#33475
I definately like the
HQ, I've been waiting for one for a long time but there are two many dilemmas designed to hurt
. Perhaps...
- Smugglers Den
You may report
personnel, ships and equipment to this headquarters. You may not command another HQ.
You may attempt and solve your missions.
Order - Name a Dilemma, when your personnel face that dilemma this turn, prevent and overcome that dilemma.
= = = = = = = = = = = = = =
But a more generic idea...
0
Explore Strange New Worlds
At the start of each of your turns, if this is your first turn, you may download this card (you may use this text when this card is in your deck).
Plays in your core. This event may not leave your core.
You may attempt and solve your missions. You need an additional 10 points to win the game.
A few new ideas here, a card that downloads itself (yes we have a Tuvok but still), a card that makes it harder for you to win that you play on yourself and of course the given concept of messing with missions.
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
![Headquarters Mission [H]](https://www.trekcc.org/forum/images/smilies/icon_headquarters.gif)
You may report
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
You may attempt and solve your missions.
Order - Name a Dilemma, when your personnel face that dilemma this turn, prevent and overcome that dilemma.
= = = = = = = = = = = = = =
But a more generic idea...
0
![Event [Evt]](https://www.trekcc.org/forum/images/smilies/icon_event.gif)
At the start of each of your turns, if this is your first turn, you may download this card (you may use this text when this card is in your deck).
Plays in your core. This event may not leave your core.
You may attempt and solve your missions. You need an additional 10 points to win the game.
A few new ideas here, a card that downloads itself (yes we have a Tuvok but still), a card that makes it harder for you to win that you play on yourself and of course the given concept of messing with missions.
Jack: The fact is that the universe is going to stop expanding and it is going to collapse in on itself. We have to do something before it is too late
Patrick:How much time do we have left?
Jack: 60 trillion years. 70 at the most.
Patrick:Oh no.
Patrick:How much time do we have left?
Jack: 60 trillion years. 70 at the most.
Patrick:Oh no.