#41780
WotC II - Decision #6: The Game's Afoot
"An ancestor of mine maintained that if you eliminate the impossible, whatever remains – however improbable – must be the truth." - Spock
The design team has reviewed the many, many, many selections for cards and has decided to present the following XXX options to you for the game text for your selected concepts:
Choice Alpha
Now, we want you to know a few facts about these pieces of game text, and how they might play out moving forward. Some of them will have a few different options for card types, while others will be limited, either in type or in lore-potential.
Choice Delta must be a mission. However, the game text is short enough to have lengthy requirements and have lore as well.
Choice Theta must be either an event or an interrupt, and has to have its text compressed to fit. Therefore, there would be no room for lore.
Choices Epsilon, Zeta, Eta, and Iota are limited to equipment, events or interrupts, but would all have room for at least one line of lore.
Choices Alpha, Beta and Gamma could fit on equipment, events, interrupts, personnel or ships. Lore would be guaranteed on events or interrupts; it would also be likely on a ship or a personnel, but might not be guaranteed.
Like the previous poll, this one is set up to allow you to change your vote as often as you like before the deadline; however, you can only vote for one option. So you can change your mind, if you wish. Perhaps someone makes a persuasive argument, or maybe you want to throw your support behind an underdog instead.
In the meantime, please use this thread to discuss your opinions, your votes, and the pros and cons of each of the nine game texts outlined above. Once the polls close, FRIDAY, MAY 8TH, 2009 @ MIDNIGHT, we will proceed with determining the Will of the Collective!
Enjoy!
"An ancestor of mine maintained that if you eliminate the impossible, whatever remains – however improbable – must be the truth." - Spock
The design team has reviewed the many, many, many selections for cards and has decided to present the following XXX options to you for the game text for your selected concepts:
An alternative strategy to Jake Sisko (Reporter Behind the Lines) for a Terok Nor deck that links the and affiliations (like Fitting In, or paying one affiliation's cost for the other's benefit.)First, we'll show you the choices that we're presenting for you. After you've taken a look at the choices, please take a look at some key pieces of information after that, that you might want to consider before you cast your final vote.
Choice Alpha
When personnel the player on your right commands begin a mission attempt at an mission, if all your non-[NA] personnel are or , you may draw one extra dilemma and spend one extra in total cost on dilemmas.Choice Beta
While you command three personnel and three personnel, cards your opponents own cannot destroy your Decay events.Choice Gamma
Order - Discard a Decay event from hand to draw a card.
Plays on your Mouth of the Wormhole where you command a personnel. When you play a Dissident, he or she is cost +2. When you play a personnel or a personnel, you may discard a card from hand to draw three cards. You may do this only once each turn.Choice Delta
When your personnel complete this mission, if you command three personnel and three personnel, score 10 points.Choice Epsilon
While you command a personnel at your Mouth of the Wormhole and no Dissident personnel, choose one: stop two personnel to place a personnel from hand at your Mouth of the Wormhole; or, stop two personnel to place a personnel from hand at your Mouth of the Wormhole.Choice Zeta
When you play this card, choose one: each card you own becomes and gains ; or, each card you own becomes and gains . Your personnel may attempt and complete your missions. When you command a Dissident, destroy this event.Choice Eta
To play this card, you must command three personnel and three personnel. When you play this card, choose an opponent to reveal the top three dilemmas of his or her dilemma pile. Choose one, then that player removes that dilemma and each copy of that dilemma from the game, then shuffles and replace the dilemma pile.Choice Theta
When you win a combat or an engagement involving your personnel and your personnel, you may remove an Assualt event or a Maneuver event in your core from the game to name Officer, Leadership or Security. While your opponent is facing a dilemma, add one level of the named skill to each of that dilemma's requirements until the start of your next turn.Choice Iota
You may only execute one order on this card each turn.The first thing you should do is go back and re-read each of the options carefully. We've done an initial "trek lingo" pass on them, to bring them all up to what should be standard language for the game. But it is always a good idea to read and re-read the cards.
Order - Stop your personnel to unstop your stopped personnel at that mission.
Order - Stop your personnel to unstop your stopped personnel at that mission.
Now, we want you to know a few facts about these pieces of game text, and how they might play out moving forward. Some of them will have a few different options for card types, while others will be limited, either in type or in lore-potential.
Choice Delta must be a mission. However, the game text is short enough to have lengthy requirements and have lore as well.
Choice Theta must be either an event or an interrupt, and has to have its text compressed to fit. Therefore, there would be no room for lore.
Choices Epsilon, Zeta, Eta, and Iota are limited to equipment, events or interrupts, but would all have room for at least one line of lore.
Choices Alpha, Beta and Gamma could fit on equipment, events, interrupts, personnel or ships. Lore would be guaranteed on events or interrupts; it would also be likely on a ship or a personnel, but might not be guaranteed.
Like the previous poll, this one is set up to allow you to change your vote as often as you like before the deadline; however, you can only vote for one option. So you can change your mind, if you wish. Perhaps someone makes a persuasive argument, or maybe you want to throw your support behind an underdog instead.
In the meantime, please use this thread to discuss your opinions, your votes, and the pros and cons of each of the nine game texts outlined above. Once the polls close, FRIDAY, MAY 8TH, 2009 @ MIDNIGHT, we will proceed with determining the Will of the Collective!
Enjoy!
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.