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Basic Romulans [Excelsior 1.1]

by Patrick Caddie

This deck puts you in command of the reclusive and treacherous Romulans, solving missions in the Neutral Zone and sending out assassins to destabilise other civilisations.

Tournament Record:

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
1S195•Romulus, Seat of Power
Planet
1U174•Iconia Investigation
35V17•Nelvana III, Compelling Threat
1S202•Supervise Dilithium Mine
Space
14U59•Patrol Neutral Zone


Draw Deck (35)
Event
4U503x Escaping Detection
0VP153x Unexpected Difficulties
Personnel
Non-Aligned
1R3311x •Jo'Bril, Patient Schemer
1C3391x •Pran Tainer, Atrean Seismologist
39V151x •Ru'afo, Reluctant "Partner"
Romulan
4R1651x •B'Etor, Romulan Conspirator
1R3571x •Donatra, Compassionate Patriot
27V172x •Geordi La Forge, Sleeper Agent
13C1011x Jera
18V421x •Kalenna, Sentry
4R1691x •Lursa, Romulan Conspirator
4C1701x Mareth
35V351x Navok
35V362x Rasul
35V371x •Retaya, Chemical Agent
1U3681x •Selveth, Tal Shiar Pilot
39V162x •Shinzon, Devious Tactician
2R1651x •Sirol, Diplomatic Adversary
35V381x •Stefan DeSeve, Disillusioned Expatriate
1R3722x •Tal'Aura, Impatient Senator
1U3741x •Taris, Deceitful Subcommander
4C1772x Taul
0P141x •Velal, Reluctant Aggressor
Ship
Romulan
1U4092x D'deridex Advanced
35V451x •T'Met, Timely Reinforcement
Dilemma Pile (31)
Dual
40V11x Bread and Circuses
40V32x Dragon's Teeth
16V62x In-Fighting
28V21x Ingenious Jury-rig
43V42x Interstellar Exigence
26V41x Intimidation
0VP2062x Pitching In
15V71x Show Trial
3U283x Skeleton Crew
35V43x Unsound Logic
Planet
17V11x Assassin Team
2U101x Flim-Flam Artist
24V53x Greater Needs
17V81x Miner Revolt
12R131x Neural Parasites
17V101x Punishment Box
Space
1R21x Aggressive Behavior
29V71x Inquest
25V43x The Big Goodbye

Draw Deck Strategy

Escaping Detection allows your personnel to make your dilemmas better. Make sure you download a D'Deridex Advanced on turn 1 because you need to get Shinzon and the assassins on a cloaking device ship for Escaping Detection to work.

Shinzon makes your space and planet only dilemmas cheaper, your assassins trigger Unsound Logic. Keep your Shinzon and at least one assassin on a ship, send the rest to solve missions.

Dilemma Pile Strategy

The goal is to try filter out skills that that your Greater Needs and The Big Goodbye hit, e.g. take out all Leadership and Diplomacy. Alternatively, try to destaff them. A few dilemmas are in to deal with weenie heavy crews (Miner Revolt, Inquest, Pitching In), and one or two dilemmas are there to help out before you create skill gaps (e.g. Intimidation).

 
Dilemma Deck
Total Dilemmas31
Space5 (16%)
Cost 23
Cost 31
Cost 41
Planet8 (26%)
Cost 21
Cost 35
Cost 42
Dual18 (58%)
Cost 03
Cost 25
Cost 33
Cost 47
Draw Deck
Total Draw Deck35
Event6 (17%)
Cost 03
Cost 23
Personnel26 (74%)
Cost 16
Cost 212
Cost 37
Cost 41
Ship3 (9%)
Cost 52
Cost 61
Skills Count
Skill# Missions# Personnel
1x2x3xTotal
Acquisition00
Anthropology055
Archaeology155
Astrometrics155
Biology0718
Diplomacy155
Engineer0527
Exobiology00
Geology1516
Honor00
Intelligence155
Law011
Leadership277
Medical022
Navigation0415
Officer044
Physics066
Programming199
Science0415
Security377
Telepathy00
Transporters022
Treachery14913
Icons Count
Icon# Personnel% Personnel
Staffing Icons
Command Star1246.15 %
Staff Star1038.46 %
Faction Icons
Next Generation13.85 %
Temporal Icons
Alternate Universe13.85 %
Keyword Count
Keyword# Cards
Assassin6
Cloaking Device3
Commander: Haakona1
Commander: Rovaran1
Commander: Scimitar2
Commander: Terix1
Commander: Valdore1
Dissident4
General1
Genetically Enhanced1
Infiltrator4
Praetor2
Region: Neutral Zone3
Region: Romulus System2
Senator2
Thief1