The second Will of the Collective led to a unique equipment, designed entirely by the community!

Which variant should be used for "Boot Yer Dudes"?

Variant A
6
18%
Variant B
21
64%
Variant C
3
9%
Variant D
3
9%
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By CaptMDKirk (Matt Kirk)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#45712
Voting is here for Decision #8.
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 - Delta Quadrant
 -  
Continuing Committee Member - Retired
#46078
Here is the post with the variants in them (I hope I pulled the proper text, can a CC member confirm this please)
CaptMDKirk wrote:We're making an equipment!

First, all of us at The Continuing Committee apologize for the delay in bringing you the next step of this contest. In order to facilitate things better, I will be taking charge of the Will of the Collective from this point forward, as we finalize the details of this equipment and we enter the fun world of selecting the story elements for the card.

So, you've decided on an equipment. The original game text was submitted by Dan Hamman, TCC's newly appointed Shipping Manager. We've run that gametext through the development process, and we're bringing back four variants for you to choose from. Dan suggested the title as well.
6 Boot Yer Dudes - Variant A
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two [Car] personnel present to place a [Dom] personnel from hand you do not command at your Mouth of the Wormhole; or, stop two [Dom] personnel present to place a [Car] personnel from hand you do not command at your Mouth of the Wormhole.
5 Boot Yer Dudes - Variant B
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two [Car] personnel present to place a [Dom] personnel from hand you do not command at your Mouth of the Wormhole; or, stop two [Dom] personnel present to place a [Car] personnel from hand you do not command at your Mouth of the Wormhole. You may do this only once each turn.
4 Boot Yer Dudes - Variant C
Equipment
Order - If you do not command a Dissident personnel, return this equipment to its owner's hand to choose one: stop two [Car] personnel present to place a [Dom] personnel from hand you do not command at your Mouth of the Wormhole; or, stop two [Dom] personnel present to place a [Car] personnel from hand you do not command at your Mouth of the Wormhole.
3 Boot Yer Dudes - Variant D
Equipment
Order - If you do not command a Dissident personnel, place this equipment on the bottom of its owner's deck to choose one: stop two [Car] personnel present to place a [Dom] personnel from hand you do not command at your Mouth of the Wormhole; or, stop two [Dom] personnel present to place a [Car] personnel from hand you do not command at your Mouth of the Wormhole.
The gametext, as an equipment, only really works as an order, so that element is common between all four versions. Other than that, the only difference is the cost of using the gametext. Variants A and B have no cost, and the only difference between A and B is a once per turn limit. Variants C and D have different costs for using the ability.

Some of you may be wondering about uniqueness. In this case, uniqueness does not effect the cost at all. Instead, uniqueness will come about as result of one of two factors: from playtesting, in order to curb abusiveness; or, as a result of the story of the card. In either case, we won't have to deal with that until a bit later in the process.

Well, now it's time to vote. You have until Wednesday, June 10th to cast your vote. As with the previous polls, you have the option to change your vote until the deadline. Once we've determined the exact game text of the card, we'll officially put it into playtesting while we work on the storyline elements for the next several steps.

Enjoy the vote!
 
By Foreman
 - Gamma Quadrant
 -  
#46570
Looks like it's going to cost 5. And be limited to once per turn.

So what's next? I am assuming choosing a title/image, then lore.
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Director of First Edition
By MidnightLich (Charlie Plaine)
 - Director of First Edition
 -  
Trailblazer
#46587
Foreman wrote:Looks like it's going to cost 5. And be limited to once per turn.

So what's next? I am assuming choosing a title/image, then lore.
Start thinking of storyline ideas we might use for the equipment. Meanwhile, the card will enter playtesting.

-crp

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