What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


Beginner Deck: Khan

by Lucas Thompson

22nd July 2022

"Stronger, braver, certainly more ambitious, more daring." Marooned on a desolate planet at the start of the game, Khan and his super-human followers face a very different challenge than most other decks. Like Voyager decks, Khan decks also do not have a headquarters mission. At the start of your first turn, to even start playing your personnel, you need to use Ceti Alpha V's text to download To Rule in Hell, which is what gives you permission to play your personnel...

... but not ships! Before you can get a ship in play, you have to complete your initial mission, and flip it to its other side (which will print out when you print the deck even though it doesn't appear in the card list). Until then, you're trapped on Ceti Alpha V. Curse you Kirk!

Another uniqueness to this deck is that it relies heavily on a single personnel: Khan. When he's in play, a number of your personnel have gametext that makes them cheaper. And, when you play him, you can download the specific ship you want (for later) and place it in your discard pile, along with any personnel of your choice. I recommend picking either Ling (who has excellent mission skills for your first mission and can prevent Khan's untimely demise) or Silik, Chameleon (who is your only source of the intelligence skill for the ubiquitous Rogue Borg Ambush).

This deck also has two unique routes to victory. To Rule in Hell spells one option out: you can win by completing four planet missions (without facing any space-only dilemmas). Since that will generate extra points, you can spend some on They're Still Coming Through in order to complete those missions more quickly. Alternately, you can go for just three planet missions if they include Regula, Exact Vengeance and Genesis Planet. Once you complete Genesis Planet, execute its order and boom, you now command a completed space mission (also without facing any space dilemmas).

Once you're comfortable with this deck, you might want to personalize it. It is very loosely based on Stefan Slaby's 2019 Austrian Regional-winning deck (with an emphasis on new cards from The Menagerie). You may take inspiration from that deck list, or consider these cards:

Bring More Friends
- This deck includes a personnel (Chekhov) that requires you to specifically have Khan in play in order to play him. There are more cards like that, once you're ready to keep track of them. Udar, "Smike" allows you to play a non-genetically enhanced human, Arik Soong, Father of Many - that's a lot of hoops to jump through, but he has great skills and a great ability for the deck. You can also use Augmentation to add even more personnel options in your deck building.

Things to Do During Lock-down
- A frequent difficulty Khan decks face is that, when it takes a while to get through your first mission, you're stuck either discarding a bunch of cards or risking deadlier dilemmas by attempting with more than nine personnel. Cards like Marla McGivers (another card you need to have Khan around to play) and Vendetta give you something to do with those personnel before you have a ship around to stick them on.

Aggressive Recruitment
- There are a couple powerful dilemmas that reference genetically enhanced personnel that appear in this deck: Space Seed and Peremptory Plea. Go right ahead and use more copies of those dilemmas to mind-control your opponent's personnel and make other expensive dilemmas cheaper.

General Use Cards
- Some cards can just go in any deck - and often do because they're so useful. An extra counter per turn from Surprise Party wouldn't go amiss. And once you've played a few games, you'll see how the reboot from Unexpected Difficulties can be game-changing. Alvera Tree Ritual is subtler - you basically play it for free, and not only does it protect you from any dilemma pile manipulation, but it can also be used offensively. If you keep track of which dilemmas you don't use, you can proactively use the Ritual to shuffle your dilemma pile at opportune times.


Discuss this article in this thread.



This deck is currently eligible for the following family or families of achievements:

Decklist

Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD



Missions
Planet
54V8•Ceti Alpha V, Forge Settlement
11P14•Genesis Planet
30V29•Metron Arena, Resolve Standing Conflict
8U62•Near Polaris, Survey New World
36V27•Regula, Exact Vengeance


Draw Deck (35)
Event
58V61x •They're Still Coming Through
29V261x To Rule in Hell
40V181x Vendetta
29V273x Waken Superior Sleeper
Interrupt
45V41x Moment of Triumph
Personnel
Non-Aligned
4C1561x •Aaron Conor, Born Leader
4C1601x •Hannah Bates, Biosphere Expert
58V351x •Joachim, Sensible Challenger
29V411x •Joaquin, Superhuman Lieutenant
0VP1402x •Julian Bashir, Rebel Captain
29V423x Kati
36V363x •Khan Noonien Singh, Superior Sleeper
58V362x Kravin
58V371x •Ling, Herculean Adjutant
29V441x McPherson
29V473x Otto
58V391x •Pavel A. Chekov, Hapless Puppet
43V242x Rodriguez
2R1571x •Roga Danar, Decorated Subhadar
0VP1491x •Silik, Chameleon
Ship
Non-Aligned
0VP2371x •Assimilator, Rogue Borg Vessel
58V413x •U.S.S. Enterprise, Superior Starship
Dilemma Pile (30)
Dual
0VP2802x Adopted Authority
0VP1261x Back Room Dealings
0VP1762x Chula: The Chandra
0VP1971x Guess Who's Coming to Dinner?
22V41x Healing Hand
37V32x In Development
26V42x Intimidation
21V51x Mark of Gideon
0VP1671x Moral Choice
0VP2672x Old Differences
31V91x Peremptory Plea
0VP2351x Polywater Intoxication
15V71x Show Trial
31V111x The Weak Will Perish
31V121x Unconventional Consideration
Planet
43V31x Environmental Contaminants
38V41x Hard of Heart
17V82x Miner Revolt
41V31x Space Seed
Space
0VP891x Gomtuu Shock Wave
29V72x Inquest
8R131x Outclassed
29V121x The Needs of the Few


Back to Archive index