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The Ends Justify the Means

by Michael Shea, Chief Ambassador

17th May 2018

DUKAT: That’s close enough, Garak.

GARAK: I wanted to make sure the council members were safe.

DUKAT: Hoping, no doubt, that your concern would curry some political favor?

GARAK: Oh, and I take it your concern is motivated strictly by patriotism.

DUKAT: Oh, the council members are well aware of my patriotism and the sacrifices I was willing to make in order to save them. Now, why don’t you go back to your tailor shop and sew something?

GARAK: Because if the Klingons do invade this station, you just may need my help. Who would’ve thought that the two of us would be fighting side by side?

DUKAT: Just remember when you fire that thing you’re aiming it at a Klingon.

GARAK: I’ll try to keep that in mind.

When Far Beyond the Stars was first approved for production, I was delighted to work on a set dedicated to my favorite series in the whole of Trek: Deep Space Nine. Deep Space Nine was always more comfortable dealing with darker subject matter than its predecessors, and if good science fiction serves as a means to allow comment on the human condition, then perhaps no single alien race better personifies the human capacity for deceit and amorality than the Cardassians. As a people, Cardassians prioritize power over truth. In Season Four’s two-part opener, The Way of the Warrior, Elim Garak and Gul Dukat demonstrate this reality succinctly when they reluctantly agree to fight the invading Klingons together – not because of a shared sense of patriotism or loyalty or honor, but because both of them see an opportunity for personal gain in the situation, and each is willing to risk betrayal at the hands of the other or death at the hands of Klingon warriors in order to get what he wants. It's the very essence of the concept of the ends jutifying the means. With that in mind, I present The Enemy of My Enemy.

The Enemy of My Enemy

The Central Command has long been a mainstay of Cardassian decks because its power to prevent stops is virtually unrivaled. But, Central Command is also a polarizing card because its perceived by many to be both overpowered and limiting to deck design. We wanted to give the Cardassian player another verb option to aid in mission completion, and the moment when Dukat and Garak stand side by side seemed a perfect thematic moment and inspiration. In order to play Enemy of My Enemy, the Cardassian player must expend resources, in keeping with a long-established theme of the species, by discarding three cards. If the attempt is early on in the game, there’s also a fair amount of risk involved as the discard of a useful personnel is far from certain. But, the rewards could be significant, as any skills, attributes, and keywords gained last until the end of the mission attempt. Imagine being able to use this new interrupt to give your Damar all of the skills, attributes, and keywords on your Nador in order to help you avoid an unpleasant trip! While the inclusion of Enemy in any deck doesn't force the Cardassian palyer to abandon the unstopping power of Central Command, it does present a choice, and the potential to combat skill piles which tend to hurt the Cardassian player more.

The attached deck has been designed to showcase the character of the Cardassian race and to be thematic and fun to play, but also effective. The dilemma pile is designed to kill as many opponent’s personnel as possible, hopefully buying the Cardassian player enough time to mount an offense. The draw deck is designed to provide the two-mission win by either discarding weapons at Kressari Rendezvous; or scoring off of Kotra whenever an opponent’s personnel is discarded on his or her turn using Davin, Dukat, or Makbar; or scoring points off of Labor Camp after you spring the trap; or any combination thereof. 

Enjoy, and stay tuned for more from Far Beyond the Stars!


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Decklist

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Missions
Headquarters
1U153•Cardassia Prime, Hardscrabble World
Planet
7U47•Deliver Prisoners
1U165•Evacuate Colony
Space
37V15•Alpha 5 Approach, Transport Crash Survivor
1U184•Kressari Rendezvous


Draw Deck (50)
Equipment
1U633x Cardassian Phaser Pistol
Event
5P41x •Cardassian Protectorate
0VP131x In a Mirror, Darkly
2U462x •Kotra
1U932x •Labor Camp
4R741x •Storage Compartment
30V203x Trap Is Sprung
Interrupt
22V251x Superior Position
7C431x Swagger
0VP1452x The Central Command
44V12x The Enemy of My Enemy
Personnel
Cardassian
1U2292x Ari
30V401x •Corbin Entek, Inquisitor
3R1411x •Damar, Useful Adjutant
38V221x Danig Kell
1U2331x •Darhe'el, The Butcher of Gallitep
3C1423x Davin
3R1432x •Dukat, Liberator and Protector
13R531x •Elim Garak, Crafty Underling
1R2391x •Evek, Attaché to the Demilitarized Zone
1U2441x •Lemec, Posturing Negotiator
1R2451x •Madred, Calculating Captor
1R2461x •Makbar, Chief Archon
13U541x •Mardel, Overseer
17V562x •Nador, Curious Commander
1R2481x •Ocett, Dogged Rival
1C2493x Parn
8R681x •Thrax, Chief of Security
28V251x •Yaltar, Draft Supervisor
Ship
Cardassian
1C3841x Galor
1U3871x •Prakesh
1R3881x •Reklar
17V833x •Rokassa, Tampering Vessel
Dilemma Pile (30)
Dual
40V32x Dragon's Teeth
0VP1801x Entanglement
1S251x Equipment Malfunction
17V62x He Wasn't Nice
23V61x Inequitable Exchange
28V32x Overburdened
0VP771x Secret Identity
12R171x Swashbuckler at Heart
0VP1282x The Clown: Guillotine
0VP1993x Tragic Turn
1R582x Unscientific Method
Planet
34V11x A Taste of Armageddon
13C11x Aftereffects
16V13x All-Consuming Evil
38V41x Hard of Heart
2R111x Head to Head
Space
27V11x Ardent Predator
13C161x Preventative Repercussions
34V81x Simulated Prey
0VP341x Tactical Disadvantage
11P71x Unbelievable Emergency


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