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All you know is that you fear us

by Naetor.Ret

The deck plays like a mid-range solver, and uses Undercover Resource to fuel waves of Jem Hadar that can solve each mission with 4 or 5 personnel. Mission solving can result in up to 15 point loss on your opponent, giving you an extra turn or two to take advantage of the value in the draw deck.

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
33V26•Founders' Homeworld, Contingent Refuge
Planet
33V31•Teplan Prime, Subjugate Planet
29V37•Torga IV, Strained Negotiations
Space
26V24•Penetrate Enemy Lines
26V26•Stage Covert Fleet


Draw Deck (72)
Event
22V121x •Alvera Tree Ritual
0VP2003x Christening
33V143x Mobilization Points
3R543x Set Up
0VP851x •U.S.S. Enterprise-J
4U803x Undercover Resource
2C693x Unexpected Difficulties
Interrupt
33V233x Crippling Strike
12U352x Dominion Hierarchy
3R743x Our Death is Glory To the Founders
3R762x Pseudopod
16V272x Uninvited
Personnel
Dominion
16V341x •Arak'Taral, Suspicious Second
19V101x •Changeling Infiltrator
26V283x •Crom, Open-minded
24V293x •Gelnon, Accurate Estimator
3R1551x •Ikat'ika, Honorable Warrior
6P471x •Ixtana'Rax, Honored Elder
43V171x •Keevan, Pragmatic Captor
33V352x •Kira Founder, Curious
3U1601x •Limara'Son, Fierce Soldier
44V61x •Martok Founder, False Flag Officer
3C1643x Odera'Klen
14R721x •Odo, The Great Link's Savior
0VP1201x •Odo Founder, Adept Imposter
7R621x •Omet'iklan, Steely Disciplinarian
3C1653x Rak'tazan
0VP1731x •Remata'Klan, Unit Leader
14C731x •Talak'talan, Keen Third
33V371x •Toman'torax, Obstinate Second
3C1683x Tozara'Kesh
8C703x Turan'Ekan
10C591x •Umat'Adan, Eager Fifth
3U1701x •Weyoun, Instrument of the Founders
3U1721x •Yak'Talon, Deadly Patroller
3R1731x •Yelgrun, Blunt Negotiator
Ship
Dominion
3S2023x Jem'Hadar Attack Ship
3C2033x Jem'Hadar Warship
Dilemma Pile (32)
Dual
41V11x Aceton Assimilators
29V11x Adopted Authority
0VP1111x An Issue of Trust
1C152x Chula: Echoes
1C163x Chula: Pick One to Save Two
0VP1763x Chula: The Chandra
30V23x Chula: The Game
30V31x Chula: Trickery
16V52x Chula: Unfortunate Roll
0VP92x Hard Time
37V31x In Development
0VP772x Secret Identity
0VP1031x The Dreamer and the Dream
0VP631x Timescape
Planet
0VP1141x Necessary Execution
37V51x Pillage and Plunder
3U251x Rogue Borg Ambush
Space
0VP891x Gomtuu Shock Wave
8R131x Outclassed
1R421x Personal Duty
37V81x The First Duty
39V31x V'Ger

Draw Deck Strategy

The primary way to get this deck moving is to get Gelnon in play ASAP to download infiltrators and Undercover Resource. 3 copies + 3 copies of Crom helps with the set up (pun intended). Ideally you can set this up by turn 2, and be rolling in 10 counters for the remainder of the game.

The ideal opening is Crom to download Gelnon, Changeling Infiltrator, and a 1 cost Jem'Hadar. Gelnon alone is enough, but the set up might take an additional turn. So on turn 1 you will play Crom + Gelnon + 1 cost Jem; and on turn 2 you play Changeling infiltrator, discard to download UR, then play a ship. Keep on using Gelnon every turn until each UR is in play, then start grabbing infiltrators that are good for solving like Martok Founder. From here on out, you want to use you counter advantage to play many beefy Jems and eventually solve (usually 4-5 man solve) each of your GQ missions. Mid to late game you can use Kira Founder with Set Up to guarantee Chandra stops -- though I may consider dropping/swapping this mechanic from the deck.

If you draw poorly, meaning no Gelnon or Crom in the first 2 turns, you probably want to change you strategy since flying an infiltrator to an opponent's mission usually costs you 2 turns (unless your opponent is also playing GQ). If this is the case, you instead want to find a Kira Founder and plop her down on an opponent's ship or mission. Psuedopod can be used to retrieve her if she gets stranded somewhere not helpful. Otherwise, just play this like before -- hopefully you pull a Mobilization Points or three to regain the counter advantage.

Dilemma Pile Strategy

The dilemma pile can be modified. Set Up + Chandra is often a full stop, but there are probably more punishing dilemmas to pair with light infiltration. Modify at your discretion, but there is not a lot of room in the draw deck for additional dilemma support.

 
Dilemma Deck
Total Dilemmas32
Space5 (16%)
Cost 11
Cost 21
Cost 33
Planet3 (9%)
Cost 11
Cost 31
Cost 51
Dual24 (75%)
Cost 06
Cost 14
Cost 25
Cost 34
Cost 44
Cost 61
Draw Deck
Total Draw Deck72
Event17 (24%)
Cost 07
Cost 17
Cost 33
Interrupt12 (17%)
Personnel37 (51%)
Cost 04
Cost 18
Cost 27
Cost 315
Cost 42
Cost 51
Ship6 (8%)
Cost 53
Cost 63
Skills Count
Skill# Missions# Personnel
1x2x3xTotal
Acquisition00
Anthropology188
Archaeology033
Astrometrics199
Biology077
Diplomacy110111
Engineer155
Exobiology177
Geology044
Honor144
Intelligence044
Law044
Leadership21414
Medical00
Navigation21010
Officer21414
Physics055
Programming055
Science044
Security210212
Telepathy00
Transporters033
Treachery0639
Icons Count
Icon# Personnel% Personnel
Staffing Icons
Command Star1951.35 %
Staff Star1745.95 %
Faction Icons
Terok Nor1027.03 %
Keyword Count
Keyword# Cards
Alpha4
Commander: Ammut'alar3
Commander: I.K.S. Negh'Var1
Founder5
General4
Infiltration8
Infiltrator5
Morph2
Nebula1
Persistent2
Pursuit3
Q2
Ritual1
Shape-shifter6