What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


So, You're New to Earth?

by Maggie Geppert, Vice Chairman

10th July 2018

The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based. And if you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform!

                                                                                    - Jean-Luc Picard from “The First Duty”

The genesis of this deck was a search for what I thought may be a hidden achievement.  “What are achievements?” I’m glad you asked.  Or website has a wide variety of achievements available for building different types of decks and playing with them in tournaments (among other things).  There are many achievements with many different levels.  Some achievements are hidden, only being revealed after you play a deck which qualifies for them in a tournament.  Back before [DS9-E] had its own Paranoia theme, I guessed that the hidden achievement for Earth, Home of Starfleet Command may be a deck containing all [E] personnel.  This did not turn out to be the case, and [E] personnel have a distinct lack of Medical, so I threw in some [NA] personnel to fill in the gaps.

Missions

Practice Orbital Maneuvers

This version of the Earth headquarters is a great way for [DS9] personnel to mix with other [Fed] personnel who would not be native to Deep Space Nine.  The main mission to attempt first is Practice Orbital Maneuvers.  This is the Cadet mission, allowing your Cadets to complete this mission as if they were facing a dilemma (more on this later).   The rest of the missions were chosen for their game text.  Assess Contamination has a great prevent and overcome text (just watch out for The Oracle’s Punishment).  I’m a fan of Rigel X, Locate Mysterious Contact, both for its outstanding skill set and the cost/benefit of its text.  And of course, Alpha 5 Approach is here.  This mission has a nice synergy with Rigel X.

Draw Deck

U.S.S. Valiant, Red Squad Training Ship

As I mentioned before, the main focus of this deck is Cadets.  These groups of personnel (Red Squadron came out in Necessary Evil and Nova Squadron arrived later in To Boldly Go) all have very similar abilities.  For the most part, they gain skills and have an attribute boost when they face dilemmas.  One exception to this rule is Wesley Crusher, Nova Squadron Pilot, who has skills all the time, but loses Honor and gains Navigation and Treachery while present with another Cadet.  Other personnel can also boost Cadets.  Nicolas Locarno, Nova Squadron Leader makes all Cadets present attributes +1, as does Boothby, both while facing a dilemma.  I’ve got plenty of brass along to help out the Cadets.  Leyton, Chief of Starfleet Operations is here to help get out a ship.  Andrea Brand, Academy Superintendent is a great source of 2Leadership to use with Bridge Officer’s Test.  There’s not much going on in this deck besides playing personnel and ships and going out to do missions.

Dilemma Pile

This is one of my favorite dilemma piles, and I discussed a version of it in my Deep Space Nine article in this series.  The basic idea is using Tragic Turn with the Do or Die dilemmas like Kolaran Raiders to maximize stops and minimize the effect of Consuming 2 dilemmas to play TT. This version doesn’t need Skeleton Crew, since A5A is here.  It’s a little on the old side, so could use some upgrading.  These days, I would probably take out Discommendation and add in Weight of CommandAdopted Authority and Indecent Proposal can also work with Tragic Turn, especially if they don’t end up bouncing back to your dilemma pile.

Final Thoughts

Cadets are a flexible and powerful Earth-based strategy.  You can bring a Cadet deck to a tournament and be able to play a fast, straightforward game.


Discuss this article in this thread.



This deck is currently eligible for the following family or families of achievements:

Decklist

Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD



Missions
Headquarters
1U162•Earth, Home of Starfleet Command
Planet
23V27•Assess Contamination
29V36•Rigel X, Locate Mysterious Contact
Space
21V14•Alpha 5 Approach, Transport Crash Survivor
8U59•Practice Orbital Maneuvers


Draw Deck (51)
Equipment
4C321x Emergency Transport Unit
21V101x Hypospray
17V201x Self-Sealing Stem Bolts
Event
4U541x Forever Linked
22V141x •Klingon Tea Ceremony
5P122x Security Drills
0VP871x •Surprise Party
13C372x These Are The Voyages
0VP151x Unexpected Difficulties
2C691x Unexpected Difficulties
Interrupt
17V401x Bridge Officer's Test
1R1271x Escape
12R371x Grav-Plating Trap
Personnel
Federation
18V241x •Alynna Nechayev, Adamant Admiral
1U2531x •Andrea Brand, Academy Superintendent
1C2551x Barron
8C721x •Boothby, Groundskeeper
4C1361x •Dorian Collins, Acting Chief Petty Officer
7C661x E.M.H. Program
8C732x •Jean Hajar, Nova Squadron Navigator
1U2701x •Kalandra, Battlefield Surgeon
4C1422x •Karen Farris, Rigorous Leader
1R2711x •Kathryn Janeway, Wry Admiral
1R2721x •Leyton, Chief of Starfleet Operations
1R2751x •Luther Sloan, Man of Secrets
10R751x •Matthew Dougherty, Misguided Admiral
8U742x •Nicholas Locarno, Nova Squadron Leader
1R2791x •Nog, Eager Cadet
3U1781x •Norah Satie, Starfleet Investigator
4C1451x •Riley Shepard, Confident Cadet
4C1461x •Seth Matthews, Red Squad Cadet
1C2831x Seth Mendoza
8C751x •Sito Jaxa, Nova Squadron Pilot
1C2841x T'Lara
4U1482x •Tim Watters, Valiant Captain
8R761x •Wesley Crusher, Nova Squadron Pilot
Non-Aligned
13C921x •Ezri Tigan, Soldier of Fortune
0VP1241x •Hajur, Veteran Fighter
13C941x •Julian Bashir, Rebel Captain
Ship
Federation
1C3933x U.S.S. Excelsior
4U1793x •U.S.S. Valiant, Red Squad Training Ship
Dilemma Pile (28)
Dual
10C11x A Pattern of Lies
4C62x Back Room Dealings
10R61x Contaminating a Culture
21V22x Dark Page
30V41x Discommendation
4C152x Guess Who's Coming to Dinner?
14C71x Moral Choice
22V81x Pitching In
2C201x Racial Tension
2C251x Timescape
5P33x Tragic Turn
Planet
8C81x Cultural Differences
1S331x Kolaran Raiders
14U81x Neurogenic Field
21V61x Pillage and Plunder
1C441x Planetary Survey
1C571x Triage
Space
1S171x Command Decisions
1C361x Magnetic Field Disruptions
14U91x Night Terrors
1C521x Systems Diagnostic
21V91x The First Duty
8C191x Warp Bubble Mishap


Back to Archive index