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A Morale Boost

by Maggie Geppert, Vice Chairman

20th May 2018

Joseph Sisko: Are things really as bad as the news service claims?

Captain Sisko: Maybe worse.

Joseph Sisko: Well, you certainly know how to comfort a frightened old man.

                                                                                    -“A Time to Stand”

It’s the beginning of the sixth season of Deep Space Nine and things are not looking good for the Federation/Klingon alliance against The Dominion.  The Federation has suffered defeat after defeat and morale is low throughout the fleet.  They are looking for a big victory to boost themselves up and Sisko and Crew are assigned to the task.  They are asked to take the Salvaged Attack Ship to blow up the main supply depot for Ketracel-White in the Alpha Quadrant.  The abilities of this Sisko and the new Salvaged Attack Ship represent the clandestine nature of this mission.  I especially like how they both have the [E] icon, rather than [DS9].  After all, the station was [TN] at that time.

Benjamin SiskoSalvaged Attack Ship

This ship-commander pair made me want to build a new deck as soon as I saw it.  I have always been fascinated by the large number of missions attemptable by both [Dom] and [Fed] personnel that require Intelligence.  Since Call to Arms came out I have looked fondly at those missions and returned them to the binder when building a [Fed] deck because the skill set and attribute requirements always seemed to be out of reach.   The new Salvaged Attack Ship gives your [DS9] personnel an attribute boost when they are at the same [Dom] mission as the ship.  It’s nice that it broadcasts the boost down to a planet.  Sisko boosts himself at the same type of mission and you can also add one of the mission’s skills to your skill set.

I’ve started working on the deck for this article, but it’s not quite ready for primetime.  One of the drawbacks is that the Salvaged Attack Ship only boosts [DS9] personnel, not all [Fed], and most of your Intelligence personnel have [E] icons.  I still need to play with my personnel selection more in order to get things right.  I’ve had to be judicious with the number of Intelligence missions I’ve picked, since only three personnel with [DS9] icons can benefit from the Salvaged Attack Ship.  The rest of the Intelligence (and some Leadership, Officer, etc.) is being picked up by a number of different [E] personnel, so they can’t benefit from the boost.  Those personnel will benefit from the Paranoia cards I’ve splashed in.  Overall, I really like how this pair of cards opens up new possibilities in mission sets.  I hope we'll see more cards like this in the future.


Discuss this article in this thread.



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Decklist

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Missions
Headquarters
1U162•Earth, Home of Starfleet Command
Planet
3U100•Farius Prime, Political Intrigue
3U99•Plot Invasion
Space
1U186•Military Exercises
3U102•Restock Ketracel-White


Draw Deck (46)
Event
40V112x Desperate Counter
31V152x •Hollow Hospitality
31V172x •Martial Law
31V191x •Power Loss
2C692x Unexpected Difficulties
Interrupt
40V202x The Big Picture
16V272x Uninvited
Personnel
Bajoran
32V91x •Odo, Surreptitious Ally
Federation
1C2511x Altman
44V73x •Benjamin Sisko, Resourceful Captain
26V331x •Enrique Muñiz, Dependable Troubleshooter
35V211x •Erik Pressman, Stern Authoritarian
10U672x •Jadzia Dax, Defiant Captain
2U1231x •Joseph Sisko, Creole Chef
1R2691x •Julian Bashir, "Frontier" Physician
31V391x •Karen Loews, Patient Chaperone
15V331x •Lance Cartwright, Co-Conspirator
3R1761x •Lauren, Seductress
4U1431x •Lenara Kahn, Wormhole Theorist
31V402x •Leyton, Suspicious Executive
23V441x •Luther Sloan, Man of Action
4U1441x •Miles O'Brien, Repair Chief
3U1781x •Norah Satie, Starfleet Investigator
31V411x •Oq'nab, Academy Commandant
3U1791x •Patrick, Idiot Savant
30V491x •Paxton Reese, Stellar Cartographer
40V361x S'rrel
3U1811x •Sarina Douglas, Cataleptic Conundrum
40V371x •Valeris, Faithless Protégée
17V651x •William Ross, "Temporary" Ally
13R841x •Worf, Defiant Commander
Ship
Federation
44V163x •Salvaged Attack Ship, Sheep in Wolf's Clothing
19V151x •U.S.S. Centaur, Patrolling Ship
13R1181x •U.S.S. Lakota, Modified Starship
Dilemma Pile (30)
Dual
40V13x Bread and Circuses
38V52x Historical Pursuit
24V61x Insurrection
8U151x Profitable Venture
40V72x Shaken Confidence
3U282x Skeleton Crew
2C251x Timescape
Planet
1C132x Captain's Holiday
21V62x Pillage and Plunder
38V101x Surface Defense
38V112x Underlying Influence
8R201x Zero Hour
Space
24V21x Breached
38V22x Covert Extraction
19V21x Left Behind
23V91x One Step Ahead
38V82x Pattern Loss
31V101x Pest Control
38V132x Vanishing Act


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