#40521
WotC II - Decision #5: Out There, Thataway...
"Second star to the left... and straight on 'till morning." - Captain Kirk (via Peter Pan)
The Will of the Collective has taken us from the generic...
Concept #7: The "B" Side
An alternative strategy to Jake Sisko (Reporter Behind the Lines) for a Terok Nor deck.
...to the specific:
Concept I
A card that links the and affiliations (like Fitting In, or paying one affiliation's cost for the other's benefit.)
Concept I was submitted by Joel Skon, Jared Hoffman, and Sandy Barnabas. There were a lot of interesting concepts, and a lot of good and interesting discussions during the voting process. The design team liked more than one of the choices, and you never know what might show up in the future...
But lets focus on the here and now, and on the will of the people. The next step is one of the most exciting - submitting the actual idea for game text. In the first Will of the Collective, we'd already decided the card type when we reached this step. This year, it's wide open (except we know it won't be a dilemma) and it will depend entirely on which gametext submission wins the popular vote.
Before we go over the rules for submitting your gametext, we want to quote the "story background" for the icon we mentioned a few decision steps ago:
One suggestion about card types and game text submissions: at this stage, it's better to be as unspecific as possible. In other words, if you can submit your game text idea without tying it to a specific card type, that's a good thing!
By all means, if you have an idea that only really works as a core event, go ahead and submit the event with the game text "Plays in your core." But, if it might work equally well on a play-and-go event, an interrupt, or even a personnel, why not leave it vague? See what the community does with it, should it be selected?
For example, look at Jake Sisko (Reporter Behind the Lines). This first line of game text comes directly from him being a Dissident (specifically, a Dissident), but the "key" ability of his text would work equally well on a core event, too (with some minor rewording.)
Essentially, we suggest you don't get too hung up on what card type your game text will be on (unless it matters too much), and worry more about submitting fun and interesting text.
So, are you ready to pitch your ideas? Here's the procedure for this step's submissions:
1. Submissions are due on or before MIDNIGHT (server time, GMT-5) on Wednesday, 22 April 2009. That gives you just over a week from the initial posting of this thread.
2. Submissions must be sent via email to cplaine AT gmail DOT com (obviously, you'll have to replace the AT and the DOT with the correct symbols.)
3. Please, please, please make the subject of your email WoTC2 Submission, or you run the risk of your submissions being missed.
4. Emails should just contain your game text, your real name, and your message board handle.
5. Each participant can submit any number of concepts, but each submission must be in a separate email. Please try and be reasonable with your submissions - it's better to send in two well-thought ideas than fifteen thrown together ideas.
6. In the event that multiple people submit the same (or very similar) game text, only the individual that first submitted the idea will get to make decisions about the card (like it's play test title); however, all users that submitted the idea will get mentioned.
Once we receive all the submissions, the design team will select a small sample of them for you to choose from via a community vote. (Give us some time, as this likely to take awhile.) Sound good?
If you have any questions, please post them here. Otherwise, we look forward to reading your ideas and moving forward.
-crp
"Second star to the left... and straight on 'till morning." - Captain Kirk (via Peter Pan)
The Will of the Collective has taken us from the generic...
Concept #7: The "B" Side
An alternative strategy to Jake Sisko (Reporter Behind the Lines) for a Terok Nor deck.
...to the specific:
Concept I
A card that links the and affiliations (like Fitting In, or paying one affiliation's cost for the other's benefit.)
Concept I was submitted by Joel Skon, Jared Hoffman, and Sandy Barnabas. There were a lot of interesting concepts, and a lot of good and interesting discussions during the voting process. The design team liked more than one of the choices, and you never know what might show up in the future...
But lets focus on the here and now, and on the will of the people. The next step is one of the most exciting - submitting the actual idea for game text. In the first Will of the Collective, we'd already decided the card type when we reached this step. This year, it's wide open (except we know it won't be a dilemma) and it will depend entirely on which gametext submission wins the popular vote.
Before we go over the rules for submitting your gametext, we want to quote the "story background" for the icon we mentioned a few decision steps ago:
First of all, cards with the icon are restricted to storyline from the six-episode arc that introduced season six of Deep Space Nine (and the very tail end of the 5th season finale, "Call to Arms." Specifically, the episodes "A Time to Stand," "Rocks and Shoals," "Sons and Daughters," "Behind the Lines," "Favor the Bold," and "Sacrifice of Angels." Even more specifically, only story from the scenes aboard the station in those episodes is eligible for icon love. Please note that this does not include any story from the occupation-era, when the station was called Terok Nor but was in orbit of Bajor. Remember that the name of the headquarters is Mouth of the Wormhole (Terok Nor), and you'll remember what storyline you can draw from.Now, we invite all of you to submit your ideas for the card's game text, keeping in mind both the generic and the specific card concepts outlined above. (Ideas that do not fall in line with the concepts will not be considered!)
But, while this is useful information to get you in the right mood, we won't be worrying about story just yet. As the sub-affiliation stands right now, they really only have two defining characteristics: the access to a lot of different affiliations; and, the Dissident discard mechanic. As it stands, Mouth of the Wormhole (Terok Nor) can natively report personnel and ships from six affiliations: , , , , , and .
Dissident discard came into its own as a strategy when Jake Sisko (Reporter Behind the Lines) was released in Necessary Evil. He is a great example of the type of card we're ultimately going to produce in this WoTC: a single card that enables or defines and entire strategy.
Other than multiculturalism and the Dissident discard deck, there isn't much affiliation or mechanical definition for the sub-affiliation. That means that there is a lot of potential to explore as we progress into this next step, in which we must refine the broad concept into something much more specific.
One suggestion about card types and game text submissions: at this stage, it's better to be as unspecific as possible. In other words, if you can submit your game text idea without tying it to a specific card type, that's a good thing!
By all means, if you have an idea that only really works as a core event, go ahead and submit the event with the game text "Plays in your core." But, if it might work equally well on a play-and-go event, an interrupt, or even a personnel, why not leave it vague? See what the community does with it, should it be selected?
For example, look at Jake Sisko (Reporter Behind the Lines). This first line of game text comes directly from him being a Dissident (specifically, a Dissident), but the "key" ability of his text would work equally well on a core event, too (with some minor rewording.)
Essentially, we suggest you don't get too hung up on what card type your game text will be on (unless it matters too much), and worry more about submitting fun and interesting text.
So, are you ready to pitch your ideas? Here's the procedure for this step's submissions:
1. Submissions are due on or before MIDNIGHT (server time, GMT-5) on Wednesday, 22 April 2009. That gives you just over a week from the initial posting of this thread.
2. Submissions must be sent via email to cplaine AT gmail DOT com (obviously, you'll have to replace the AT and the DOT with the correct symbols.)
3. Please, please, please make the subject of your email WoTC2 Submission, or you run the risk of your submissions being missed.
4. Emails should just contain your game text, your real name, and your message board handle.
5. Each participant can submit any number of concepts, but each submission must be in a separate email. Please try and be reasonable with your submissions - it's better to send in two well-thought ideas than fifteen thrown together ideas.
6. In the event that multiple people submit the same (or very similar) game text, only the individual that first submitted the idea will get to make decisions about the card (like it's play test title); however, all users that submitted the idea will get mentioned.
Once we receive all the submissions, the design team will select a small sample of them for you to choose from via a community vote. (Give us some time, as this likely to take awhile.) Sound good?
If you have any questions, please post them here. Otherwise, we look forward to reading your ideas and moving forward.
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.