As I mentioned in the original post for this process, the card concept is just a single, simple, statement of what the card should do. No reference to story, specific mechanics, or anything along those lines. Not even a reference to card type.
The first of our WotC II concepts comes from Brad DeFruiter, our game's 2E Lead Designer:
Something that opens up mission selection more - attempt missions without your affiliation's icon.Lots of possibilities with this one! What do you think?
BCSWowbagger wrote:ON YOUR DESK BY THE END OF THE DAY, you creamy monsters.