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By KillerB (John Corbett)
 - The Center of the Galaxy
 -  
Continuing Committee Member - Retired
Architect
Community Contributor
#506553
Since I'm a psychopath who's always trying to improve a process, I'm going through what can be dropped out of the Tin since it's useless and what can be added to make it better.

Our Triple Threat Tin game was almost as fun as a OTSD multiplayer shitshow. My Romulans killing Klingons one-by-one while quarantined because we're all Hyper-Aging was a jolly good time.

So I'm asking you 1E Extremist to do some good for a change and come up with suggestions to add to the tin.

First off, the tin needs more dilemmas. I was surprised to notice that Premier only has 5 dual dilemmas. So off the bat, we need 7 dual dilemmas and also 2 Space dilemmas (there are 21 planets and 19 Space).

Klingons have about 2/3 the number of personnel as Fed so they need 2 Engineers, 1 Medical and 1 Security.

Romulans have about half the number of Fed so they need 1 Security, 2 Engineers and 2 Medical.

The fill some gaps NA could use 1 Medical and 1 Security.

Artfacts are fine, and 9 is the perfect number, but the tin needs one more card that nullifies Horga'hn.

Interrupts: I think you can cut Subspace Schism, Long-Range Scan, Alien Groupie, Life-form Scan, Jaglom Shrek, The Juggler and Crosis. That mean we could use 5 more useful interrupts. (keeping things in multiples of 3)

Equipment: Each affiliaitons gets their PADD & Gun, that leaves 5. Is there one more generic, useful equipment in 1E?

Events: You can cut the Treaties, Raise the Stakes and Lore's Fingernail. That leaves 33, but why not toss in 3-6 more useful events?

I appreciate your help.. it's not like you have anything better to do while you sit at home Hyper-Aging. :P
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#506960
KillerB wrote:I found a dusty old box on 1E cards....

Gotta add bat'leth & Thopok + Martok & D'k Tang. Don't really want to add special downloads, but if it leads to slice n' dice what the hell.
That's the correct answer. If you can't pull your guns and Knives, what fun is that?

Here's some possible adds:
Tasha Yar - Alternate
Lightner
Starfleet Type III Phaser Rifle
Koloth
Fontaine
Yint
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#507062
KillerB wrote:I don't have any [1E-AU] cards added yet (although that'll probably be the next thing) and I'm respecting quadrant restrictions (just not adding any of [1E-DQ] or M people).
That's good for teaching the mechanics of the game.

However, for Maximum fun, try ignoring all reporting restrictions of quadrant, [1E-AU], and [Holo] and watch the shit hit the fan - it's great!
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North American OP Coordinator
By The Ninja Scot (Michael Van Breemen)
 - North American OP Coordinator
 -  
1E World Quarter-Finalist 2023
2E World Champion 2023
Tribbles World Champion 2022
The Traveler
1E North American Continental Champion 2023
2E North American Continental Champion 2023
  Trek Masters 1E Champion 2024
1E American National Champion 2023
1E Canadian National Champion 2023
2E Canadian National Champion 2023
2E  National Runner-Up 2023
2E American National Second Runner-Up 2023
1E Ferenginar Regional Champion 2024
2E Ferenginar Regional Champion 2024
#507178
So, I made this list with the following restrictions -

No virtual cards
No AU icons
No special downloads
AQ only
None to minimum special text
No dual-personnel
No Motion Pictures cards
Also, I've provided more options so you can pick and choose accordingly (note - some of the personnel fit multiple categories)

Klingon Engineers
Bo'rak
Jodmos
T'Kar

Klingon Medical
Kahlest
Kitrik
Margh

Klingon Security
K'nera
Margh
N'Garen
T'Kar

Romulan Security
Kalenna
Navok
Ruwon
Senator Cretak
T'Rul
Telak
Velal

Romulan Engineers
Dr. Koramar
Parthok
Selveth
Sirol
Sorus
T'Rul

Romulan Medical
Parthok
Tamarith
Taris
Vakis

Non-Aligned Medical
E'Tyshra
Dr. Nydom
Suna

Non-Aligned Security
Danderdag
Krozh
Suna
Ty Kajada
Zef'no

Dilemmas - (Kept this to either stop some, stop all, kill some if you don't pass, damage ship, etc and Balancing Act to keep spacelines honest.) Space, then Dual
Astral Eddy
Gravimetric Distortion
Isolinear Puzzle
Maglock
Navigational Hazards
Rascals
Subspace Shock Wave
The Three Vipers

Assassin's Blade
Balancing Act
Berserk Changeling
Chula: Echoes
Chula: Pick One to Save Two
Chula: The Drink
Chula: The Lights
Chula: Trickery
Common Thief
Dangerous Liaisons
Distraction
Hazardous Duty
Kelvan Show of Force
Lack of Preparation
Lineup
Misguided Activist
Oops!
The Higher... The Fewer

Counter to Horga'hn
Jamaharon

Other Interrupts
Countermanda
Humuhumunukunukuapua'a
I'm a Doctor, Not a Bricklayer
Mutation
Parallax Arguers
Preparation
Remember the Alamo
Security Sacrifice
The Power

Other equipment
Engineering Tricorder
Hypospray
I.P. Scanner
Medical PADD
Plasmadyne Relay
Science Kit
Science PADD

Other events
Drag Net
Engage Shuttle Operations
Establish Landing Protocols
Lower Decks
Quantum Slipstream Drive
The Charybdis
Thermal Deflectors
Yellow Alert
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#507342
KillerB wrote:
Armus wrote:
However, for Maximum fun, try ignoring all reporting restrictions of quadrant, [1E-AU], and [Holo] and watch the shit hit the fan - it's great!
1E [Holo] not dying is one of my favorite 1E rules.
Fine. Keep the [Holo] rules but add Tommygun. Anybody actually pulls that shit off it'll be a Corbett legend in story and song.
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By KillerB (John Corbett)
 - The Center of the Galaxy
 -  
Continuing Committee Member - Retired
Architect
Community Contributor
#507389
Armus wrote:
KillerB wrote:
Armus wrote:
However, for Maximum fun, try ignoring all reporting restrictions of quadrant, [1E-AU], and [Holo] and watch the shit hit the fan - it's great!
1E [Holo] not dying is one of my favorite 1E rules.
Fine. Keep the [Holo] rules but add Tommygun. Anybody actually pulls that shit off it'll be a Corbett legend in story and song.
Done... if I can find one. Some schmuck just designed a 2E version...

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