As part of our release schedule for The Motion Pictures Remastered, and to celebrate 20 years since the original The Motion Pictures, we have decided to reprint several preview articles from the original The Motion Pictures release schedule on Decipher.com, originally printed back in 2002. We've got seven articles, one for each day of the preview week, plus a word search. These articles have been reprinted in their entirety, with links and images updated to point to Remastered cards. We hope you enjoy these "remastered" Decipher articles. --Daniel Matteson, Writing Team Manager
by Chris Heard (uzo@unicomplex.org)
It's been two years and four expansions since Star Trek CCG players last got to enjoy new tactic cards. Now, The Motion Pictures expansion offers three possible additions to your Battle Bridge side deck. Each tactic's usefulness depends on the type of deck you're using and the type of damage you want to do.
Isolytic Burst
If
you're already thinking about playing Son'a, Isolytic Burst makes them that
much more attractive. In several respects the Isolytic Burst is similar
to other ship-specific tactic cards like Breen Disruptor Blast and Full
Phaser Spread, but its damage-dealing qualities are unusual. No tactic card
introduced prior to The Motion Pictures expansion can reduce a target's
RANGE by 3 like Isolytic
Burst can. Even more significantly, when used as your current tactic,
Isolytic Burst kills an additional personnel aboard your target ship or
facility. This feature makes Isolytic Burst work very nicely in conjunction
with damage markers that don't kill personnel, but otherwise hamper ship
operations – you can skill kill two personnel while having another,
non-fatal effect.
Riker Maneuver
With
an attack bonus of 4, the Riker
Maneuver is already near the top of the tactic heap. Add William T.
Riker, and the attack bonus leaps to 7, the highest of any tactic currently
available (unless you have six or more ships firing with Attack Wing –
a relatively uncommon occurrence). Of course, Federation attack restrictions
ensure that you don't send Riker on a killing spree, and the Riker Maneuver
only works at a nebula (making it particularly attractive for Patrol Neutral
Zone decks). Still, attack +7 can give an aggressive opponent reasons to
think twice. The Riker Maneuver is also useful against opponents who like
to gang up on lone ships, since a direct hit on one ship will also damage
another one present. Downloading Plasma Fire may not seem terribly exciting,
but including Photon Torpedoes in your Battle Bridge side deck as damage
markers could enhance the Plasma Fire's effectiveness.
Target Warp Field Coils
Like
Isolytic Burst, Target
Warp Field Coils slaps ships with an impressive RANGE -3 when placed
as a damage marker. Its attack bonus, defense bonus, and hull damage are
average. This tactic's unusual download is, however, its most remarkable
feature. If not cured, Engine
Imbalance adds insult to the RANGE reduction's injury. Combine this
tactic with Evasive Maneuvers to minimize your opponent's opportunity to
cure Engine Imbalance and maximize your own opportunity to chase them down
and finish them off on your next turn if you can't score a direct hit the
first time (e.g., if firing on ships using Ablative Armor). A crippled ship
can potentially be better for you than a destroyed ship in some circumstances,
as your opponent might find it easier to retrieve a ship from the discard
pile than to repair one in play.
As you contemplate new deck types enabled by The Motion Pictures expansion, consider including these new tactics in your Battle Bridge side deck. Experiment with the combinations that will give you an edge over your opponent in space battles. Lock targeting scanners ... and fire away!
March 26, 2002
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