Welcome back to No Recent Decks, the series in which we take a look at cards which have not seen a lot of use recently. Today we review Quark’s Treasure, the ship Quark got from his cousin in the DS9 episode Little Green Men. This ship appeared in the 2006 expansion Captain’s Log.
Why does this card not see a lot of play?
Quark’s Treasure has a unique ability which allows you to take an additional turn. This ability comes with the downside that if you fail to win the game with your extra turn, you lose the game instead. Even when you have only one mission to go with lots of dilemmas beneath it, do you really want to risk the whole game on whether or not your opponent is holding
Uninvited? The risk of losing the game means you only want to trigger this ability if you know your opponent would win on their next turn. You cannot build around such an ability, which is why today’s deck will focus on the other outstanding quality - it has a corresponding commander.
How can we play to Quark’s Treasure’s strengths?
Alongside Quark’s Treasure, Captain’s Log introduced its commander,
Quark (Little Green Man). Ferengi also have access to two other Na’Far Class ships with corresponding commanders,
Audit’s Spoils and
Aurulent. While they do not have quite the same discipline as Federation captains, these ships and their commanders can still make use of some of the same cards. In today’s deck, we will take advantage of
Deploy the Fleet and
Mission Accomplished to win with an easy set of missions.
Ideally this deck can win with 10 points from Mission Accomplished. You can score these points while attempting missions normally, and a single copy played early enough will suffice. At Falsify Distress Signal you will need to make sure your commander stays unstopped, so this deck includes Ferengi Computer.for protection. At planet missions you can keep your commander out of the fray, aboard the staffed ship in orbit.
Deploy the Fleet takes a bit more set-up, since you have to send your ships to your opponent’s missions. On the other hand, you can score up to 20 points at a time, since this deck has four ships with corresponding commanders. If you If you can set up this card, you might actually consider using Quark’s Treasure to take an extra turn and finish out the game. Just be careful to have a back-up plan if your opponent can prevent the event!
As much as I would like to rely on Quark and his ship to score the points to round up to 100, I also like having back-up plans. In case your commanders do not come together with their ships, this deck includes two point-scoring dilemmas.
Soul Searching and
Forewarned. The majority of the dilemma pile focuses on Chula dilemmas, since
Falow fits right in and can set up the dilemma you want.
Discuss this article in this thread.
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Decklist
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|
Draw Deck (47) |
Equipment |
0 | VP | 8 | | 2x Emergency Transport Unit |
7 | U | 16 | | 2x Ferengi Computer |
Event |
25 | V | 6 | | 1x •1962 Roger Maris |
24 | V | 13 | | 2x Christening |
0 | VP | 65 | | 2x Deploy the Fleet |
1 | R | 90 | | 2x How Would You Like a Trip to Romulus? |
4 | U | 61 | | 2x Mission Accomplished |
