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Ho.S.S. for the Boss

by Charlie Plaine

Make sure to read the cards. If you take out Mouth of the Wormhole, don't assume that all the cards in the deck still work! (i.e. cut the Ruling Councils that require an HQ you don't have anymore.)

Tournament Record:

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
3S92•Founders' Homeworld, Home of the Great Link
3U96•Mouth of the Wormhole, Terok Nor
Planet
7U47•Deliver Prisoners
8U62•Survey New World
Space
3U85•Clash at Chin'toka


Draw Deck (50)
Event
22V121x •Alvera Tree Ritual
0VP73x At What Cost?
1C881x Feast on the Dying
4C573x Hollow Pleasantries
14C361x •One Man Can Summon the Future
14C381x •Reclaim Terok Nor
13C373x These Are The Voyages
Interrupt
3R742x Our Death is Glory To the Founders
22V233x Ruling Council
Personnel
Cardassian
22V331x •Dukat, Cardassian Representative
Dominion
16V341x •Arak'Taral, Suspicious Second
5P261x •Borath, Subconscious Projection
17V571x •Breen Founder, Persuader
13U551x •Deyos, Ruthless Administrator
23V403x •Eris, Harbinger of the Dominion
0VP423x Founder Architect
3U1531x •Founder Leader, Beguiling Teacher
0VP801x •Gelnon, Aloof Tactician
6P471x •Ixtana'Rax, Honored Elder
3U1571x •Keevan, Conniving Liar
3S1581x •Kilana, Dissembling Envoy
18V231x •Luaran, Critical Coordinator
4R1301x •Odo Founder, Adept Imposter
7R621x •Omet'iklan, Steely Disciplinarian
3C1673x Tholun
3C1682x Tozara'Kesh
22V352x •Weyoun, Dominion Representative
3R1731x •Yelgrun, Blunt Negotiator
Ship
Dominion
0VP473x Dominion Battleship
0P182x •U.S.S. Defiant, Commandeered Warship
Dilemma Pile (26)
Dual
0VP191x Agonizing Encounter
10R21x An Issue of Trust
14U41x Chula: The Chandra
23V31x Coolant Leak
6P21x Dignitaries and Witnesses
0VP751x Formal Hearing
13C91x Fractured Time
15V41x Instigate Dissension
14C71x Moral Choice
17V91x Occupational Hazards
14C101x Old Differences
1U531x Temptation
13R201x The Dal'Rok
22V93x Unfair Comparison
Planet
17V81x Miner Revolt
3U251x Rogue Borg Ambush
14R161x Sylvia
4R302x Whisper in the Dark
Space
12R41x Distress Call
3R121x Gomtuu Shock Wave
4R282x Tsiolkovsky Infection
11P71x Unbelievable Emergency

Draw Deck Strategy

The original version of the deck seems to be working towards a two mission win (by using the Tenak'talar); in this version, I was intending to use the Ruling Councils to make multiple repeat mission attempts (by using the Dominion Battleship).

There are a few main goals of the deck:

1. Play Eris + At What Cost. This allows you to make up for lost time and play a lot of people (especially if you are playing Vorta with Hollow Pleasantries). Key move: Use Yelgrun to kill Eris, then reply her on the next turn for more counters.

2. Shuffle dilemmas. Ideally I like to play a Battleship first, and then a U.S.S. Defiant on the turn I'm planning to solve my space mission. But don't hold the Defiant if it's your only ship early; besides, most players see Founders' Homeworld and think "Defiant" anyway.

3. Make extra mission attempts. Use Reclaim Terok Nor + Ruling Council to attempt your missions (preferably using multiple teams), then unstop all of your personnel and make more attempts. In one game in Santa Barbara, I attempted the same mission four times in one turn before solving, and then moved on to my 3rd mission.

Neat Trick #1: On the turn you're planning on solving your 2nd (and hopefully 3rd missions), play Reclaim Terok Nor and draw a lot of cards. Then, since all of your personnel and ships have [TN], pitch them to Dukat to clear out any troublesome dilemma-enhancing events.

Neat Trick #2: Don't automatically get Ruling Council when you play Dukat. One guy short of what you need to start attempting? Get Gelnon. Got an extra Eris and an extra At What Cost in hand? Get Yelgrun. Get tons of Vorta? Get Deyos. And you can always get Weyoun to deal with a troublesome personnel (and to get a free Ruling Council.)

Neat Trick #3: It's still possible to get a two-mission win in the deck. You'll need a [TN] personnel (Tozara'Kesh is perfect for Clash at Chintoka; Dukat is great for Deliver Prisoners; Reclaim Terok Nor covers everyone) and three Ruling Councils in hand when you solve a mission, but you can do it.

Dilemma Pile Strategy

The dilemma pile leans heavily on "big cost" dilemmas and takes advantage of Unfair Comparison. Having events in play lets you filter and then hit with TI or WitD (or Sylvea). Other than that, the dilemma pile is mostly non-skill filters.

VS. Matchups

vs Dilemma Piles: Anyone else playing a "maxi-big" dilemma pile will give you trouble, as your Unfair Comparisons become a lot riskier.

vs Delphic Starfleet: You'll have to be smart here because a lot of your dilemmas just won't work on them. Try to eliminate Archer with the skill filters, or this will be a troublesome game where you'll have to outspeed them.

Against almost anyone else, stick to the game plan.

 
Dilemma Deck
Total Dilemmas26
Space5 (19%)
Cost 31
Cost 41
Cost 82
Cost 91
Planet5 (19%)
Cost 32
Cost 83
Dual16 (62%)
Cost 24
Cost 34
Cost 46
Cost 51
Cost 71
Draw Deck
Total Draw Deck50
Event13 (26%)
Cost 09
Cost 13
Cost 41
Interrupt5 (10%)
Personnel27 (54%)
Cost 213
Cost 35
Cost 49
Ship5 (10%)
Cost 75
Skills Count
Skill# Missions# Personnel
1x2x3xTotal
Acquisition00
Anthropology044
Archaeology077
Astrometrics055
Biology122
Diplomacy099
Engineer255
Exobiology055
Geology133
Honor011
Intelligence011
Law11010
Leadership2819
Medical088
Navigation144
Officer266
Physics022
Programming055
Science144
Security2213
Telepathy00
Transporters066
Treachery115217
Icons Count
Icon# Personnel% Personnel
Staffing Icons
Command Star1970.37 %
Staff Star414.81 %
Faction Icons
Terok Nor622.22 %
Temporal Icons
Alternate Universe13.70 %
Keyword Count
Keyword# Cards
Cloaking Device2
Decay: 31
Founder7
Gul1
Infiltrator2
Nebula1
Region: Bajor System1
Region: Omarion Nebula1
Ritual1
Shape-shifter6