commdecker wrote: ↑Fri Dec 04, 2020 11:07 pm
Got a few more rules questions! Armus wrote: ↑Thu Nov 19, 2020 5:45 pm
-Ignore all
and
icons when reporting personnel. All personnel can report, and be killed.
Do holograms still have their usual other restrictions, like they're only active on a holodeck, can't go to planets, etc.?
-All personnel, ships, and facilities that a player has in play will be considered compatible with each other.
Can we even ignore compatibility when reporting, and, for example, report a
to my
outpost? Or is it really only once they're in play?
Holograms are to be treated like any other personnel. Basically, ignore all of the hologram rules. However, the
![Hologram [Holo]](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
may still be gameplay-relevant for specific card texts (e.g., you can still download a
![Hologram [Holo]](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
personnel with
Holodeck Door - or play it on a ship and report
![Hologram [Holo]](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
personnel aboard - but you can't use HD for it's prevent deactivation function because that's not a thing in this format).
All of a player's personnel, ships, and facilities are considered compatible with each other at all times, so go ahead and play your
![Kazon [Kaz]](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
guy to your
![Romulan (1E) [1E-Rom]](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
Outpost... they're all friends!
Again, the goal is to have as many playable cards as possible. Yes it will get goofy, but that's sealed deck!