Khan: Joachim?
Joachim: Yours... is... superior...
Khan: I shall avenge you.
-from “Star Trek II: The Wrath of Khan”
In this series, I will show off some beginner level decks that people have sent to me. Today’s deck is “Khan Speed-Solver” by J.D. Ashley.
Missions
This is another deck involving time travel, so you need a place to put your personnel from the past. The time location for this deck is Camp Khitomer, which seeds at Khitomer Research. This will allow one of your [1E-AU] personnel to report for free once per turn. Your other reporting mechanic is Cold Station 12, which allows cards with Khan in title or lore to report here. You need to seed it at a mission, so Intercept Dignitary is your only choice here for that. I like how this mission will let you nullify a Scheme card when you solve. Given the current meta’s love of Vulcans, this is a great choice. There are a couple of other great thematic missions for a Khan deck. Genesis Planet and Vanquish Enemy are in the same Mutara Region. Genesis Planet is a tough mission to solve, given the requirement of CUNNING > 42, so it may not be people’s top choice, given it only gets you 35 points. However, Vanquish Enemy gets you 50 points and allows you to throw a couple of tactics on your opponent’s ship if they’re unwise enough to go there. Be careful, because they can hit you back if they’re stocking a Battle Bridge as well. Finally, Revenge Plot (it’s a Dish Best Served Cold after all) and Study Cometary Cloud are solid mission choices attemptable by personnel.
Other Seeds
I’d like to start this with some things this deck doesn’t contain. There is no Q’s Tent, Tribunal of Q, Assign Mission Specialists, Assign Support Personnel or Defend Homeworld. Rhis deck relies on seeding Khan and getting out free personnel to your U.S.S. Reliant via Revenge is a Dish Best Served Cold, as well as those Camp Khitomer reports mentioned before. It also uses Facilitate Peace Talks to download Treaty: Federation/Klingon. The personnel selection is highly thematic, but no one likes a house arrest situation. Taking Charge is also in here, but mostly just to boost the attributes of the personnel at Khitomer accords. There are no Objectives in the deck that are appropriate for the second download function. I would suspect that Khitomer is the first mission you want to solve and also where you want to seed the Genesis Device.
There aren’t many new dilemmas here. For those of you following the 2EBC saga along at home, you may notice that a not yet converted Sympathetic Magic is here. I have no idea how this dilemma should work on First Edition, so I initially looked up the conversion rules:
Each damage card on a ship reduces its HULL integrity by 35%. This effect is the same whether you are using rotation damage (one "hit" plus any two damager cards would destroy a ship) or Tactic cards (the effects of the damage markers are added to those of the Second Edition damage cards).
This helped a little bit, but I still needed the text of the Dilemma Resolution Guide for help:
If you have no ship at this mission, AT is “stopped”; discard dilemma. If not, make choice: • AT is “stopped”; discard dilemma. • Place dilemma on ship as a damage marker (RANGE: -2, WEAPONS: -2, SHIELDS: -2, Hull: -35%); AT is not “stopped” and must continue to next dilemma.
Draw Deck
There are a number of personnel in this deck, which could be problematic, since Khan won’t work with them. However, the large number of Ceti Eels (eeeewwww!) stocked in the deck will allow your Captain Spock, Captain Sulu or Mr. Scott to work in this deck just fine. You also need to put them on your personnel, or else they'll be discarded by RIADBSC. Those Eels do reduce attributes, but that is somewhat mitigated by Facilitate Peace Talks, at least at Khitomer. Sarod lets you draw a card for those Eels, too. Another card stocked in large quantity is Temporal Shifting. I assume it’s here to be played on oneself as a draw engine. I love how you could use Spock as the discard then bring him back to life to be played. *giggle* If you that you have discarded too many folks to temporal shift, you can always Regenerate to bring all of them back.
What I’ve Learned from This Deck
Ceti Eels are still gross.
Discuss this article in this thread.
