#45643
We're making an equipment!
First, all of us at The Continuing Committee apologize for the delay in bringing you the next step of this contest. In order to facilitate things better, I will be taking charge of the Will of the Collective from this point forward, as we finalize the details of this equipment and we enter the fun world of selecting the story elements for the card.
So, you've decided on an equipment. The original game text was submitted by Dan Hamman, TCC's newly appointed Shipping Manager. We've run that gametext through the development process, and we're bringing back four variants for you to choose from. Dan suggested the title as well.
Some of you may be wondering about uniqueness. In this case, uniqueness does not effect the cost at all. Instead, uniqueness will come about as result of one of two factors: from playtesting, in order to curb abusiveness; or, as a result of the story of the card. In either case, we won't have to deal with that until a bit later in the process.
Well, now it's time to vote. You have until Wednesday, June 10th to cast your vote. As with the previous polls, you have the option to change your vote until the deadline. Once we've determined the exact game text of the card, we'll officially put it into playtesting while we work on the storyline elements for the next several steps.
Enjoy the vote!
First, all of us at The Continuing Committee apologize for the delay in bringing you the next step of this contest. In order to facilitate things better, I will be taking charge of the Will of the Collective from this point forward, as we finalize the details of this equipment and we enter the fun world of selecting the story elements for the card.
So, you've decided on an equipment. The original game text was submitted by Dan Hamman, TCC's newly appointed Shipping Manager. We've run that gametext through the development process, and we're bringing back four variants for you to choose from. Dan suggested the title as well.
6 Boot Yer Dudes - Variant A
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole; or, stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole.
5 Boot Yer Dudes - Variant B
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole; or, stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole. You may do this only once each turn.
4 Boot Yer Dudes - Variant C
Equipment
Order - If you do not command a Dissident personnel, return this equipment to its owner's hand to choose one: stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole; or, stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole.
3 Boot Yer Dudes - Variant DThe gametext, as an equipment, only really works as an order, so that element is common between all four versions. Other than that, the only difference is the cost of using the gametext. Variants A and B have no cost, and the only difference between A and B is a once per turn limit. Variants C and D have different costs for using the ability.
Equipment
Order - If you do not command a Dissident personnel, place this equipment on the bottom of its owner's deck to choose one: stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole; or, stop two personnel present to place a personnel from hand you do not command at your Mouth of the Wormhole.
Some of you may be wondering about uniqueness. In this case, uniqueness does not effect the cost at all. Instead, uniqueness will come about as result of one of two factors: from playtesting, in order to curb abusiveness; or, as a result of the story of the card. In either case, we won't have to deal with that until a bit later in the process.
Well, now it's time to vote. You have until Wednesday, June 10th to cast your vote. As with the previous polls, you have the option to change your vote until the deadline. Once we've determined the exact game text of the card, we'll officially put it into playtesting while we work on the storyline elements for the next several steps.
Enjoy the vote!
Last edited by CaptMDKirk on Thu Jun 04, 2009 10:51 pm, edited 5 times in total.
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Prof. Stephen Hawking