Second Edition Michigan Regional winner Jon Carter |
Jon's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? You're primarily known as a First Edition player; what First Edition playing skills translate well to Second Edition? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Now, two weeks ago, one thing I didn't do was review the dilemma pile closely. The first thing that stands out to me here are two Underlying/Loss pile favorites... without those two support dilemmas! It's easy to forget sometimes that dilemmas like Pest Control and Surface Defense are good on their own, but I often find myself unable to meet the requirements even if my opponent hadn't played the appropriate booster. And on the other side of things, when I'm playing an Underlying/Loss pile myself, those dilemmas are often the ones that I find myself most confident in using even when I don't draw a booster with them. And if I haven't seen Underlying or Loss pop up on the mission, when I get to choose my stops, I'm going to be a lot less likely to keep those Archaeology or Transporters personnel around - you know, the ones with just a mission skill or two, who you really only brought along out of a fear of the dilemma that is about to stop you next. I believe I've called out this dilemma in a review of a Kiefer deck in the past, but Artistic License is one that not many people use, but I see in decks from his meta all the time. I believe I've even promised I'd try it out myself, but have failed to do so. What I did do, early in my tenure on design, was suggest a version of it that killed instead of stopped, in order to promote diversity in kill piles (which was severely lacking at the time). That card is one I tried in playtest games, and found it was way, way too powerful - even in a very homogenous kill pile, it would rack of ridiculous numbers of kills. I hit the cut button myself with great joy. I think it really is time for me to try out the real, actual card, maybe with something like the Stripped Down in this pile in order to mitigate the consume cost |
Second Edition Koblenz Regional winner Benjamin Liebich |
Ben's Commentary: What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? Prior to this tournament, did you have much experience playing this deck (or decks like it)? Did you learn anything new about it when you played it this time? Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? First and foremost the choice of ships is narrowed down a lot by Virtual. You need a Vor'cha class ship to make best use of Kromm and the only Vor'cha class ship you can use in Virtual is the new Alliance Vor'cha. The one major downside to that though (and something I didn't even realize until my first game) is that the Alliance Vor'cha doesn't have a cloaking device and thus doesn't trigger Once More Unto The Breach. The Alliance Vor'cha however did ensure that I could replace the BaH!s I wasn't allowed to use with War Without End. You need those bonus points to ensure your 2-mission win and also to keep the All-Out War killing machine going. It is a lot less cost effective than the standard Vor'cha/Bah! combo though which is why I included the three Delivery Boys to reduce the cost of War Without End even though it makes the deck a bit more clunky. It is incredibly difficult to pick the winner of a German regional because you're all so close in skill. Does the tight competition affect your deck or card choices much? What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? |
My Commentary: Some modern kill piles have been using A Taste of Armageddon and Simulated Prey to net some efficient kills, but this is an engagement-based deck: there isn't enough room for the interrupts needed to support those dilemmas. Instead, this deck has plenty of events to fuel the 8-cost kill dilemmas and the 40-point missions to support Unfair Terms. When heavily discounted (for things that a deck like this one is going to have anyways), these dilemmas aren't just efficient, they're brutal. Where this pile really stands out, though, is its use of Harried and Harassed and Once More Unto the Breach. This combo has been incredibly useful for interactive decks, though the only other time I can recall seeing them show up in a kill pile was in Greg's 2018 World Champion deck. That pile looks still more different, being more focused on the lock-out than the total party kill. Either way, the combo serves a similar purpose to Tactical Disadvantage (which I've seen in a few kill piles), but also gets a ship to the mission, which furthers the deck's other goals. And with Klaa and All-Out War around, I suspect you won't need many guesses as to what those other goals are. I completely agree with Ben that one of those goals does need to be a two-mission win - if your interference deck isn't trying to win in two, you're asking for the game to go to time. It may take two War Without Ends to reach 100 points with Delta Pavonis and Brute Force, but even when you don't get them both, even one 10 point boost can be enough to put you ahead in a timed game. |
Second Edition London Regional winner Nicholas Yankovec |
Nick's Commentary: I did consider using Dominion or Borg Assimilation, but my Dominion deck needs a lot of work, and I didn't have the time to spend on that. The Assimilation deck can be a pretty NPE for people, and I wasn't feeling in that kind of mood. What sorts of decks were you hoping to face while playing your deck? What decks did you hope not to face? While playing a TRiH deck I'm wary of interactive decks as they can either really screw this deck type over (Maquis!) or they can be slow enough to take a game to time, and as I do three planet missions before Genesis-ing my third mission; modified win victory conditions do not suit me. Also decks with no HQ makes NA Bashir sad at cost 6... You're one of the most experienced players with Khan decks, and one of the most successful - do you have any tips for Khan newbies? It's very hard to play effective dilemmas against this affiliation. If you're not completing Ceti Alpha in 2 turns on average then you're doing something wrong. Did you use any situational cards (cards that you wouldn't expect to be useful in every game)? Are there any whose usefulness exceeded your expectations? Were there any that you wouldn't include if you played the deck again? I think I managed to use Fitting In in all of my games, whereas in the past I've rarely used it. I'm not sure if Lethal Wound was useful or not - I know Danny had some stop prevention in his Ferengi deck, but never saw him play it. Don't know whether or not that was because of Lethal Wound or he didn't draw any Ferengi Computers? Survival of the Fittest was awful, I used it once and then I hadn't read the card properly (a required in your dicard pile?!?) so Will captured Arik Soong. I had two copies, might reduce to 1 or get rid of completely. What would you nominate as the MVP card from your deck? Do you have anything else you'd like to say about your deck? The deck has a reputation as a fun deck, but not competitive; I'd disagree with that, I think it's a very competitive deck. My last 5 tournaments playing Khan, I've finished 1st in 4 of them! One last thing - Space Seed. Who made that a planet dilemma? Twice now, I've seen the word Space on the dilemma and played it at a space mission. |
My Commentary: These days, I'd suspect an Unfair Comparison pile from Khan decks, largely due to the strength of Space Seed. It's likely to be low cost by the time the opponent hits the planet missions, it has high attribute totals on both of its requirements, and one of those requirements includes the very rare Telepathy. It's no slouch when it hits either - you lose two of your personnel to the charisma of Khan. The other advantage of an Unfair Comparison pile in a Khan deck is the density of events required by several of the high-cost dilemmas, which gives you something to do besides playing personnel during the early turns of the game. That may not seem like much, but it can save you from being unable to avoid attempting with 10+ personnel, since you can't play a ship or fly anywhere until that first mission is down. That said, there's another newer card, Vendetta that can help you with that same problem. Just stop your excess personnel, then attempt the mission, just like Khan decks have always been able to do with Marla McGivers. She doesn't appear in this deck though (possibly due to her poor attribute and skill to cost ratio), and there's just the one copy of Vendetta - I get the sense that Nick would generally prefer to carefully pace out his personnel plays. I actually encountered Moment of Triumph recently in a Starfleet deck (yes, that's a shout-out to you, Brian). Even more impressively, it was in a Hall of Fame format tournament, so he wasn't just using it with Mirror Bashir - he was paying full price for Silik and using it with him to nuke events (once played). In a Khan deck, those events likely won't even hit the table, since you'll usually have plenty of Genetically Enhanced personnel to use the first function on the card. Now, it sounds like Nick wasn't terribly pleased with Survival of the Fittest, though it sounds like inexperience with it tripped him up some. I'm interested to hear from you, the reader, to see if you've used that card to good effect yet. |
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