26 | V | 12 | | 2x Rule of Acquisition #194 |
25 | V | 16 | | 2x Tacking Into the Wind |
25 | V | 17 | | 3x Tulaberry Wine |
Personnel |
| Ferengi |
46 | V | 23 | | 2x Broik |
7 | R | 74 | | 1x •Brunt, FCA Liquidator |
26 | V | 38 | | 1x •Gint, Avaricious Author |
7 | R | 77 | | 1x •Ishka, Moogie |
35 | V | 31 | | 2x Kayron |
32 | V | 14 | | 1x •Neelix, Grand Proxy |
13 | U | 87 | | 1x •Nog, Bar Owner |
10 | R | 86 | | 1x •Quark, Little Green Man |
26 | V | 39 | | 1x •Stol, Wealthy Cousin |
10 | U | 88 | | 1x •Tog, Lecherous DaiMon |
7 | R | 94 | | 1x •Zek, The Grand Nagus |
| Non-Aligned |
48 | V | 15 | | 1x •Cyrano Jones, Troublesome Peddler |
51 | V | 17 | | 2x D'Jamat |
32 | V | 15 | | 1x •Falow, Gamemaster |
7 | R | 102 | | 1x •Kivas Fajo, Collector |
50 | V | 14 | | 1x •Kurros, Brilliant Tactician |
34 | V | 41 | | 1x •Penk, Unscrupulous Promoter |
43 | V | 25 | | 1x •Sfreett, Deadly Flower |
51 | V | 20 | | 1x •Thelev, "Andorian" Terrorist |
27 | V | 16 | | 1x •Zorn, Prevaricating Groppler |
Ship |
| Ferengi |
7 | U | 115 | | 1x •Audit's Spoils |
7 | R | 116 | | 1x •Aurulent |
10 | R | 115 | | 1x •Quark's Treasure, Sabotaged Shuttle |
| Non-Aligned |
10 | U | 118 | | 1x •Jovis, Museum |
|
|
Hide Deck Stats
Dilemma Deck |
Total Dilemmas | 28 |
Space | 2 (7%) |
| Cost 3 | 2 |
Planet | 3 (11%) |
| Cost 3 | 3 |
Dual | 23 (82%) |
| Cost 0 | 5 |
| Cost 1 | 5 |
| Cost 2 | 7 |
| Cost 3 | 3 |
| Cost 4 | 3 |
Total Dilemma Deck cost | 55 |
|
Draw Deck |
Total Draw Deck | 47 |
Equipment | 4 (9%) |
| Cost 2 | 4 |
Event | 16 (34%) |
| Cost 1 | 6 |
| Cost 2 | 6 |
| Cost 3 | 2 |
| Cost 4 | 2 |
Personnel | 23 (49%) |
| Cost 1 | 2 |
| Cost 2 | 12 |
| Cost 3 | 8 |
| Cost 4 | 1 |
Ship | 4 (9%) |
| Cost 5 | 4 |
Total Draw Deck cost | 114 |
|
Skills Count |
Skill | # Missions | # Personnel |
| 1x | 2x | 3x | Total |
Acquisition | 3 | 15 | 6 | | 21 |
Anthropology | 0 | 3 | | | 3 |
Archaeology | 0 | 1 | | | 1 |
Astrometrics | 0 | 1 | | | 1 |
Biology | 0 | 8 | | | 8 |
Diplomacy | 1 | 5 | 1 | | 6 |
Engineer | 0 | 2 | | | 2 |
Exobiology | 1 | 3 | | | 3 |
Geology | 0 | 4 | | | 4 |
Honor | 1 | 2 | | | 2 |
Intelligence | 0 | | | | 0 |
Law | 0 | 4 | | | 4 |
Leadership | 0 | 1 | 2 | | 3 |
Medical | 0 | | | | 0 |
Navigation | 0 | 5 | | | 5 |
Officer | 0 | 1 | | | 1 |
Physics | 0 | 5 | | | 5 |
Programming | 1 | 8 | | | 8 |
Science | 0 | 1 | | | 1 |
Security | 1 | 7 | | | 7 |
Telepathy | 1 | | | | 0 |
Transporters | 0 | 3 | | | 3 |
Treachery | 3 | 8 | 3 | | 11 |
Icons Count |
Icon | # Personnel | % Personnel |
Staffing Icons |
| Command Star | 10 | 43.48 % |
| Staff Star | 10 | 43.48 % |
Faction Icons |
| Deep Space Nine | 1 | 4.35 % |
| Voyager | 1 | 4.35 % |
Temporal Icons |
| Alternate Universe | 1 | 4.35 % |
| Past | 6 | 26.09 % |
Keyword Count |
Keyword | # Cards |
| Artifact | 1 |
| Assassin | 1 |
| Commander: Audit's Spoils | 1 |
| Commander: Aurulent | 1 |
| Commander: Jovis | 1 |
| Commander: Krayton | 1 |
| Commander: Nammoch | 1 |
| Commander: Quark's Treasure | 1 |
| Commander: Think Tank Ship | 1 |
| Commodity | 4 |
| Harbinger | 3 |
| Infiltrator | 1 |
| Region: Ligos System | 1 |
| Rule | 2 |
| Smuggler | 1 |
| Thief | 3 |
| Think Tank | 1 |
| Waiter | 2 |
|
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