This deck is currently eligible for the following family or families of achievements:
Mission (6) | ||||
Mission | ||||
11 P 14 | 1x Genesis Planet | |||
23 V | 1x Intercept Dignitary | |||
R | 1x Khitomer Research | |||
43 V | 1x Revenge Plot | |||
P | 1x Study Cometary Cloud | |||
13 V | 1x Vanquish Enemy |
Seed Deck (30) | ||||
Artifact | ||||
1 R | 1x The Genesis Device | |||
Dilemma | ||||
3 R | 1x "God" | |||
1 V | 1x Assimilated Vessel | |||
U | 1x Dead End | |||
4 V | 1x Devastating Communique | |||
4 V | 1x Distracted by Thoughts of Home | |||
4 R | 1x Executive Authorization | |||
11 P | 1x Female's Love Interest & Garbage Scow | |||
7 V | 1x Friendly Fire | |||
5 C | 1x I Hate You | |||
12 V | 2x Lack of Preparation | |||
19 VP | 1x Personal Duty | |||
8 V | 2x Quantum Leap | |||
23 C | 1x Spatial Rift | |||
1 R 51 | 1x Sympathetic Magic | |||
25 R | 1x The Cloud | |||
10 R | 1x V'Ger | |||
Doorway | ||||
C | 1x Alternate Universe Door | |||
C | 1x Battle Bridge Door | |||
P | 1x Space-Time Portal | |||
Event | ||||
14 V | 1x Duck Blind | |||
Facility | ||||
Non-Aligned | ||||
14 V | 1x Cold Station 12 | |||
Incident | ||||
20 V | 1x Protect the Timeline | |||
28 V | 1x Taking Charge | |||
Objective | ||||
14 V | 1x Facilitate Peace Talks | |||
33 U | 1x Revenge Is a Dish Best Served Cold | |||
Personnel | ||||
Non-Aligned | ||||
97 R+ | 1x Khan | |||
Time Location | ||||
89 VP | 1x Camp Khitomer |
Site (6) | ||||
Site | ||||
C | 1x ❖ Cargo Bay | |||
C | 1x Docking Ports | |||
U | 1x ❖ Guest Quarters | |||
C | 1x Ops | |||
R | 1x Quark's Bar | |||
U | 1x Security Office |
Draw Deck (62) | ||||
Event | ||||
17 V 23 | 1x Coordinated Counterattack | |||
R | 1x Regenerate | |||
SR | 1x Regenerate | |||
57 VP | 1x Surprise Party | |||
43 P | 1x Temporal Shifting | |||
37 VP | 11x Temporal Shifting | |||
U | 1x The Traveler: Transcendence | |||
18 U | 1x To Be or Not to Be | |||
C | 1x Treaty: Federation/Klingon | |||
Incident | ||||
19 C | 12x Ceti Eel | |||
Interrupt | ||||
C | 1x Asteroid Sanctuary | |||
C | 4x Devidian Foragers | |||
Objective | ||||
110 U | 1x Divert Power | |||
Personnel | ||||
Federation | ||||
37 R+ | 1x Ambassador Sarek | |||
38 R+ | 1x Captain Spock | |||
171 VP | 1x Captain Sulu | |||
43 R+ | 1x Commander Chekov | |||
44 R | 1x Commander Rand | |||
61 R+ | 1x Mr. Scott (The Motion Pictures) | |||
Klingon | ||||
70 R | 1x Brigadier Kerla | |||
73 R+ | 1x Chancellor Gorkon | |||
75 R+ | 1x General Chang | |||
84 R+ | 1x Kruge | |||
Non-Aligned | ||||
41 V | 1x Allamill | |||
43 V | 1x David Marcus (Life From Lifelessness) | |||
96 R | 1x Joachim | |||
99 C | 3x ❖ Mas'ud | |||
104 C | 5x ❖ Sarod | |||
107 C | 2x ❖ Wajahut | |||
Ship | ||||
Klingon | ||||
121 R+ | 1x Kronos One | |||
Non-Aligned/Federation | ||||
88 VP | 1x U.S.S. Reliant |
Battle-Bridge Side Deck (10) | ||||
Tactic | ||||
129 C | 10x Target Warp Field Coils |