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Strategy Articles

Challenge Deck: Dominion War Earth

by Lucas Thompson, Designer

23rd April 2021

"Welcome to paradise, Captain." Earth, and the Federation at large, wasn't quite the paradise that it was during the Next Generation years. Paranoia ruled, and Federation officers found themselves in the trenches of a terrifying war. In the first six episodes of season six, the Dominion even took Deep Space Nine from the Federation, leaving our heroes to pilot Salvaged Attack Ships.


Draw Deck Strategy

This deck has three main attribute boosts: the aforementioned Attack Ship, the paranoia event Hollow Hospitality, and Sisko's dad, Joseph Sisko. Between those cards and an additional boost from Elim Garak, you can pump your attributes to very high levels. You'll need that advantage, because this deck is one of the slower pre-constructed decks. Having high attributes helps solve missions faster, but you'll need something more than that to win.

Dilemma Pile Strategy

This dilemma pile, which utilizes Underlying Influence and Pattern Loss, is one whose effectiveness will scale greatly with your ability to track the skills on your opponent's personnel. You can start by just trying to keep count of the number of Archaeology and Transporters personnel that they've played, but the sooner you can count other important skills (like Exobiology and Treachery), the better your results will be. A dedicated skill-tracking player can buy this draw deck a lot of time to work its magic.

Now, tracking your opponent's cards isn't for everyone, but there are some Second Edition players for whom it is the best part of the game. That said, this deck has a few other tricks up its sleeve. Generally, my recommendation is to go to a space mission first, since there are some dilemmas (like Neural Parasites in the TNG deck) that get nastier if you go to a planet mission first. However, in most match-ups, this deck will want to Cardassia Prime first - getting three dilemmas under that mission is a priority, as it will prevent the opponent from using interrupts to cheat past your skill-requiring dilemmas.

That said, this deck does contain an interrupt itself, and Cardassia Prime will block your interrupts too. The reason for Dear Friends' presence in your deck is that it is very important to attempt two space missions first against the Dominion War Cardassia deck. As you won't be heading to Cardassia right away in that match-up, you'll likely be happy to have an interrupt that can prevent some of the killing that deck's dilemma pile can dish out.

Customization Tips

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Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD

1U162•Earth, Home of Starfleet Command
50V4•Cardassia Prime, Secure Homeworld
3U99•Plot Invasion
1S176•Intercept Renegade
1U186•Military Exercises

Draw Deck (35)
40V113x Desperate Counter
31V152x •Hollow Hospitality
14U481x Dear Friends
32V91x •Odo, Surreptitious Ally
1C2512x Altman
44V71x •Benjamin Sisko, Resourceful Captain
0VP3061x •Dulmer, Temporal Investigator
0AP161x •Elim Garak, Federation Agent
35V211x •Erik Pressman, Stern Authoritarian
13R611x •Erika Benteen, Leyton's Adjunct
42V71x •Jadzia Dax, Conversant Veteran
2U1231x •Joseph Sisko, Creole Chef
20V221x •Julian Bashir, Vastly Outnumbered
52V181x •Kellin, Losing Faith
6P501x •Kira Nerys, Starfleet Emissary
1R2721x •Leyton, Chief of Starfleet Operations
0VP3081x •Lucsly, Temporal Investigator
23V441x •Luther Sloan, Man of Action
4U1441x •Miles O'Brien, Repair Chief
52V201x •Nadia Larkin, Dutiful Soldier
52V211x •Nog, Sharp-Eared Sentinel
30V491x •Paxton Reese, Stellar Cartographer
50V101x •Reese, Grizzled Survivor
26V361x •Solok, Calculating Rival
52V221x •Vargas, Shell-shocked
52V231x •Weyoun Hologram, Inquisitor's Tool
17V651x •William Ross, "Temporary" Ally
44V162x •Salvaged Attack Ship, Sheep in Wolf's Clothing
1S3952x U.S.S. Nebula
Dilemma Pile (30)
29V11x Adopted Authority
0VP191x Agonizing Encounter
40V11x Bread and Circuses
49V11x Cutting Remark
41V21x Dereliction of Duty
0VP2411x Full Security Alert
33V31x Indecent Proposal
28V21x Ingenious Jury-rig
26V41x Intimidation
21V51x Mark of Gideon
0VP2672x Old Differences
22V81x Pitching In
40V71x Shaken Confidence
15V71x Show Trial
3U281x Skeleton Crew
0VP351x The Caretaker's "Guests"
24V111x The Oracle's Punishment
1C131x Captain's Holiday
38V102x Surface Defense
38V113x Underlying Influence
38V83x Pattern Loss
31V102x Pest Control
38V131x Vanishing Act

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