What's New Dashboard Articles Forums Chat Room Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles

So, I'm a New/Old First Edition Player, Dilemma Edition

by Maggie Geppert, Executive Officer

25th March 2020

The Squire's Rules

I'll fix you for that! You cheated! You haven't played the game right! I'll show you!

                                                                        -Trelane from “The Squire of Gothos”

Shuttle Crash

In First Edition, there is an art and a science to the construction of dilemma combos and the seeding thereof.  Some might even argue that this is the greatest, and certainly most unique, aspect of this game.  However, for some new players this can seem like an overwhelming task to learn how to do this, along with all the other features of First Edition.  This brings me to today’s card, The Squire’s Rules.  This card was designed specifically to ease the learning curve of this game for new players.  Paddy says the idea took hold in his mind as he started to build simple OTF decks for new players in his area.  He wanted a way for new players to easily seed their dilemmas without having to worry about combos or misseeding a [S] dilemma under a [P] mission.  I have attached a sample deck that he put together for this purpose to this article. All the dilemmas are [S/P], and none of them require you to create combos.  The Squire’s Rules now gives you a powerful benefit – you randomly stop a personnel when you encounter a [S/P] dilemma you haven’t encountered before.  This can mitigate some of the sting of lost combos.  This is especially powerful when used with a wall like the new Eminian Disintegration Protocol or Shuttle Crash dilemmas.  If you don’t initially meet the requirements of the dilemma, it goes back underneath to be encountered again, which nets an extra random stop at the next encounter.

Eminian Disintegration Protocol

Now, you must be careful with the Squire. First, you can only choose [S/P] dilemmas because you don’t know where any of those dilemmas may land, and you don’t want an accidental misseed.  You also must carefully select which [S/P] dilemmas you use.  For instance, I immediately thought I could add Sleeper Trap to this deck.  That’s a natural fit for a Cardassian deck, right?  However, I quickly realized that if it got put under a [S] missions, my poor drugged-up Cardies would end up floating in space; a condition my opponent would certainly like, but I would find disappointing.  You also can’t use dilemmas like A New Game, which download other dilemmas.  Finally, if you seed more than one of any dilemma, it’s considered a missed, as are any non-Artifact cards seeded beneath missions. These limitations bring a nice balance to The Squire’s Rules. As a New/Old player, I love it!

Discuss this article in this thread.


Print DecklistCopy Deck

This deck is currently eligible for the following family or families of achievements:

Mission (6)
U1x Bioweapon Ruse
S1x Intercept Renegade
S1x Kressari Rendezvous
23 V1x Locate Terrorist Leader
U1x Orb Negotiations
S1x Verify Evidence

Seed Deck (30)
1 V1x Cardassian Processing
4 U1x Chula: The Game
5 V1x Dead End
4 V1x Dignitaries and Witnesses
1 V1x Eminian Disintegration Protocol
124 VP1x Female's Love Interest & Garbage Scow
5 V1x Forsaken
7 V1x Friendly Fire
14 C1x Implication
11 V1x Justice or Vengeance
15 C1x Kazon Bomb
9 V1x Linguistic Legerdemain
3 V1x M-113 Creature
5 V1x Nuclear Disarmament
14 V1x Occupational Hazards
16 V1x Q
14 V1x Rules of Obedience
C1x Scientific Method
7 V1x Shuttle Crash
23 C1x Spatial Rift
125 VP1x The Higher... The Fewer
P1x Unscientific Method
C1x Q's Tent
34 VP1x Space-Time Portal
18 C1x Dominion War Efforts
SR1x Central Command
43 V1x Call for Reinforcements
45 V1x New Arrivals
39 C1x Assign Support Personnel
27 V1x The Squire's Rules

Draw Deck (32)
C3x Cardassian Disruptor
U1x Cardassian Disruptor Rifle
50 V1x Danar (Emissary)
51 V1x Darhe'el
115 VP1x Dukat
R1x Enabran Tain
R1x Entek
32 V1x Evek (Homefront II)
42 V1x Gilora Rejal
R1x Gul Madred
53 V1x Investigator Odo
R1x Korinas
P1x Legate Damar
R1x Lemec
U1x Macet
27 V1x Nador
33 V1x Ocett (Homefront II)
57 V1x Oran
60 U1x Seskal
R1x Toran
R1x Turrel
26 V1x Agent Garak
58 V1x Quark (Emissary)
VR1x Garak
R1x Aldara
33 V1x Bralek
R1x Keldon Advanced
R1x Kraxon
R1x Naprem
VR1x Prakesh

Q-Tent Side Deck (13)
58 C1x Aramax
49 V1x Belva
33 V1x Corak
U1x Daro
C1x Derell
59 C1x Dorza
27 V1x Emok
U1x Jasad
55 V1x Jerax
C1x Jural
55 V1x Merdan
C1x Telle
30 V1x Turo

Back to Archive index