which I equate with "easy enough to obtain." This way, it's easier for a new player not only to learn the game, but to end up with something close to a deck they can legally enter into tournaments.

For trying these decks, go ahead and print the whole thing. Most of the cards can then be used in any game. Some others will need to be replaced with physical equivalents, or other cards that you choose to replace them with.

Quick Rules Introduction


In its entirety, this game has a lot of concepts and rules. However, these decks only contains cards that use a small fraction of them, in order to serve as an introduction. I'm not going to go through all the rules, even the introductory ones, here -- you can check those out in the Rulebook, or play with the help of an experienced friend. Essentially, you will seed missions and dilemmas, then play personnel and ships, and go solve your missions.

One of these two decks uses the Romulan affiliation, the other uses the Federation. Each also uses some Non-Aligned cards. A few cards are printed as "dual-affiliation", with two affiliation icons at the top, and perhaps the "wrong" color along the border. For each of these decks, you can safely ignore the second affiliation, and just play each card as if it were purely Romulan (or Federation) or Non-Aligned.

Some personnel and ships have a triangular icon () in the skill box. This icon, and the "skill" that follows it, will not be used in these decks, and can also be ignored.

Some of the seeded cards, besides the missions and dilemmas, are Events or Incidents which have a "Hidden Agenda" icon (). Technically, this means they should seed face down, and can stay that way until you choose to reveal them. If you wish to make things simple and seed them face up, that will probably be "close enough" in friendly games.

Some of your cards have an AU icon (); there's a rule that says these need to be allowed to play by a doorway that says you can play cards with this icon. Both decks include a Space-Time Portal, which provides this ability.

* Here's one comment that will be meaningful to the experienced players. If you include the flexibility of Vina's special skill, the personnel in each deck meet the requirements of the 1elives.com "skill matrix".

Dilemmas

All of the dilemmas are taken from the "Homefront" and "Homefront II" expansions, which conveniently provide color-coded icons in the lower right corner. Under your opponent's missions, place "combos" of three dilemmas: green (on the bottom, to be encountered first), then yellow, then red (on top, to be encountered last). And remember to only put space dilemmas under space missions, and planet dilemmas under planet missions ... while space/planet dilemmas can go under either.

Card Availability

The virtual and printable cards available lack a few needed skills (unless, that is, we go to cards that would also introduce some more advanced concepts like downloading; for these introductory decks, we'll keep the cards on the simple side). In these decks in particular, MEDICAL is needed. Of the printable cards here, only Vina has the ability to get that skill. For that reason, some common cards are included to provide some extra MEDICAL: Jacobson, Karen Loews, and Vekor for the Federation; Takket for the Romulans. If you have other MEDICAL cards, you are welcome to use them instead -- and if you really have none, you might choose to instead use some cards from Second Edition instead. The ones with a colored bar at the bottom are legal in First Edition games, and the universal personnel (and ships) are legally printable. So if you really need virtual MEDICAL, add a few copies of the universal Doc Martin into the Federation deck, and Dralvak for the Romulans.

In time, more virtual cards will be released, and more promos will be printable. When cards become available to make these decks entirely printable (without advanced or Second Edition cards), I'll update the decklists in the Deckbuilder. For example, the Federation deck will get a MEDICAL boost next January, when the Dr. McCoy promo becomes printable. (Alternately ... if you're comfortable with Temporal Micro-Wormhole and what it can do for compatibility, you can stock two and discard them when you play Antaak and Phlox.)

Decklists


Federation (also available in Deckbuilder)

Missions
Distress Mission
Investigate Coup
Investigate Disappearance
Reported Activity
Sensitive Search
Study "Hole in Space"

Dilemmas
Green (we suggest you put at beginning) -- Chula: the Lights, Flim-Flam Artist, Gomtuu Shock Wave, Linguistic Legerdemain, Maglock, Punishment Box
Yellow (suggested middle) -- Blended, Chula: the Chandra, Dedication to Duty, Forsaken, Fractured Time, Murder Investigation
Red (suggested end) -- Dangerous Climb, Dead End, Dignitaries and Witnesses, Founder Secret, Subspace Shock Wave, The Whale Probe

Other seeds
Space-Time Portal (this goes before missions)
Duck Blind
Fair Play
Villagers With Torches
Federation Outpost

Draw Deck
Emergency Transport Unit
Environmental Suit
Isomagnetic Disintegrator
Starfleet Type II Phaser
Atmospheric Ionization
Lower Decks
Yellow Alert
Handshake (2)
Seductive Dance
Warp Speed Transfer
Amanda Rogers
Disruptor Overload
Kevin Uxbridge
Oof!
Kira
Agent Garak
Admiral Janeway (Homefront II)
Ambassador Sarek (Homefront II)
Andrea Brand (Homefront II)
Aquiel Uhnari
Benjamin Sisko (Chain of Command)
Dexter Remmick
Ensign Jameson
Jacobson
Karen Loews
Mrs. O'Brien
Spock
Wesley Crusher
Worf (Shades of Gray)
Koval
Prot
Rishon
Vekor
Vina
U.S.S. Danube
U.S.S. Defiant (Chain of Command)
U.S.S. Enterprise (Chain of Command)
U.S.S. Voyager (Chain of Command)
Stolen Attack Ship
Romulan (also available in Deckbuilder)

Missions
Compromised Mission
Covert Installation
Explore Typhon Expanse
Investigate Raid
Pegasus Search
Wormhole Negotiations

Dilemmas
Green (we suggest you put at beginning) -- Chula: The Lights, Maglock, New Essentialists, Q's Vicious Animal Things
Yellow (suggested middle) -- Blended, Dal'rok, Dedication to Duty, Forsaken, Fractured Time, Picking Up the Pieces
Red (suggested end) -- Dangerous Climb, Dead End, Dignitaries and Witnesses, Founder Secret, Subspace Shock Wave, The Whale Probe

Other seeds
Space-Time Portal (this goes before missions)
Duck Blind
Fair Play
Villagers With Torches
In the Zone
Romulan Outpost

Draw Deck
Emergency Transport Unit
Environmental Suit
Isomagnetic Disintegrator
Getting Under Your Skin
Tactical Console
Yellow Alert
Handshake (2)
Seductive Dance
The Genesis Effect
Amanda Rogers
Disruptor Overload
Kevin Uxbridge
Oof!
Koval
Aluura
Carol Marcus (Life From Lifelessness)
D'Nesh
Malik
Rishon
Vina
Zon
Garak
Admiral Valdore
Alidar Jarok (Homefront II)
D'Vin
Karina (Homefront II)
Nijil
Ruwon (Homefront II)
Selveth (Homefront II)
Senator Letant (Homefront II)
Senator Vrax
Subcommander Decius
Takket (3)
Tal'Aura (Homefront II)
Daniels
Battle Cruiser (2)
Cha'Joh
Raptor One
Scimitar (Chain of Command)


Later on, I'll be posting articles with more Virtual Starter decks, for other affiliations, and adding some more game rules to the deck construction.
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